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Can anyone help me out here? I noticed something weird about the tool tips of Yone's Q and W. When you buy AD the number between the brackets ( ) does not change. For example his Q always has +1 AD rather than going up.

The +1 is the scaling of the ability aka 100%AD scaling. When I switched to a non advanced tool tip format the game told me how much total damage my Q does considering the addition of items. I then switched back to advanced but the number within the bracket was not calculated with the item purchase and just read "Q deals 20 (+1)...." How is that logical, why does an advanced tool tip not calculate the item benefits with the ratios given to the champion?

I know Riot is changing the tool tip system but surely this is not intended.

Thoughts?

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over 4 years ago - /u/RiotMaxw3ll - Direct link

Heyo! I'm looking into this now. Will try and have an update for yall soon.

The intended functionality is that you see ratios in extended tooltips and the total damage in basic, but it looks like if you're doing advanced tooltips only, its skipping over the damage total.

over 4 years ago - /u/RiotMaxw3ll - Direct link

Originally posted by bz6

Surely total damage is important in Advanced as well right boss? That's the point of an "advanced" tool tip.

yeah, the system is supposed to allow you to see both. I'm going to do a quick fix for now until we can get the underlying systems working.

over 4 years ago - /u/RiotMaxw3ll - Direct link

Originally posted by RiotMaxw3ll

Heyo! I'm looking into this now. Will try and have an update for yall soon.

The intended functionality is that you see ratios in extended tooltips and the total damage in basic, but it looks like if you're doing advanced tooltips only, its skipping over the damage total.

Okay, so it looks like the system is not cooperating, and the advanced tooltips won't be able to show the total as well as the ratios. So for Yone specifically, I've reverted the tooltip calculation changes so the advanced tooltip will show the base damage plus the amount from scalers, meaning you can figure out the total damage that way. We'll look to get in a better fix for 10.18.