Original Post — Direct link

https://twitter.com/RiotPhroxzon/status/1600210955970891777

Yuumi changes for 12.23 are aimed at reducing her Pro Play power (lane vulnerability & CC). We want to balance Yuumi around regular play and not Pro.

These changes aren't intended to reduce Yuumi's frustration, though we think it's a problem and work has already started there.

https://twitter.com/RiotPhroxzon/status/1600210957895991298

We'll share more on our direction in a QGT coming out next week; frustration based changes are challenging and take more time to land.

We think Yuumi has a valuable place in the game to onboard your new friends and help them learn spell usage & nuances of positioning.

https://twitter.com/RiotPhroxzon/status/1600210959452491776

Her untargetable state is key for new players, but Pros hyper-optimize going in and out to reduce counterplay for opponents, while regular players can't.

As a result, we don't think having Yuumi spending more time unattached (or kicked off) is going to give the desired outcome.

https://twitter.com/RiotPhroxzon/status/1600210960823697410

Instead, we're looking at ways to increase counterplay while attached, have her power tied more to her own personal success, more incentives to not abandon her lane partner and look at her scaling profile.

More details coming in the QGT later.

External link →
almost 2 years ago - /u/phroxz0n - Direct link

Originally posted by TargonBoi

Yuumi teaching new players the nuances of positioning? Like HOW???

I could have phrased that better :( Sorry, what I meant by nuances of position means you can observe what people are doing, have touchpoints to get exposed to positioning yourself (hopping out to ward, swapping to allies, abandoning if necessary) and hopefully your friend is teaching you while you don't have to pay the consequences of dying 12 times a game while focusing on learning other skills first.