Original Post — Direct link

https://pastebin.com/SqrQWZi6

Related Media:

Vandiril Video: https://www.youtube.com/watch?v=immwpI96eSc

This guy's entire twitter: https://twitter.com/Spideraxe30

PATCH 12.10 PBE CHANGES

RUNES

Conditioning: Resistance increase reduced 5% >> 4%

Conqueror: Healing reduced 9%/6% >> 8%/5%

Font of Life: Max HP ratio reduced 1% >> 0.9%

Grasp of the Undying: Damage ratio reduced 4% max HP >> 3.5% max HP | Heal reduced 2% max HP >> 1.7% max HP

Guardian: Shield reduced 50-130(+15% AP)(+9% Bonus HP) >> 45-120(+12.5% AP)(+8% Bonus HP)

Nullifying Orb: Shield reduced 40-120(+10% AP)(+15% bAD) >> 35-110(+9% AP)(+14% bAD)

Overheal: Health ratio reduced 10% max HP >> 9% max HP

Summon Aery: Shield reduced 35-80(+40% bAD)(+25% AP) >> 30-75(+35% bAD)(+22.5 AP)

Taste of Blood: Heal reduced 18-35(+20% bAD)(+10% AP) >> 16-30(+15% bAD)(+8% AP)

Triumph: Heal reduced 12% missing HP >> 10% missing HP

SUMMONER SPELLS

Barrier: Shield reduced 115-455 >> 105-411

Heal: Heal reduced 90-345 >> 80-318

Ignite: Grievous Wounds efficacy reduced 60% >> 50%

Smite: Heal reduced 90 >> 80 | Heal ratio reduced 10% max HP >> 7.5% max HP

ITEMS

Blade of the Ruined King: Lifesteal reduced 8% >> 7%

Blighting Jewel: Magic penetration reduced 15% >> 13%

Bloodthirster: Lifesteal reduced 20% >> 18% | Max shield reduced 50-350 >> 50-320

Death's Dance: Heal reduced 175% bAD >> 140% bAD

Demonic Embrace: Damage reduced 2%/1.2% Max HP >> 1.8%/1% Max HP

Divine Sunderer: Healing reduced 7.8%/3.6% target Max HP >> 6%/3% target Max HP

Doran's Ring: Mana Regen increased 0.75/s >> 1/s (same combat bonus) | Mana to heal ratio reduced 50% >> 45%

Eclipse: Shield reduced 180/90(+40%/20% bAD) >> 160/80(+35%/17.5% bAD)

Emberknife / Hailblade: Omnivamp vs. Monsters reduced 8% >> 7%

Elixir of Wrath: Physical Vamp reduced 15% >> 12%

Fimbulwinter: Shield reduced 100-200(+5% current Mana) >> 100-180(+4.5% current Mana)

Gargoyle Stoneplate: Shield ratio reduced 100% bonus HP >> 90% bonus HP

Goredrinker: Omnivamp reduced 10% >> 8% (Ornn upgrade 15% >> 12%) | Heal reduced 25% AD + 10% missing HP >> 20% AD + 8% missing HP

Immortal Shieldbow: Lifesteal reduced 8% >> 7% | Shield reduced 275-700 >> 250-630

Knight's Vow: Damage to heal reduced 8% >> 7%

Last Whisper: Armor penetration reduced 20% >> 18%

Locket of the Iron Solari: Shield reduced 200-385 >> 180-330

Lord Dominik's Regards: Armor penetration reduced 35% >> 30%

Mikeal's Blessing: Heal reduced 100-200 >> 100-180

Moonstone Renewer: Heal reduced 70 >> 60 | Heal and Shield power per second reduced 6% >> 5% | Mythic passive reduced 10 >> 8

Phage: Heal reduced 2%/1% max HP >> 1.6%/0.8% max HP

Redemption: Heal reduced 200-400 >> 180-340

Riftmaker: Omnivamp reduced 8% >> 7% (Ornn upgrade 10% >> 8%)

Seraph's Embrace: Heal reduced 35% of mana spent >> 25% of mana spent (heal limit unchanged)

Shard of True Ice: Mana regen increased 100% >> 115%

Sterak's Gage: Shield reduced 75% bonus HP >> 70% bonus HP

Sunfire Aegis: Immolate bonus damage per stack 12% >> 10%

Vampiric Scepter: Lifesteal reduced 8% >> 7%

Void Staff: Magic penetration reduced 45% >> 40%

All Grevious Wounds items: Base healing reduction reduced 40% >> 30% | Empowered healing reduction reduced 60% >> 50%

