Original Post — Direct link

This is a list of the current changes on the PBE.

Systemic (runes & items) changes

Mage mythics

  • Crown of the Shattered Queen ability power: 60 --> 70 (Ornn item: 80 --> 90)

  • Everfrost (+Ornn item) slow duration: 1.5s --> 1s

  • Liandry's Anguish (+Ornn item) burn base damage: 15/s --> 12.5/s

  • Riftmaker ability power: 80 --> 70 (Ornn item: 100 --> 90)

  • Hextech Rocketbelt magic pen: 6 --> 10 (Ornn item: 10 --> 15)

  • Night Harvester (+Ornn item):

    • per-target cooldown: 40s --> 30s
    • ability haste: 15 --> 25 (Ornn item: 20 --> 30)

Assassin items

  • Prowler's Claw:

    • lethality: 18 --> 20 (Ornn item: 26 --> 29)
    • attack damage: 60 --> 70 (Ornn item: 75 --> 85)
  • Duskblade of Draktharr:

    • lethality: 18 --> 20 (Ornn item: 26 --> 29)
    • attack damage: 60 --> 70 (Ornn item: 75 --> 90)
  • Eclipse:

    • lethality: 18 --> 20 (Ornn item: 26 --> 29)
    • attack damage: 55 --> 60 (Ornn item: 75 --> 85)
    • max health damage (+Ornn item): 6% always --> 6% melee, 3% ranged
  • Serpent's Fang lethality: 12 --> 14

  • Axiom Arc lethality: 10 --> 13

  • Umbral Glaive cooldown: 35s --> 40s

Grievous Wounds

  • Healing reduction: 50%/30% --> 40%/25%

(Affects the following items, as well as Katarina, Kled, Singed, Varus)

  • Chempunk Chainsword:
    • ability haste: 15 --> 25
    • attack damage: 45 --> 55
  • Mortal Reminder attacks for empower: 3 --> 2
  • Executioner's Calling attack damage: 15 --> 20

  • Morellonomicon:

    • health: 250 --> 300
    • ability power: 80 --> 90
  • Chemtech Putrifier ability power: 55 --> 60

  • Oblivion Orb ability power: 30 --> 35

  • Thornmail passive damage bAR scaling: 10% --> 20%

  • Bramblevest passive base damage: 3 --> 4

Other tank items

  • Bami's Cinder completion price: 300 --> 200 (upgrades unchanged)
  • Sunfire Aegis health: 350 --> 450 (Ornn item: 500 --> 600)
  • Frostfire Gauntlet health: 350 --> 450 (Ornn item: 500 --> 600)
  • Turbo Chemtank health: 350 --> 450 (Ornn item: 500 --> 600)

  • Randuin's Omen armor: 80 --> 90

  • Spirit Visage magic resist: 40 --> 50

  • Abyssal Mask:

    • magic resist per cursed enemy: 7 --> 9
    • magic resist: 30 --> 35
  • Knight's Vow ability haste: 10 --> 20

  • Zeke's Convergence armor: 25 --> 35

Bruiser items

  • Goredrinker (+Ornn item) mythic ability haste: 5 --> 7

  • Death's Dance heal: 140% bAD --> 120% bAD

  • Maw of Malmortius cooldown: 60s --> 75s

  • Sterak's Gage:

    • shield bHP scaling: 70% --> 75%
    • base AD to bonus AD: 40% --> 45%
  • Blade of the Ruined King lifesteal: 7% --> 8%

Other DPS/ADC runes and items:

  • Lethal Tempo attack speed: 30%-54% --> 18%-42%

    • 5% per stack at level 1 increasing by +1% at levels 3, 6, 9, 12 --> 3% per stack at level 1 increasing by +1% at levels 3, 6, 9, 12
  • Kraken Slayer (+Ornn item) 3rd attack true damage: 60 +45% bAD --> 50 +40% bAD

Individual champion changes (Alphabetical)

Aphelios P:

  • AS per rank: 6% --> 7.5%
  • Lethality per rank: 4.5 --> 5.5

Brand:

  • P tHP damage per stack over duration: 3% --> 2.5%
  • P tHP damage explosion: 10%-14% linear between champion levels 1-17 --> 8%-12% linear between champion levels 1-17 (2% per 100 AP scaling unchanged)

Caitlyn:

  • Q tAD scaling: 130%-190% --> 125%-205%
  • Q cost: 50-90 --> 55-75
  • E base damage: 70-230 --> 80-280
  • E cooldown: 16s-10s --> 16s-8s

Gragas:

  • Q min AP scaling: 70% --> 80% (max is still x1.5 this value)
  • Q cooldown: 11s-7s --> 10s-6s
  • E cooldown: 16s-12s --> 14s-12s

Graves:

  • (Bugfix) now swaps Glacial Augment for First Strike

Gwen:

  • W resists: 20 flat --> 12-20
  • W cooldown: 22s-14s --> 22s-18s
  • E cooldown refund: 60% --> 50%

Irelia:

  • Q heal tAD scaling: 7%-11% --> 9%-13%
  • E cooldown: 18s-12s --> 16s-12s

Kayn:

  • Q Rhaast (Darkin, red form) scaling: 5.5% per 100 bAD --> 5.0% per 100 bAD

Kogmaw:

  • Q attack speed: 15%-35% --> 10%-30%
  • Q shred: 25%-33% --> 23%-31%
  • W max health scaling: 3%-7% --> 3%-6%

Lee Sin:

  • base AD: 66 --> 68
  • Q base damage (each part): 50-150 --> 55-155

Lillia:

