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Riot Phlox Tweeted the upcoming changes for patch 11.20

11.20 Patch Preview arrives!

Now that worlds is locked in we're back to a more normal patch. We're following up on a few changes that overshot a bit and otherwise doing some adjustments for soloq champs.

Let me know what you think!



Imgur (image) version: https://imgur.com/a/ow5pE7a



>>> Systems Nerfs <<<

Lord Dominik's Regards


Smite Healing



>>> Nerfs <<<

Taliyah (Jungle)


Amumu


Singed


Jarvan IV


Irelia


Shen



>>> Buffs <<<

Senna


Darius


Elise


Hecarim


Udyr

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over 2 years ago - /u/RiotPhlox - Direct link

Originally posted by Miudmon

Taliyah really isn't allowed to be good, huh?

Also darius is getting buffed. I can see so many people ranting against that one in the comments, despite him having... pretty much fallen from grace by quite a bit.

The recent Tali mid changes ended up bumping her up a bit too much in the jungle

over 2 years ago - /u/RiotPhlox - Direct link

Originally posted by Definitively-Weirdo

Will you consider removing the reduced damage from her Q towards minions? That's why Taliyah mid is seen as unviable by most mains/ex-mains.

Could see something in that space, the way her Q interacts with minions generally is imo less than ideal

over 2 years ago - /u/RiotRayYonggi - Direct link

Originally posted by Captain_Chogath

51% wr adc and 48.5% support, fun fact multiple members of the playtest team main her and samira.

Hello I main Kayle

over 2 years ago - /u/RiotRayYonggi - Direct link

Originally posted by Adarkes01

I wish they’d just admit the 2Q change was a mistake and find something else to do.

Overall I think it was a huge success, he's getting play at all brackets and the win-rate discrepancy is much smaller. Is he OP? Hell yeah. But that's a simple one to fix now that we've remedied the deeper problem.

over 2 years ago - /u/GalaxySmash - Direct link

Originally posted by HS_Cogito_Ergo_Sum

I wonder if the Amumu nerfs are jungler-focused or support-focused...

Both, but support is stronger so looking to tone that down more.

over 2 years ago - /u/GalaxySmash - Direct link

Originally posted by Adarkes01

I wish they’d just admit the 2Q change was a mistake and find something else to do.

The 2Q change was an objective success in the goals or reducing low elo skew on the champion. He’s currently sitting a tad too high in winrate so just looking to tap that down for both jungle and support.

over 2 years ago - /u/GalaxySmash - Direct link

Originally posted by bz6

/u/GalaxySmash

I just love the fact that for once you added skill expression as a change and not dumbed down the game. I love the 2Q change, im f**king Spider-Man 😅

Need more skill expressive changes.

Glad you liked it! All credit goes to the designer AzuBK!

over 2 years ago - /u/GalaxySmash - Direct link

Originally posted by hewasgameboy

Irelias winrate in master+ is around 52% in both top and mid, wheres in platinum+ it only hugs 50%, I don't see the purpose of nerfing a skill reliant champion that is performing okay at middling elos and decently at higher elos. Do you guys no agree that skillfull champions that are well executed by the player deserve an above average win rate?

Regardless of winrate her banrate is also very high which is another metric we take into account, though I think internal data suggests she is OP off winrate alone regardless.

over 2 years ago - /u/GalaxySmash - Direct link

Originally posted by Indercarnive

I don't envy the balance team. The system changes designed around reducing his low elo skew (giving him more early power at the cost of scaling power) are the same system changes that grant more power to support role (strong base power).

Maybe transfer some of his base power from his Q to his E? His E is invaluable for jungling since it's the clear ability while in support it's basically just a bit of burst in your all in.

We don't really have a problem with Amumu support honestly. The main reason we remove a champion from a role is when it is excessively skewed or generally unhealthy in what it does. Amumu doesn't really have those problems, so as long as his winrate isn't excessive (which it currently is) then we have no problem with him existing there.

over 2 years ago - /u/GalaxySmash - Direct link

Originally posted by FruitfulRogue

Genuine sentiment, but what's the go with always using internal data if players can't hold anyone to a specific point, because external sites will always be different to internal ones? I know it's not really the point of the framework it's just odd.

This is a tough one, external websites use our API so they have the same data we do, its just a matter of what filters they are showing it to you through. For example all of OP.GG's data is only for Plat+ in Korea. For us, we splice our data up based on elo brackets (and also we lock holistically of course). Theres technically nothing stopping websites from doing the same thing, they just don't so we end up with seemingly mismatched data. Realistically even the slightest change in how you look at data will change almost everything, so its hard for exact alignment here.

over 2 years ago - /u/GalaxySmash - Direct link

Originally posted by ColdBeing

Have you ever thought that maybe Amumu has a high win rate because of Sunfire Aegis? Since amumu has more sticking power now with his 2 Q's, he's able to apply the Sunfire's damage passive consistently.

Just something to think about...

Yeah we look at winrate by item data, Sunfire doesn't seem to be ringing any particular alarm bells as extremely strong on Amumu.