Original Post — Direct link

Had the idea reading over the dev update thread. Paying for achievements is kind of dumb and while making commons available for blue essence twice a year is good, I understand riot is a business and needs to monetize (announcers pls).

I feel like this is a good opportunity to update the mastery system with a real reward for hitting mastery 7. Let people pick a unique or even make it random when they hit that milestone. Maybe give them a common at mastery 5.

Granted given Riots... dubious... history with coding themselves into a box from what I've read this might be impossible but just a thought of a solid way to give some people an eternal they care about while having a more robust experience behind a paywall.

External link →
over 5 years ago - /u/Rovient - Direct link

Originally posted by [deleted]

[deleted]

I can assure you there's a HUGE amount of work that go into the unique Eternals. Ideation, scripting, balance, working out the progression time, testing and localisation.

You can obviously still have the opinion that Eternals are not worth the price (as is a right every consumer has about every luxury product), but it's just incorrect that a system like this is not complicated to implement.

I mean, there'll be over 420 uniques if there's 3 for each champion in the game. That's an insane amount of work.

over 5 years ago - /u/Rovient - Direct link

Originally posted by zekeismydaddy

I can assure you there's a HUGE amount of work that go into the unique Eternals. Ideation, scripting, balance, working out the progression time, testing and localisation.

This only tells how pathetic of a company Riot truly became IF you really had to work that hard just to create a simple KDA tracker. Don't even act like there's something really standing out in those missions, most of them are KDA, only one mission slightly changes, if you have the dignity to call them a change though. But yeah coming up with "/allchat ?" must've been really hard. L M f**king A O

I was referring to the unique ones for each champion, not the kill based ones.