Original Post — Direct link

Riot Scruffy Tweeted the upcoming changes for patch 11.1


Very early Patch Preview for 11.1:

There's still likely some additions coming in January after we see how things go over the rest of the month.

Also re-sharing the burst shift we're doing to transfer some of the up front burst into stats.


We didn't like the way the previous Muramana change (only procs on physical spells) was impacting the patterns of many of its core users like Ezreal, Corki, and others.

So we're reverting that change and doing a simpler nerf to the item to bring it into balance.



Image version of the changes: https://i.imgur.com/a8y5N2j.png

& https://i.imgur.com/naroDV7.png



>>> Items Buffs <<<

Grevious Wounds items

  • Debuff Duration: 2s >>> 3s

Shurelia's Battlesong

  • Active movement speed: 40% >>> 60%

Arcangel's Staff

  • AP: 60 >>> 65

  • Sapphire crystal replaced with Amp Tome in build path


Ionian Boots of Lucidity

  • Ability Haste: 15 >>> 20


>>> Item Adjustments <<<

Shifting burst into stats

  • Duskblade of Draktharr, Prowler's Claw, Hextech Rocketbelt, Night Harvester, Trinity Force, Goredrinker, Stridebreaker

Runaan's Hurricane

  • Cost: 3400 >>> 2500g

  • AD: 25 >>> 0

  • Passive bolts: 40-70% >>> 40% of attack damage

  • Pickaxe replaced with Dagger in build path


Muramana

  • [REMOVED] Shock only applies to physical spells

  • Total Cost: 2600 >>> 2900

  • Sapphire crystal >>> longsword in build path

  • Shock passive damage: 4% >>> 2.5% Mana

  • Awe passive: 2% >>> 2.5% mana converted to AD



>>> Champion Nerfs <<<

Master Yi

Q

  • Cooldown: 18-14 >>> 18-16

Fiddlesticks

W

  • Cooldown: 9-7 >>> 10-8

Pantheon

Base stats

  • Health Regen: 10 >>> 9

W

  • Empowered AD scaling: 135-165% >>> 120-165%


>>> Champion Buffs <<<

Ryze

Q

  • Mana cost: 40 >>> 40-32

Qiyana

Base stats

  • HP Regen: 8.5 >>> 9

  • HP Regen per lvl: 0.65 >>> 0.9

  • AD: 64 >>> 66


Xayah

E

  • Cooldown: 12-8 >>> 10-8

  • Mana cost: 40 >>> 30


Karma

E

  • Shield base: 80-200 >>> 80-240

Gnar

Q

  • Mega Q Damage: 5-165 >>> 25-205

  • Mega Q slow: 15-35 >> 30-50%

E

  • Mega E dash range: 600 >>> 675

  • Mini E attack speed: 4s >>> 6s duration



>>> Champion Adjustments <<<

Yasuo

P

  • Crit bonus: 100% >>> 150%

  • Crit conversion: 1% crit - 0.5 AD >>> 1% > 0.4 AD

Base stats

  • AD per lvl: 3.2 >>> 2.2

Yone

P

  • Crit bonus: 100% >>> 150%

  • Crit conversion: 1% crit - 0.5 AD >>> 1% > 0.4 AD

Base stats

  • AD per lvl: 3 >>> 2
External link →
almost 4 years ago - /u/PhreakRiot - Direct link

Originally posted by HolmatKingOfStorms

Much better Muramana changes that actually consider what champs want. I'm still praying for less painful combine costs on AP+mana mythics, hopefully that gets looked into soon.

Yeah this design is so much better. Shifting the power to +AD and removing the silly damage-type constraint is better all around.