OBJECTIVES

Ocean Dragon: Heal per stack reduced 2.5% missing HP >> 2% missing HP | Soul heal reduced 160(+36% bAD)(+22.5% AP)(+9% bonus HP) >> 130(+26% bAD)(+17% AP)(+7% bonus HP)

Mountain Dragon: Soul shield reduced 200(+18% bAD)(+13.5% AP)(+13.5% bonus HP) >> 180(+16% bAD)(+12% AP)(+12% bonus HP)

CHAMPIONS

Aatrox: E omnivamp reduced 20%-30% >> 18%-26% | E omnivamp during R reduced 25%-50% >> 25%-45% | R bonus healing reduced 30%-60% >> 25%-55%

Ahri: P healing vs. minions reduced 40-120(+25% AP) >> 35-95(+20% AP) | P healing vs. champions reduced 80-200(+35% AP) >> 75-165(+30% AP)

Akshan: P shield reduced 40-300(+40% bAD) >> 40-280(+35% bAD)

Alistar: P heal reduced 25-161 >> 23-142

Annie: E shield reduced 40-240(+40% AP) >> 40-220(+35% AP)

Aphelios: Severum heal reduced 3%-10% >> 2.5%-9% | Severum healing through abilities reduced 9%-30% >> 8%-30% | Severum R heal reduced 275-525 >> 250-450

Azir: E shield reduced 80-240(+70% AP) >> 70-230(+60% AP)

Bard: W base heal reduced 30-150 >> 25-125 | W empowered heal reduced 60-240 >> 50-200

Camille: P shield reduced 20% max HP >> 17% max HP

Cassiopeia: E heal reduced 12%-20% AP >> 10%-16% AP

Cho'Gath: P heal reduced 20-71 >> 18-52

Darius: Q heal reduced 15% missing HP >> 13% missing HP

Diana: W shield reduced 30-90(+30% AP)(+10% bonus HP) >> 25-85(+25% AP)(+9% bonus HP)

Dr. Mundo: R HP gain reduced 15%-25% missing HP >> 10%-20% missing HP

Ekko: W shield reduced 80-160 >> 70-150

Elise: Spider on-hit heal ratio reduced 10% AP >> 8% AP

Fiddlesticks: W heal vs. champions reduced 30%-70% >> 25%-55% >> W heal vs. monsters reduced 50% >> 45%

Fiora: P heal reduced 40-115 >> 35-100 | R heal per second reduced 80-140 >> 75-125

Galio: W shield reduced 8-15% max HP >> 7.5%-13.5% max HP

Gangplank: W shield reduced 50-150(+90% AP)(+15% missing HP) >> 45-145(+90% AP)(+13% missing HP)

Garen: P regen reduced 1.5%-10.1% max HP/5s >> 1.2%-8.7% max HP/5s

Gragas: P heal reduced 8% max HP >> 6.5% max HP

Gwen: P heal reduced 70% damage dealt >> 60% damage dealt | P max healing vs. monsters reduced 12-30(+7% AP) >> 10-25(+6.5% AP)

Illaoi: P tentacle healing 5% missing HP >> 4.5% missing HP

Irelia: Q heal reduced 8%-16% AD >> 7%-11% AD

Ivern: E shield reduced 80-220(+80% AP) >> 70-190(+75% AP)

Janna: E shield reduced 80-220(+65 AP) >> 75-175(+60% AP) | R heal per second reduced 100-200(+50% AP) >> 90-200(+45% AP)

Jarvan IV: W shield reduced 60-160(+1.5% Max HP per enemy) >> 60-140(+1.3% max HP per enemy)

Kai'Sa: R shield reduced 75-125(+100%-200% AD)(+100% AP) >> 70-110(+90%-180% AD)(+90% AP)

Karma: E shield reduced 90-270(+50% AP) >> 80-240(+45% AP) | R+W heal reduced 20% missing HP >> 17% missing HP | R+E bonus shield reduced 25-190(+50% AP) >> 25-175(+45% AP)

Kayle: W heal reduced 60-180(+30% AP) >> 50-155(+25% AP)

Kayn: E heal reduced 100-160(+40% bAD) >> 90-150(+35% bAD) | P Darkin healing reduced 30%-40% >> 25%-35% | R Darkin healing reduced 70% damage dealt >> 65% damage dealt

Kha'Zix: W heal reduced 60-160 >> 55-135

Kindred: W heal reduced 49-100 >> 45-79 | R heal reduced 250-400 >> 225-375

Kled: P remount HP reduced 50%-80% >> 45%-75%

Lee Sin: W shield reduced 55-275 >> 50-250 | W lifesteal/vamp reduced 5%-25% >> 5%-23%

Lillia: P champion heal reduced 12-140(+20% AP) >> 11-125(+18% AP) | P monster heal reduced 27-104(+6% AP) >> 24-75 (+5.4% AP)