  • base health: 650 --> 625
  • P burn scaling over 3s: 1.5% per 100 AP --> 1.2% per 100 AP

Master Yi:

  • health growth: 106 --> 100
  • E base damage: 30-62 --> 30-50

Mordekaiser:

  • P "combat tracking duration": 4s flat --> 4s-9s (Scales with passive rank, but passives don't level up?)
  • URF-only changes:
    • P bonus MS: unchanged 1-18, now scales past 18 (9% @ 19-30 (same as 18) --> 12%-18% @ 19-30)
    • 3% at level 1 and increasing by +3% at levels 6, 11 -> 3% at level 1 and increasing by +3% at levels 6, 11, 19, 24, 30

Nunu:

  • Q non-champ heal: 65-185 +6% bHP +70% AP --> 65-185 +10% bHP +90% AP
  • non-champ and low-health modifiers are still x0.6 and x1.5 of these values respectively
  • E cooldown: 14s flat --> 14s-10s

Olaf:

  • P max stats threshold: 22.5% --> 30%
  • P max lifesteal: 10%-30% linear with champion levels --> 8%-25% linear with champion levels
  • Q min cooldown: 3s --> 2.5s
  • Q base damage: 60-260 --> 70-270
  • W cooldown: 16s-10s --> 16s-12s
  • R resists: 10-40 --> 10-30

Rakan:

  • Q base heal: 18-90 --> 30-115
  • W cooldown: 18s-12s --> 16s-10s
  • E cost: 60-100 --> 40-60
  • E base shield: 35-135 --> 50-150

Rengar:

  • base health: 655 --> 620
  • AD growth: 3 --> 2.5
  • R cooldown: 110s-70s --> 110s-90s

Ryze:

  • E damage AP scaling: 30% --> 35%
  • E cost: 40-100 --> 35-75

Samira:

  • AD growth: 3 --> 3.3
  • Q tAD scaling: 80%-120% --> 85%-125%

Senna:

  • P "soul drop percent chance on senna kill": 2.777% --> 8.333%
  • Q base slow: 20% --> 15%
  • Q slow duration: 2s flat --> 1s-2s

Sona

  • (Bugfix) W shield breakpoints fixed to reflect 12.10 nerf

Swain:

  • P heal tHP scaling: 3.5%-7% --> 3%-6%
  • 3.5% at level 1, increasing by +1% on levels 6, 11 and by +1.5% on level 16 -> 3.5% at level 1, increasing by +1% on levels 6, 11, 16
  • W damage: 80-240 +70% AP --> 80-220 +55% AP (minions are still half)
  • R heal per second: 15-45 +20% AP --> 15-40 +18% AP (minions are still x0.1)

Sylas:

  • W cooldown: 14s-6s --> 12s-6s
  • cost: 60-100 --> 50-90
  • min healing AP scaling: 35% --> 40% (max healing is still x2.0 this value)
  • E cooldown: 14s-10s --> 13s-9s

Tahm Kench:

  • P onhit bHP scaling: 2.5% --> 4%
  • Q base heal: 10-20 --> 10-30
  • R base shield: 500-900 --> 650-950

Taliyah:

  • base health: 570 --> 550
  • Q cooldown: 6.5s-2.5s --> 7s-3s
  • Q base damage per rock: 38-130 --> 40-120
  • repeat hits and recast are still x0.4 and x1.9 of this respectively

Taric:

  • Q cost: 65-85 --> 60 flat
  • Q heal Taric tHP scaling per stack: 0.75% --> 1%
  • E stun duration: 1.25s --> 1.5s
  • E cooldown: 17s-13s --> 15s-11s

Tryndamere:

  • Q base heal: 25-57 --> 30-70
  • Q heal per fury point: 0.45-1.65 --> 0.5-2.3
  • R cooldown: 130s-90s --> 120s-80s

Veigar

  • E cooldown: 20s-12s --> 20s-14s

Wukong:

  • W cooldown: 20s-12s --> 22s-12s
  • E monster mod: 180% --> 160%

Xin Zhao:

  • P heal tAD scaling: 7% --> 10%
  • W cost: 60 flat --> 60-40
  • W thrust damage: 40-180 +80% tAD +50% AP --> 50-190 +90% tAD +65% AP (crit is still up to x1.333 these values)

Zeri:

  • Fully charged passive attack:

    • HP ratio 1-10% --> 3%-15%
    • AP ratio 80% --> 90%
    • No longer slows.
  • Q base damage 7-15 --> 8-20

  • Q AD ratio 110%-120% --> 110%-130%

  • W beam (terrain collision) now critically strikes for 175% damage

    • Note how critical strikes grant triple E CD refund and R stacks
  • W AD ratio 140% AD --> 150% AD

  • W slow 30%-70% --> 30%-50%

  • W cooldown 13-9 --> 12-8

  • E cooldown: 26s-20s --> 22s-16s

  • E cooldown refund per hit: 1.0s --> 0.5s (crits still triple)

  • R stacks per initial champion hit: 4 --> 8

  • R bonus MS per stack 1.5% --> 1%

  • R cooldown 120-70 --> 100-70


This changelist was datamined and might differ from official numbers in a place or two. For context of these changes, see Riot Phroxz0n's twitter.

Credit for most of this post goes to u/FrankTheBoxMonster.

External link →
over 2 years ago - /u/RiotAugust - Direct link

Originally posted by ShadowLoom

How many times has the Senna soul rate been changed already lol, they never seem to be sure what to do with it

It's not indecision. It's a simple lever to tune ADC vs. support winrates. Similar to jungle damage values and base stats on other champs.