A follow up from the previous post
Riot Scruffy Tweeted the upcoming changes for patch 11.12
11.12 preview with tentative changes.
The team added a few more champs and is finalizing the tuning so a few things may still change.
Imgur (image) version: https://i.imgur.com/Md25qt1.png
>>> Champion Nerfs <<<
Wukong
Base stats
- AD per level: 4 >>> 3.5
Q
- Bonus AD ratio: 50 >>> 45%
Kai'Sa
Q
- Cooldown: 8-6 >>> 10-6s
Varus
W
- Bonus damage: 10.8-25.2% >>> 9-21% missing health
Nasus
P
- Lifesteal: 12-24 >>> 10-22%
Gnar
Base stats
- AD: 59 >>> 57
Renekton
Q
- Heal per unit hit (non-champion): 3-7 + 4% bAD (9-21 + 12% bAD empowered) >>> 2-6 + 3% bAD (6-18 +9% bAD empowered)
Talon
W
Initial damage: 45-105 (+55% bAD) >>> 40-80 (+40% bonus AD)
Return damage: 45-145 (+70% bonus AD) >>> 50-170 (+80 bAD)
Udyr
R
- Cone damage: 60-310 (+70% AP) >>> 50-275 (+80% AP)
>>> Champion Buffs <<<
Rammus
W
- Bonus armor: 30 >>> 40
R
- Cooldown: 130-90 >>> 110-80
Hecarim
Base stats
- Armor: 32 >>> 35
Q
- bAD ratio: 75 >>> 85%
Draven
Q
- Bonus damage: 35-55 (+65-105% bAD) >>> 40-60 (+70-110% bAD)
Illaoi
Base stats
- Mana per level: 40 >>> 50
Malphite
W
- On hit damage: 10-50 (+10% armor) >>> 15-55 (+15% armor)
Ziggs
Q
- Damage: 85-265 >>> 85-285
R
- Medium/long range missile speed: 1550 >>> 2250
Jarvan
W
- Cooldown: 12 >>> 9s
Aphelios
Base stats
Magic Resist: 26 >>> 30
AD per level: 2.4 >>> 3
Q
Severum Q number of attacks: 6+1 per 33% AS >>> 6+1 per 50% AS
Severum Q damage per attack: 10~30 (+21-30% AD) >>> 10-40 (+20-35% AD)
Severum Q Passive healing on basic attacks: 3-20% >>> 3-10%
Severum Q Passive healing on spells: 3-20% >>> 9-30%
Crescendum Q damage per attack: 25-85 (+35-50% AD) >>> 31-100 (+40-60% AD)
Crescendum mini chakram damage: 0.24 AD - (0.035 AD * number of chakrams hit before this one) >>> 0.15 AD - (0.015 AD * number of chakrams hit before this one)
>>> Other <<<
Dr. Mundo
Sometimes me wonder, who is me to play god? Then me remember, me Mundo
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