Original Post — Direct link

"Full 13.9 changes"

[ This post is being updated with the latest information on patch 13.9 change details ]

<< Champion Buffs >>

Aatrox

Volibear

Amumu

Swain - PBE Changes

  • [Q] Death's Hand buffs:
    • Base damage increased from 60 - 140 to 65 - 145
    • AP ratio increased from 38% to 40%
    • Bonus base damage per bolt increased from 12 - 52 to 15 - 55
    • Bonus AP ratio per bolt increased from 8% to 10%

Trundle

<< Champion Nerfs >>

Sion

Jinx - PBE Changes

  • AD growth reduced from 3.4 to 3.15

<< Champion Adjustments >>

Neeko

Bel'Veth

Taliyah (QoL) - PBE Changes

  • [R] Weaver's Wall can now be cast if she dealt damage in the last 3 seconds

Kayle

<< System Buffs >>

Lich Bane - PBE Changes

  • AP increased from 75 to 85
External link →
over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by Samurai079

4 less ad at 18, it's so over for jinx /s

It's intentionally a small nerf. Should be ~0.7% win rate.

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by Astral_Diarrhea

I know that reddit knows balance is a meme for a reason, yet I can't help but think this is just Riot and you counting on the placebo effect and nothing else. There's been cases in the past where changes get put in the patch notes yet accidentally don't make it live but you still see a 1% increase or decrease in win rate.

-4 AD at lvl 18? Realistically how does this reduce a champion's win rate by 0.7% other than it being a placebo nerf?

Y'all really gotta stop calling things placebos that are by definition not placebos.

You also need to realize that numbers matter. Jinx's last DPS impacting buff was 0.36% attack speed growth. This change is the exact same size as that one. This is a 9 gold vs. 8.75 gold in terms of stat growth. I'm not saying these numbers are huge, I'm saying y'all are really bad at math.

The sum total changes from Jinx having 5% pro presence (13.3, 13.4) and 50% pro presence (13.6) are "placebo" changes and some W stuff.

So if you believe the AD growth means nothing, that means you think the AS growth also meant nothing. And it means you think -10 mana W and +10% W slow is worth 10x the pro presence and (paraphrasing other people) "the best ADC in the game." Because 13.5 was 1.5% win rate. So either W is carrying all the weight or the stat growth changes matter.

Which'll it be?

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by Elrann

10% slow on W is eating away whole tier of boots. Even at lowest MS it's minus 33 units moved each second, and her W lasts 2 seconds. 10 mana off means like 2 more rockets or 1 more cast of W during the laning phase which translates into like 100 more damage (post-mitigation).

AS is also more important stat for ADCs, cos it translates into mobility (you stand still for less performing an AA).

And that's not mentioning Jinx being able to outsmite junglers again (when the reason to up t3 Smite to 1200 was exactly that: it was too easy to outsmite junglers and you wanted to make junglers more important when fighting for objectives, that was one of the goals of jungle changes this preseason). Also old cap was 800, so still less than Smite, now it's 1200, just as strong as Smite, so relatively it's stronger.

Also-also: 13.7 Kalista vs 13.8 Kalista (buffed by +0.25 AD/lvl):
https://lolalytics.com/lol/kalista/build/?patch=13.7
https://lolalytics.com/lol/kalista/build/

Lost 0.8 wr and has 13% less pickrate (1.64 => 1.45), so you can't even say that more people picked her up cos of buffs and dragged her winrate down.

0.25 AD/level is the DEFINITION of placebo.

Kalista was buffed in 13.7, not 13.8. She gained about 0.6% win rate in 13.7 with a 10% (not percentage point) pick rate increase.

So... Looks like I'm right on the money.

Let me help you with some English lessons: https://www.dictionary.com/browse/placebo