LissandraL R heal reduced 100-200(+30% AP) >> 90-190(+25% AP) (missing HP modifier unchanged)

Lulu: E shield reduced 80-240 >> 75-215 | E damage ratio reduced 40% AP >> 35% AP | R health increase reduced 300-600 >> 275-575

Lux: W shield reduced 45-125 >> 40-100

Malphite: P shield reduced 10% max HP >> 9% max HP

Maokai: P heal reduced 5-65(+5%-15% max HP) >> 5-45(+4.5%-11% max HP)

Miss Fortune: E CD increased 18s-10s >> 18s-14s

Mordekaiser: W heal reduced 40%-50% shield value >> 35%-45% shield value

Morgana: P healing reduced 20% ability damage >> 18% ability damage

Nami: W healing reduced 60-160(+30% AP) >> 55-135(+25% AP)

Nasus: P lifesteal reduced 10%-22% >> 9%-19%

Nidalee: E heal reduced 35-115(+32.5% AP) >> 35-95(+27.5% AP)

Nocturne: P heal changed 15-40(+15% AP) >> 13-30(+30% AP) (minion healing still halved)

Nunu: Q heal reduced 75-215(+10% bonus HP)(+90% AP) >> 65-185(+6% bonus HP)(+70% AP) (champion healing still reduced by 40%)

Nautilus: W shield reduced 45-85(+9%-13% max HP) >> 40-80(+8%-12% max HP)

Olaf: HP/lvl increased by 9 instead of 14 HP/lvl other champions are receiving

Orianna: E shield reduced 60-220(+50% AP) >> 55-195(+45% AP)

Poppy: P shield reduced 15%-20% max HP >> 13%-18% max HP

Pyke: P solo grey health restore reduced 10%(+25% lethality) >> 9%(+20% lethality) | P group grey health restore reduced 45%(+50% lethality) >> 40%(+40% lethality)

Rakan: P shield reduced 33-254(+90% AP) >> 30-225(+85% AP) | Q heal reduced 18-120(+70% AP) >> 18-90(+55% AP) | E shield reduced 40-140(+80% AP) >> 35-135(+70% AP)

Rell: Q heal reduced 5% missing HP >> 4% missing HP | W dismount shield reduced 40-160(+13% max HP) >> 35-135(+12% max HP)

Renata Glasc: E shield reduced 50-130 >> 50-110

Renekton: HP/lvl increased by 9 instead of 14 HP/lvl other champions are receiving | Q minion heal ratio reduced 3% AD >> 2% AD | Empowered Q minion heal ratio reduced 9% AD >> 6% AD | Q champion heal reduced 12-36(+16% AD) >> 10-26(+15% AD) | Empowered Q champion heal changed 6-108(+48% AD) >> 30-78(+45% AD)

Riven: E shield reduced 85-205(+120% bAD) >> 80-180(+110% bAD)

Rumble: W shield reduced 60-220(+50% AP) >> 60-180(+45% AP)

Senna: Q heal reduced 40-120(+40% bAD) >> 40-100(+30% bAD) (other ratios unchanged) | R shield reduced 120-200 >> 100-200

Seraphine: W shield reduced 60-140(+40% AP) >> 50-130(+35% AP) | W heal ratio reduced 0.75% per 100 AP >> 0.6% per 100 AP

Shen: P shield HP ratio reduced 14% >> 12% | R shield reduced 140-500(+17.5% bonus HP) >> 130-450(+16% bonus HP) (AP ration unchanged)

Skarner: W shield reduced 10%-14% >> 9%-13%

Sona: W heal reduced 30-110(+20% AP) >> 30-90(+15% AP) | W shield reduced 25-125(+30% AP) >> 25-105(+25% AP)

Soraka: W heal 100-202(+65% AP) >> 90-170(+50% AP) | R heal reduced 130-300(+55% AP) >> 125-275(+50% AP)

Swain: P heal reduced 4%-9% max HP | R heal per second reduced 15-65(+25% AP) >> 15-45(+20% AP) | R takedowns now extend duration

Sylas: W healing reduced 25-125(+40% AP) >> 20-100(+35% AP) (missing HP scaling unchanged)

Tahm Kench: Q heal reduced 10-30(+4%-6% missing HP) >> 10-20(+3%-5% missing HP) | E solo damage to grey health reduced 15%-55% >> 12%-40% | E group damage to grey health reduced 45-65% >> 40%-50%

Talon: Q heal reduced 10-70 >> 9-55

Taric: Q heal reduced 30(+20% AP)(+1% max HP) >> 25(+15% AP)(+0.75% Max HP) | W shield ratio 8-12% >> 7-11% max HP

