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Lets say, for example, you take a look at Exhaust. A passive that could work might be a percentage of tenacity or some statistic you could link to the spell. Something like Heal could have a passive which gives you bonus hp per level. These are some examples I thought of but surely something like this can bring less popular spells into the spotlight (Obviously with the way flash working, it would still be a must pick).

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about 5 years ago - /u/endercasts - Direct link

Its an interesting idea, but I think we should stay away from basic stat buffs. If summoner choice becomes a math problem and choices are made around that rather than the active itself they become significantly less interesting

about 5 years ago - /u/endercasts - Direct link

Originally posted by rejectedblueberry

its a math problem as it is, its all about dishing out damage and receiving little of it.

as it stands flash and heal are something that 90% of champions and players use by default, with exception of some cheese picks like singed.

and why? because flash allows you to dodge damage and heal undoes the damage - its a math problem as it is.

So your reply is dumb.

Your own argument contradicts itself yet you fail to realize it. Then you say MY reply is dumb.