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The randomness of this mode is locked by having stuff like reduced appear rate (Cho ult) and locking possible ults from other champs roles. From the Wiki:

  • Ultimate selection rate is weighted depending on a champion's class in order to avoid sub-optimal choices.

So, this means that we are less likely to see ultimates that the game deems not optimal for our role. So, goodbye seeing adcs with Nasus or Cho's ult. I am tired of playing caitlyn and getting Zoe, Xerath, Lulu and Senna with the occasional Skarner or Gragas. If you have so many ults there is no need to lock them from each player, let there be chaos!

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over 2 years ago - /u/Reinboom - Direct link

Only the left-most selection slot in Ultimate Spellbook has any weighting to it. All three other slots are fully random*.

Even for the left-most slot, the weighting that is there only looks to remove ultimates from the pool that would be highly unusable. e.g. We avoid giving long range champions Camille R. Or to put it a different, Ultimate Spellbook tries to ensure that at least your left most slot is usable. And, again, there is no weighting on all three other slots.

* Only exception: Kled can't be offered Mordekaiser R. Which is technically a kind of weighting. This isn't intended, just until we fix the interactions between how Morde R gives bonus health and how Kled uses it. We try to fix these restrictions whenever possible, but haven't been able to get to this one quite yet. e.g. we used to not offer Viktor ult to: Lulu, Shaco, Annie, Leblanc, Ivern until we fixed the underlying reason release.

Why left-slot:
In addition to the idea that "every selection you should have 1 ultimate that's at least vaguely usable", the reason the left-most slot specifically is special is we also default selection to it. If you fail to hit confirm on your ult, you will be defaulted "the last thing you clicked", and the last thing you clicked will default to (intentionally so) the left most slot if you managed to never click the UI at all. e.g. If your adorable cat who you failed to give enough treats to decided to rightfully enact their revenge by ripping out your ethernet cable during the loading screen and you don't get re-connected until after the 30s mark, you should at least have something that's vaguely usable.

We also closely track slot selection rates (from players who confirm their selections) to make sure the left-most slot is not always the implied dominant choice. For visibility, it currently has a 34.9% chance of being selected compared to every other slots ~21.7%

Cho'gath Ult:
Cho ult (and a couple other ults) don't exactly have reduced appearance rate. They're removed from left-slot weighting entirely. Though this reduces the chance of it showing in any one game slightly, it also means that it will show up on all characters more evenly. Compared to the first release's first patch of UltBook, which preferenced Cho ult towards very close range (again, left most slot only here for that preference), Cho ults shows up on non-melee more often than it did before. This is, in large part, due to the rule that only 1 of each ult can show up on a team. We may also flip this eventually to instead be Cho gets preferred for every champion, but haven't yet gotten to digging into the implications of that change enough.

Incidentally, Zoe R is also set to "no-preference" (and a couple others awkward to use ults).

over 2 years ago - /u/Reinboom - Direct link

Originally posted by Reinboom

Only the left-most selection slot in Ultimate Spellbook has any weighting to it. All three other slots are fully random*.

Even for the left-most slot, the weighting that is there only looks to remove ultimates from the pool that would be highly unusable. e.g. We avoid giving long range champions Camille R. Or to put it a different, Ultimate Spellbook tries to ensure that at least your left most slot is usable. And, again, there is no weighting on all three other slots.

* Only exception: Kled can't be offered Mordekaiser R. Which is technically a kind of weighting. This isn't intended, just until we fix the interactions between how Morde R gives bonus health and how Kled uses it. We try to fix these restrictions whenever possible, but haven't been able to get to this one quite yet. e.g. we used to not offer Viktor ult to: Lulu, Shaco, Annie, Leblanc, Ivern until we fixed the underlying reason release.

Why left-slot:
In addition to the idea that "every selection you should have 1 ultimate that's at least vaguely usable", the reason the left-most slot specifically is special is we also default selection to it. If you fail to hit confirm on your ult, you will be defaulted "the last thing you clicked", and the last thing you clicked will default to (intentionally so) the left most slot if you managed to never click the UI at all. e.g. If your adorable cat who you failed to give enough treats to decided to rightfully enact their revenge by ripping out your ethernet cable during the loading screen and you don't get re-connected until after the 30s mark, you should at least have something that's vaguely usable.

