Original Post — Direct link
over 3 years ago - /u/RiotSirhaian - Direct link

Originally posted by DragonOfDuality

The ult isn't stupid but that hitbox has always been horrible.

10 years of horrible Lux ult hitbox yay

I specifically added a line at the end of Lux's ult to mark its end, and Malphite here was clearly on that line still when it hit. :c

EDIT: After looking closer at the issue, it looks like Elementalist Lux's R beam was indeed shorter than the other skins. I've corrected that and it should be fixed on PBE tomorrow.

Here's a before/after of the change: https://imgur.com/dxfnl3X

over 3 years ago - /u/RiotSirhaian - Direct link

Originally posted by darkacesp

That’s actually very nice, thanks Sirhaian. But wait, wouldn’t it be better to extend the Lux Ult then? Or does that cause more issues with like the lollipop of the hit box?

Not sure I understand what you mean. :o

The ground hitbox visuals should be accurate.

over 3 years ago - /u/RiotSirhaian - Direct link

Originally posted by Caenen_

Wait something is weird in that clip. While the ground indicator is the same as classic Lux and checks out alright (the spell is also modern rectangle with edge range so this Malphite was still well inside the hitbox), the laser (the part that doesn't render at Lux' ground height) is missing a little bit of length?

Classic Lux' laser particle doesn't have this issue, it even has a bright spot at the end to emphasize the total length.

This bright spot appears to be missing here?


Edit: Seems to be that the laser particle from Elementalist Lux's forms is this slight bit too short. Not a terrible discrepancy but I hope you could make it stretch the final 50 units aswell, like the others do!

Ty Caenen for the context! I'll see if I can get it to match the other skins, and I'll add the light at the end of the beam as well.

over 3 years ago - /u/RiotSirhaian - Direct link

Originally posted by darkacesp

Yep, the replies under you got what I mean, I was referring to the fact the beam doesn't seem to reach the line. I realize elevation etc. is a part of League, but if the line is a part of the beam, why not just extend the beam to meet the line?

Currently working on extending the beam to match her other skins. :)

over 3 years ago - /u/RiotSirhaian - Direct link

Originally posted by Oblivionous

That's nice but why add a line one the ground that's further out that the visual of the beam? Malphite was clearly not touching the beam just make it visually line up.

The ground line is the accurate end of the hitbox. Since the beam is raised high up in the air, having a ground indicator made sense.

over 3 years ago - /u/RiotSirhaian - Direct link

Originally posted by pinkangel69

Wow, riot is surely quick when it comes to lux skins. Thought that was a meme

I just happened to have some time to fix it. :d

over 3 years ago - /u/RiotSirhaian - Direct link

Originally posted by Darglechorfius

SO THATS WHY THERE IS A LINE AT THE END OF THE ULT! I’m new to league but I noticed pretty early that line on lux’s ult where it cuts off and I’ve always thought it was oddly helpful. That line has gotten me out of many near deaths.

I'm glad that line's helpful!

over 3 years ago - /u/RiotSirhaian - Direct link

Originally posted by Avielus

How about we just do the Wild Rift thing and let Lux ult go to the end of the map? :D

pls no

over 3 years ago - /u/RiotSirhaian - Direct link

Originally posted by MaleQueef

We're gonma have to ask you to hack the balance team computers sirhaian. 😌

You really don't want me to balance the game. Annie would end up with 100% win rate. And Akali would be deleted. (:

over 3 years ago - /u/RiotSirhaian - Direct link

Originally posted by Molokai95

Do that for Nautilus now.

Nautilus is fine. I updated his hitbox visuals and it's as accurate as it can be.

over 3 years ago - /u/RiotSirhaian - Direct link

Originally posted by patmax17

and where's the problem? :P

I personally don't know but I'm sure many people would find issues with it. uwu