Thresh: Armor/lvl increased 0 >> 1.25 (in-line with other changes) | W shield reduced 60-180 >> 50-150

Trundle: P healing reduced 2%-7% target's Max HP >> 1.8%-5.5% target's max HP

Tryndamere: Q heal reduced 30-70 >> 25-57 | Q heal per fury reduced 0.5-2.3 >> 0.45-1.65

Udyr: W shield reduced 60-235 >> 60-210 | W heal changed 2.5%-5% missing HP >> 2%-5.4% missing HP

Urgot: E shield reduced 60-140(+150% bAD)(+15% bonus HP) >> 55-135(+135% bAD)(+13.5% bonus HP)

Vex: W shield reduced 50-170(+80% AP) >> 50-150(+75% AP)

Vi: P shield reduced 15% max HP >> 13% max HP

Viego: P heal reduced 3%(+3% per 100 bAD) >> 2.5%(+2.5% per 100 bAD) (other ratios unchanged) | Q heal vs. champions reduced 150% >> 135% | Q heal vs. monsters reduced 155% >> 144%

Viktor: Q shield reduced 30-115(+20% AP) >> 27-85(+18% AP)

Vladimir: Q heal ratio reduced 35% AP >> 30% AP | Q empowered missing health heal reduced 5% + 4% per 100 AP >> 5% + 3.5% per 100 AP | R heal from subsequent targets reduced 50% >> 40%

Volibear: W heal 8-16% missing HP >> 8-13% missing HP | E shield reduced 15% HP + 80% AP >> 14% HP + 75% AP | R bonus health reduced 200-600 >> 175-525

Warwick: Q heal reduced 30%-90% damage dealt >> 25%-75% damage dealt

Xin Zhao: P healing reduced 7-92(+10% AD) >> 6-74(+7% AD) (AP ratios unchanged)

Yasuo: P shield reduced 115-525 >> 100-475

Yone: W shield reduced 40-60(+60% bAD) >> 35-55(+55% bAD)

Yorick: Q heal reduced 12-82 >> 10-68

Yuumi: P shield reduced 60-400(+30% AP) >> 56-360(+25% AP) | E heal 70-190(+35% AP) >> 65-165(+25% AP)

Zac: P heal per blob reduced 5%-8% per R rank >> 3%-5.225% per R rank

All abilites that applied grevious wounds are affected by the grevious wounds reduction (Katarina R, Kled Q, etc.)

External link →
over 2 years ago - /u/RiotAugust - Direct link

For folks wondering "why rito nerf my champ they are weak???":

The majority of the champion specific heal/shield changes are intended to be POWER NEUTRAL. Every champ in the game is getting more Armor and MR (more EHP) + grievous wounds is being nerfed (less healing reduction). This means healing is overall BUFFED. The reductions are there to account for that. We'll be monitoring if any champs end up super nerfed and following up in future patches.

over 2 years ago - /u/RiotRayYonggi - Direct link

Originally posted by MCrossS

Healing and shielding aren't the same, though. I don't think there's an easy answer to this, but I'm wondering if you guys aren't making a fundamental mistake by lumping in those two mechanics together, even though at a glace, the added effective HP added to a champion doesn't really care if it's permanent HP or not, that's already accounted for by the abilities themselves.

For instance, if you're nerfing healing hard on the basis of healing reduction being prevalent, doesn't that make the shield nerfs harsher in comparison, considering there isn't grievous wounds to speak of (disregarding the atrocity that is Serpent's Fang)? Just food for thought, I'm very unsure what the result of this is going to be.

If it ends up being necessary, are you guys going to return power to the affected abilities or look elsewhere? Because that's another concern of mine.

They are only lumped together in the sense that they are in the same lists. When we went through and nerfed champions, shields are nerfed less than heals on average because we expect healing to be comparably more buffed (mostly due to GW adjustment)

over 2 years ago - /u/RiotAugust - Direct link

Originally posted by MCrossS

In the same lists and sharing the same modifier in heal/shield %, but I see your point. Looking at the list it generally appears to be true, but then again that very pointedly singles out Janna with a 45 reduction on E which is more than 20% loss of base value.

Fixed

over 2 years ago - /u/TheTruexy - Direct link

ALSO, probably lost because August is faster than me. This is PBE for the largest patch we've done in a while. A lot of this stuff is not final and can be subject to change.

Some stuff might be bugged/inaccurate, but we'll try and fix it all before launch. Reporting anything you see that seems off (not just my nerfs are sad), is a huge help.

over 2 years ago - /u/GalaxySmash - Direct link

Originally posted by SywynAmakiir

Ha, my champ dodged shield nerfs!

Good catch, fixing that :) (actually though)