We also closely track slot selection rates (from players who confirm their selections) to make sure the left-most slot is not always the implied dominant choice. For visibility, it currently has a 34.9% chance of being selected compared to every other slots ~21.7%

Cho'gath Ult:
Cho ult (and a couple other ults) don't exactly have reduced appearance rate. They're removed from left-slot weighting entirely. Though this reduces the chance of it showing in any one game slightly, it also means that it will show up on all characters more evenly. Compared to the first release's first patch of UltBook, which preferenced Cho ult towards very close range (again, left most slot only here for that preference), Cho ults shows up on non-melee more often than it did before. This is, in large part, due to the rule that only 1 of each ult can show up on a team. We may also flip this eventually to instead be Cho gets preferred for every champion, but haven't yet gotten to digging into the implications of that change enough.

Incidentally, Zoe R is also set to "no-preference" (and a couple others awkward to use ults).

Extra random info:

  • Weighting even in the left-slot is only based on champion. Position has 0 influence. Top won't give you preference towards Cho ult.
  • Yes, "random bullsh*t go" is at least one important facet of the mode. We would rather the mode be more random than not. But games where you truly get nothing playable in your selection are truly incredibly frustrating. It's a balancing act.
  • There are situations where you can still roll an ult in left-slot even if it wasn't weighted for your champ (including cho ult) due to how the weighting system works. It happens very rarely (~0.05% of games). It's caused by the system happening to fill out every other player on your team's selections first and all the selections it filled out happened to be something that was specially weighted to your champion. When the weight pool empties, it just pulls from anything.
  • The weight classes are very broad and simple. Yuumi always gets weird selections because she doesn't really fit in any weighting criteria very well. And we're not going to make a Yuumi weight class.
  • Winrates and playrates of ultimates don't strongly correlate at the moment. e.g. The two highest winrate ultimates are also within the bottom 5 in terms of pick rate.
    • Data transparency: We calculate winrates here with both mirror matches and non-mirror matches. If there's a very high pickrate ult, even if it's overpowered, its winrate will approach 50% naturally due to it canceling itself out. We account for that.
over 2 years ago - /u/Reinboom - Direct link

Originally posted by EncoreGnome

OMG ReinaSweet commented!

Thank you so much for explaining with so much detail! Now i know that i just have bad luck :(. As for the Cho ult being removed entirely from one slot; taking in consideration that the ult pool has grown larger, is there any chance that it could be added with the same chance globally?

Yep, there is a chance for that.

We've been hesitant to avoid doing anything super special for any one ult, to make sure the mode continues to be low cost to develop on. But, Cho has consistently been enough of a special consideration that there's a good chance that decision is revisited.

over 2 years ago - /u/Reinboom - Direct link

Originally posted by Darkened_Auras

Ok, dangerous question. What are those 2 highest winrate ultimates? I'm very curious now.

Also, as a nerd, I love hearing all of the thought that goes into this, all the ways y'all weave between the "random bullshit go" that I and so many other people love vs the "we need to make sure this game is as consistently playable as possible" and the left hand method seems amazing, with 3 random ones guaranteeing something weird and fun

Rell R and Janna R. But not so high in winrate as to be a significant problem (at least, post micropatch).

Stat Boosts are overtuned and will be reduced slightly next patch.

Incidentally, neither two ults show up as the highest winrate combo. Though, Rell R on Nocturne does get pretty close.

I will leave highest winrate combo up as an exercise for the reader.

over 2 years ago - /u/Reinboom - Direct link

Originally posted by Darkened_Auras

I remember running Rell R back before the stat boosts. The scaling on it seems nutty, but for some reason it just doesn't work.

My gut tells me Amumu + Nunu ults are a terrifying combo, though who has them is the question

Amumu with Nunu ult appears to be.... Amumu's 11th strongest ult. And the actual winrate is fairly low in terms of strongest ults. Sitting at about a solid 15% lower than the strongest combo's winrate.

Best users of each ult tends to always be a bit surprising. For example, Nunu ult has Karthus and Quinn in its top 3 users.