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14.5!

We're pulling runaans and Galio from the patch due to some unforseen issues

Items

  • Passes this patch to bring some items up to viability (sunfire, heartsteel, dream maker, celestial)

  • we're still undecided on navori

  • we're also throwing in some minor changes to Lich bane, rocketbelt and Stormsurge to balance these sub ecosystems

  • Sleigh was over buffed and FH is a little too cheap for how strong it is right now

Jarvan

  • he's struggled to keep up after Shojin changes.

Rhaast

  • he's both struggling and buying glass cannon builds

  • looking to bring him back onto some less squishy builds

Kog, Sivir

  • both of these Champs have been sad for a while.

  • kog didn't benefit from terminus buffs much as he builds it later

TF

  • we didn't go hard enough last patch trying to strike the fine line between not over nerfing AP TF who is less powerful

  • trying to find the set of changes that thread the needle between the 3 roles he's being played in right now at various skill brackets

  • intention is to keep AD TF good, but not overly so

Vayne, Senna

  • senna is performing too well in both pro and solo q (especially the adc role)

  • vayne is performing well in both top and adc and has been on the strong side for a while (but not strong enough to be explicitly nerfed), so we're nerfing her for staleness

Reksai

  • following up on her weak release from this patch, continuing to fix a bunch of her bugs

Veigar, vex

  • these v mages have both been on the weak side for a while

  • for veigar, everfrost loss has been pretty sad so we're giving him some love

  • vex has been sad after the durability increases recently as she's struggling to reset (14.2 especially), so bringing her up a bit

Wukong

  • our changes recently didn't quite hit the mark, so we're taking a second look at his top without buffing jungle too much

Brand, Evelynn, Nidalee

  • brand and Evelynn have both been strong and stale for a while (Evelynn more so).

  • for one of the sharpest mastery curve champions in the game, Evelynn should probably live a little lower

  • nidalee was a bit over buffed in our recent changes

Zac

  • top has been picking up popularity, is strong in lower mmrs and with the buffs to sunfire is likely to go over the top

  • tapping down his top while trying to go neutral on jungle

Belveth

  • another higher than expected mastery champion sitting over average winrate means she's probably a bit stronger than she should be. Tapping her down slightly with both a power impacting bugfix and a nerf

Seraphine

  • trying to correct how powerful her bot is which has been exacerbated with the 14.2 changes

Smolder

  • smolder has been really popular and about balanced. We're not looking to reshape him significantly, but reduce how effective his tankier builds are, make his e matter more and increasing the sweet spot and heal on the ultimate so they matter

Yorick

  • he gained a bit too much from our previous changes, looking to bring him down a bit while reducing how effective aoe vs single target damage is against maiden

Maokai

  • our nerfs last patch didn't land, because solstice also overshot a bit

  • bringing sleigh down and nerfing Mao a bit each (both are quite over)

ARAM

  • buffs to nasus, Mundo, camille, naafiri

  • nerfs to renekton illaoi, Zac (nerfed a little less, due to SR nerf), lulu, karma

Sorry I cannot do my usual formatting for these things, you'll just have to use the link for now. I will add it in when I'm able.

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3 months ago - /u/phroxz0n - Direct link

Originally posted by Bloodyseth

Honestly, what the hell means "for staleness"....?

Like... I sort of get it? I supose it's a way to encourage different picks without overcreeping the game in damage, but it feels pretty arbitrary, certaintly not a good feel if you play those champs. Like... "she's not in the zone warranting to nerf her, but we're gonna do it anyway". Uhm.

EDIT: At the very least I just feel like the strategy should be aimed at champions that are actually in the nerf zone, just to not fall into the overcreep...

And even then, you need to account for the "feel good" element of getting a champ buffed, it's much more exciting to try new things or builds then. There needs to be a balance, a world where champs only get nerfed it's pretty gray in terms of enjoyment IMO.

There are Champs that spend a long time being strong, but aren't strictly overpowered. Eg. A miss fortune who sits at 52% winrate for a long time. There's a bunch of Champs that could sit at 52% without being OP so they should probably take turns so the meta doesn't get stale. Champ variety is alot of what makes league fresh