Yeah this should be removed, but i highly doubt riot is going to fix this bug any time soon lol
Yeah this should be removed, but i highly doubt riot is going to fix this bug any time soon lol
Ill try for a fix in 14.5
Wait every high elo diana player i know utilizes this in their gameplay, i guarantee you if you change it her win rate will drop. We use it for clear speed (passive reset) and ganking/teamfight mobility. Is there a reason this shouldnt be allowed to be a mechanic? Well, if this is gonna be fixed could i request other diana bugs to be fixed or looked at: diana passive has had a bug for past couple years that her passive doesn't always proc on 3rd auto, often (very often) it will proc on 4th auto and then 2 autos after that, which makes smiting objectives very inconsistent. Diana e will sometimes not follow over walls if an enemy is close to a wall even if there is enough room for her to follow over. Also a QoL change if this is gonna be removed for her e would be nice to have an instant reset instead of .5 sec cd, makes engaging really hard and clunky. She has been 47% wr or lower (as low as 45%) for the past year and a half we diana mains struggling out here
I can believe her winrate might drop, if thats the case we will buff her for sure. The Q forgiveness window where you still get an E reset even if you use it before Q lands is meant to be a helper if you make a mistake not a mechanic to be optimized (to be clear the Q forgiveness thing will still be there, but not the bug where it doesnt clear the mark on all enemies hit). I'm open to look at the other bugs
Wait every high elo diana player i know utilizes this in their gameplay, i guarantee you if you change it her win rate will drop. We use it for clear speed (passive reset) and ganking/teamfight mobility. Is there a reason this shouldnt be allowed to be a mechanic? Well, if this is gonna be fixed could i request other diana bugs to be fixed or looked at: diana passive has had a bug for past couple years that her passive doesn't always proc on 3rd auto, often (very often) it will proc on 4th auto and then 2 autos after that, which makes smiting objectives very inconsistent. Diana e will sometimes not follow over walls if an enemy is close to a wall even if there is enough room for her to follow over. Also a QoL change if this is gonna be removed for her e would be nice to have an instant reset instead of .5 sec cd, makes engaging really hard and clunky. She has been 47% wr or lower (as low as 45%) for the past year and a half we diana mains struggling out here
Also any additional information or clips you can provide me for the other bugs you mentioned would help a lot
Yeah i should have clips on my computer ill send them in about 30min
Think I fixed the E not dashing over walls one, but wasn't able to reproduce the attacks being weird.
I just found out about this and you're taking it from me?
You have like 1 month to enjoy, make it happen
Youre the goat for fixing it that fast lol. Ill make a video right now explaining and reproducing and send it. I have sooo many clips of it happening in game but i still dont really know why it happens. So i will go into practice tool to reproduce it in a more controlled environment
If I had to guess it has to do with things getting weird when she has high attack speed but yeah no worries, thanks for the help and the video
Her E is bugged to the point it randomly just goes on CD.
(video credit: badmarch)
This is a game breaking bug that makes her ult combo wildly unreliable. Before you touch anything else on live can you please fix this and the passive aa bug?
hmm hard to gleam anything off the video. I'll look at the scripts to see if theres anything obvious
https://www.youtube.com/watch?v=CQbBCUMnSb4
its processing but here is a video showing what i think is buggy with diana, was really hard to reproduce in practice tool but i included some clips. looks like it primarily happens when moving between autos, could be another reason but thats what it looks like. also the dash one is really inconsistent, sometimes you will go over walls sometimes you wont
Neat thanks. Think I have a fix for the weird autos thing. I also asked the original designer and he's fine with us making the reset .25s instead of .5s. if it was instant it'd probably cause you to accidentally spam cast it twice so we still want some delay, but .25s should help it feel much more snappy compared to .5s.
unrelated question regarding Diana but are you also working on the "Battle mage" adjustment to her that Phreak announced coming to champions like Diana, Galio where they get rewarded for being more tanky?
Only thing I am aware of right now is a galio adjustment
youre just fixing bugs you see on reddit?
when do we get talon E to stop bugging?
explain
ah alright thanks for reply, thought it was coming soon after I saw Phreak mentioning her in his video
Possibly/probably coming at some point but no timeline that I am aware of.
This mechanic has been in the game since the rework I believe, so much so that I thought it wasn't a bug at all. So it's a bit surprising to see a Riot dev in these comments saying it was unintended.
So I'm sorry if it's an impertinent question, but if this was indeed a bug and unintended, how come it's a Reddit video that prompts the fix? Were you not aware? Or was it just something low prio, in which case it means that Reddit posts have an effect on fix priority? Again sorry if the question is uncomfortable, just trying to respectfully understand how the pipeline works there.
No one was aware from what I understand. Unfortunately theres a lot of things in our game that can break so its hard to know everything thats out there.
Can we fix the short magical journeys that sometimes happen with Bard? I mean, I know it's not a bug, but 2mm portals shouldn't happen. Either the spell or the wall hitbox should be fixed.
The best solution is probably to just have his E have a minimum distance so those kinda things cant happen
Bug from the 14.5 changes
Testing out the changes and every now and then when doing the standard combo, set up two dummies, and every now and then, the second dummy would not take damage from the q, so i q, quickly e the first damage as you normally do when trying to do triple e, but the second dummy did not take damage at all. No damage from the q on second target if u e to the first one prior to the qhitting the second target.
Do you have clips? I'll take a look