Original Post — Direct link

Hello, I've been maining Gwen ever since she came out. I've been playing league for over 4 years, but Gwen was the first champion that I truly resonated with. I love every aspect of her kit and I don't think I will ever be able to find a new main, but my enjoyment of the game has unfortunately been tainted due to pro play.

Per u.gg, Gwen is currently at a 45.77% wr in plat+ across almost 16.000 games in the toplane, her INTENDED role, due to the E range nerf. I don't think it's fair to say it's due to her difficulty, considering that champions such as Akali, Lee Sin, Irelia and Qiyana are also pretty difficult to master while retaining higher winrates with considerably larger pick rates.

Even when looking at Gwen's winrate in higher elos, she can't even reach a 48% wr. So what gives? Will she be left to rot indefinitely for 99.999% of the playerbase due to the extremely small subset of players that can make her work?

External link →
almost 3 years ago - /u/TheTruexy - Direct link

This sucks and we feel you. The short answer is that we want players to feel like they can win on their favorite champions. Even for the champions that quickly dominate pro when they get near 50% (Lee Sin, Ezreal, Akali), there's a middle ground where investing time into a champ feels like its worth it.

For Gwen, we took a stab at doing a small change (i.e. no mechanics work) to see if we could reduce her pro power without hitting her too hard in normal play. We missed and that feels bad. But we do plan on looking at how we can make champs like Gwen reach better winrates without dominating pro, but they take longer time (see Irelia, Akali level work we did last year).

These goals exist for other champs too like Ryze/Azir/Aphelios, but history has shown that these are very tough projects with even tougher solutions. But for the most part, we do not want champions to sit at a 45%-46% winrate just because of pro and we are often investigating better solutions.