Original Post — Direct link

A follow up from the previous post yesterday


Riot Scruffy Tweeted the patch 11.9 preview with the full changes.

11.9 Patch Preview with the tentative changes:

While doing the Hecarim nerfs we wanted to shift his power so that tank build has notably less damage (but still tanky) making room for a viable damage build. *



Imgur (image) version: https://i.imgur.com/d2Gvnyl.png



>>> Item Nerfs <<<

Turbo Chemtank

  • Active Movement Speed: 60 >>> 40%

Deadman's Plate

  • Health: 400 >>> 300


>>> Item Buffs <<<

Moonstone Renewer

  • Starlit Grace Base Heal: 60 >>> 70

Death's Dance

  • Attack damage: 50 >>> 55

  • Armor: 40 >>> 45


Wits End

  • Build path: Dagger >>> Long Sword

  • Attack Damage: 30 >>> 40 (Attack speed still 40%)


Sunfire Aegis (Jungle only)

  • Immolate Monster Damage: 100% >>> 150%


>>> Champion Nerfs<<<

Hecarim

Base stats

  • Armor: 36 >>> 32

  • Armor per level: 4 >>> 4.25

Q

  • Bonus Damage per Rampage stack: 5% >>> 2% (+1% per 33bAD)

W

  • Healing: 30% >>> 30% (+1% per 40 bAD) of damage Hecarim deals. This percentage is halved 15% (+1% per 80 bAD) for damage dealt by allies

E

  • Minimum base damage: 35-155 >>> 30-110

  • Maximum base damage: 70-310 >>> 60-220


Morgana

W

  • Damage to monsters: 200% >>> 185%

Diana

Base stats

  • Armor per level: 3.6 >>> 3.1

  • Base HP Regen: 7.5 >>> 6.5

P

  • Bonus Attack Speed: 20-40% >>> 15-40%

Dr. Mundo

Base stats

  • Armor/lvl: 3.5 >>> 3

  • AD/lvl: 3.5 >>> 3


Rumble

P

  • Overheated Magic Damage on-hit: 10-50 >>> 5-40

Vladimir

Q

  • Cooldown: 9/7.75/6.5/5.25/4 >>> 9/7.9/6.8/5.7/4.6

Jinx (Bug fix nerf)

  • Rockets crit for 200% >>> 175% to splash targets

Gragas

E

  • Damage: 80-240 >>> 80-220

Heimerdinger

W

  • Damage: 50-170 >>> 50-150 (Max damage: 90-306 >>> 90-270)

Garen

W

  • AR/MR per stack: 0.25 >>> 0.2 Max Resists Unchanged (Minions needed for max: 120 >>> 150)


>>> Champion Buffs <<<

Kindred

Q

  • Cooldown: 9 >>> 8

  • Damage: 60-140 >>> 60-160


Shen

R

  • Shield Value: 175/350/525 (+135% AP) >>> 120/310/500 (+17.5% bHP) (+135% AP)

Xearth

Q

  • Damage: 80-240 (+75% AP) >>> 70-230 (+90% AP)

W

  • Damage: 60-180 (+60% AP) >>> 60-200 (+65% AP)

Kog'Maw

Q

  • Resistance Reduction: 20-28% >>> 25-33%

E

  • Mana cost: 80-120 >>> 60-100

Taric

Q

  • Mana cost: 70-110 >>> 70-90

Lulu

W

  • Cooldown: 16-12 >>> 15-11

  • Attack Speed: 20-35 >>> 25-35%


Trundle

E

  • Slow amount: 20/30/40/50/60% >>> 32/39/46/53/60%

Kayn (Rhaast)

Q

  • Damage: 55% tAD +5% (+4%/100%) enemy max HP >>> 65% tAD +5% (+4%/100%) enemy max HP

Sett

W

  • Percent of expended Grit dealt as damage:: 25 + 10 per 100 Bonus AD :: 25 + 20 per 100 Bonus AD

R

  • Bonus AD ratio: 100 >>> 120%
External link →
almost 3 years ago - /u/RiotPhlox - Direct link

Originally posted by Sersch12

i wonder if this also changed taric e on other champions that become untargetable. would be somewhat inconsistent to have it work like that for only one champion.

Champions who don't have a location marked when they vanish like Yi Q or Shaco R, but other things that are represented by something don't have this. (Kayn is visibly on you, you're in the Kalista orb thing)

almost 3 years ago - /u/RiotPhlox - Direct link

Originally posted by Caenen_

Is there an internal buff/marker for these 'unrendered' effects or did you hand-pick them?

The current wiki just categorises everything as a now-called "vanish" when we saw it made all three of "untargetable, hides model and VFX" combined.

Nope sadly there is not

almost 3 years ago - /u/RiotPhlox - Direct link

Originally posted by MonstrousYi

Any plan to fix this interaction with Gwen? https://www.youtube.com/watch?v=8CFy4eg5Q0k

I don't mean the part where she's not taking damage but if you look closely Master Yi stays untargetable longer than intended, this happened with Zhonya before but was fixed, so i'd assume this is a bug?

It's likely on our radar but I'll make sure