Original Post — Direct link
about 3 years ago - /u/RiotAxes - Direct link

It's definitely not forgotten. The goal of the change was to reduce the proportion of games where one team has an insurmountable advantage, but no incentive to close out quickly. The actual results were a net reduction in average game time between 30 seconds and a minute, and a substantial increase in the overall rate of comebacks, implying that decisive advantages resolve into either victory or a comeback much faster than before (and more of them result in comebacks).

And yes, if you're deeply invested in wave management as your way of expressing dominance, you might be sad at the reduction in consistency / effectiveness of that particular strategy.

about 3 years ago - /u/RiotAxes - Direct link

Originally posted by OtterBall

To me this feels so frustrating. My friend and I were talking about it last night where we feel as if most of the game just winds up being coin flips late since everyone can catch up so easily. Back in the earlier Seasons if you stomped Lane you could translate that advantage into other wins across the map, but now it just feels so punishing to leave since you can't even set up a proper freeze.

I get stomps aren't fun, but it also makes the game feel less competitive

Is the suggestion that the game should be more snowbally/more decided by who wins lanes?