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As an avid Aatrox player, I 10000% support the minion damage changes on his Q scaling towards the late game. Every Aatrox player knows about the dreaded fight between them and the raid boss known as the Siege minion.

But everyone from a mile away saw the other buff to his Q damage was going to make him OP. And sure enough, it did and now he's getting nerfed next patch. So my question is, why??

What was the goal here? He was overall in a decent spot, the issue with him was that when behind, he literally couldn't do anything. Couldn't farm because his Q did no damage to minions, couldn't fight because he was behind, so he just doesn't play. Allowing his Q to damage minions later is great for him to give him an option if he's behind. But making him deal more damage from I think it was level 5 and onwards was not the play at all.

People play Aatrox for his healing, not for his damage. I don't want to kill someone in 2 Qs as an immobile CC "assassin". I want to hit people and heal a lot, that's the fun of the champion. Hitting those Q sweetspots and watching your HP fly up. If they wanted him to be better at scaling, they should've buffed his healing back up a bit and called it a day if they had to change ANYTHING.

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over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by Praius

they know they're overbuffing, they want you to feel enticed to pick the new overbuffed character, they state it themselves, they push things over the edge to make people notice the champs.

Wasn’t an intentional over buff.

For what it’s worth the changes were low-MMR-skewed. The buff in challenger was less than the buff in silver. Also he technically deals less damage until first recall. Obviously it ended up being a large buff but I’d rather he have landed at 50.5 than 51.5