Original Post — Direct link

A follow up from the previous post yesterday


Riot Jag Tweeted the upcoming changes for patch 11.17

11.17 Full Preview is here! Lots of spicy changes.



Imgur (image) version: https://imgur.com/a/ZqnjMYp



>>> Systems Nerf <<<

Divine Sunderer

  • AD: 40 >>> 35

Serpent's Fang

  • Lethality: 18 >>> 12

Wit's End

  • On-Hit Magic Damage: 15-80 (Linear Scaling Levels 1-18) >>> Non-linear Scaling (15 Levels 1-8, 25-80 Levels 9-18)


>>> Systems Buffs <<<

Fleet Footwork

  • Healing: 3-60 + 30% Bonus AD + 20% AP >>> 10-100 + 40% Bonus AD + 30% AP

  • Minion Mod: 100% (melee) / 20% (ranged) >>> 20% (melee) / 10% (ranged)


Hullbreaker

  • HP: 300 >>> 400

Youmuu's Ghostblade

  • Dirk + Pickaxe + 1025g (3000g total) >>> Caulfield's + Dirk + 700 (2900g total)

  • AD: 60 >>> 55

  • Now has 15 Ability Haste



>>> Nerfs <<<

Graves

Q

  • Mana Cost: 60 >>> 80

Irelia

Q

  • Heal: 12-20% AD >>> 8-16%

Kayn (Blue)

P

  • Bonus Magic Damage: 12-44% >>> 8-30%

Leona

W

  • Bonus Armor/MR: 20-45 >>> 15-40

Viego

From Riot August

These are the Viego nerfs we're currently testing for next patch.

Goals:

    1. Drain power from his resets, especially when behind or building tanky.
    1. Reduce the versatility of his AA pattern by hitting AA range and camo radius.
    1. Shift him slightly towards crit builds.

Base stats

  • Auto Attack Range: 225 >>> 200

P

  • Healing on taking a body: 8% (+.025 BAD) (+.015 AP) (+2.5 AS) >>> 3% (+.03 BAD) (+.02 AP) (+5 AS)

Q

  • Crit multiplier: .75 >>> 1

E

  • Camo Reveal Radius: 400 >>> 450

R

  • Slow duration: .5 >>> .25s

Zed

Q

  • AD Ratio: 1 >>> 1.1

E

  • Ratio: 80 >>> 0.65

R

  • Cooldown: 120-60 >>> 120-80


>>> Buffs <<<

Ekko

P

  • Damage against monsters: 150% >>> 200%

Evelynn

R

  • Cooldown: 140-80 >>> 120-80

Lissandra

Base stats

  • AD: 53 >>> 55

Q

  • Mana cost: 60-80 >>> 55-75

Nami

Base stats

  • HP: 475 >>> 490

W

  • Mana cost: 70-130 >>> 70-110

Senna

Base stats

  • AS Ratio: 0.4 >>> 0.45

  • Crit Damage: 150% >>> 160%

P

  • Soul Rate drop on minion kill: 4.166% >>> 8.33%

Teemo

E

  • Damage on Hit: 11-55 >>> 14-58

Xayah

Q

  • Cast time: 0.25 >>> 0.25-0.1 Scaling with Attack Speed

R

  • Damage: 125-375 >>> 200-400


>>> Champion Adjustments <<<

Akshan

See Thread


Amumu

See Thread


Gangplank

See Thread


Lucian

See Thread

External link →
about 3 years ago - /u/RiotBlake - Direct link

Originally posted by pajamasx

I think Senna attackspeed ratio is a typo and should actually say attackspeed per level?

It's a typo. It should be .3 > .35

about 3 years ago - /u/RiotAugust - Direct link

Originally posted by Serdna01

Viego

Healing on taking a body: 8% (+.025 BAD) (+.015 AP) (+2.5 AS) >>> 3% (+.03 BAD) (+.02 AP) (+5 AS)

Buff to AP Viego let's go

Viego is saved

about 3 years ago - /u/RiotJag - Direct link

Originally posted by KrabbyEUW

As someone who loves playing Akshan the W nerf sounds fair. Means people get counterplay. Although it does feel bad that you no longer get rewarded for killing Scoundrels with ignite after dying or when your last AA flies to them to finish them after you die.

One of our playtesters quickly started buying GA as an adaptation, which I thought was really interesting.