Now, that Goredrinker change got to be a typo.
I mean, it already feels like it heals for 80% missing HP, but actually healing for 80%? Would wager that is meant to be 8%.
Now, that Goredrinker change got to be a typo.
I mean, it already feels like it heals for 80% missing HP, but actually healing for 80%? Would wager that is meant to be 8%.
You know you'd think I'd be better at putting in numbers but 0.8 is not 0.08. Fixed for next deploy lmao.
Trimming sustain laddos
they must really hate steraks
Its only insanely powerful on live right now
It happens to all of us. Programmers, Coders, Statisticians, Scientists...
At least this happened on a PBE deploy and not on Live.
Yeah thank god for PBE tbh. I shipped Nasus gets 500 Q stacks when he presses R to PBE once (i was using that internally for some testing) and that would've been a rough thing to send to live. Luckily QA also catches all that stuff a little later in the process
can you please consider changing seryldas. back in the day you'd get LDR on assassins quickly to deal with armor, now you cant as the full item is too expensive. also possible increase it to the old value of 35% armor penetration?.
like. cost down 200g, armor pen 30%->35%. I mean the item gotta be looked at somehow its just too much. theres no reason to have AH on it either quite frank.
Definitely am looking into this item!
any insight into why the armor and MR change was removed on the passive?
Decent loss of fantasy on the item and is a pretty big hit to avail haste in the fighter system.
i don't mean to tell you how to do your job or anything so just take what im saying with a grain of salt.
the tying of the AH to the item did cause champions that traditionally were balanced around 40% CDR to heavily gravitate towards the item as the sole mythic (which i know is not your goal with respect to mythics).
champions like riven, aatrox, olaf, renekton who not only really benefited from the sustain the active + stats gave, but also really needed the AH, even if strictly speaking it was the worst option out of the others available.
for example if aatrox needed more mobility/catchup to especially squishy and fast targets, stridebreaker would be an option, right? but there's no need for aatrox to opt into that because a 25-40 AH item helps with both mobility and damage deficiencys - effectively creating the perfect item option for these classes.
I think maybe looking into buffing AH on other fighter items at the cost of goredrinker might be of use? idk, again im just a random redditor flinging monkey poo at a rioter without experience
So something interesting is that a lot of these characters feel bound to the item because of the haste and healing and stuff but in actuality have more options. Aatrox can go Stridebreaker and destroy (its a higher wr) for example (most of them can actually) theres also some legendaries like BotrK that outperform as a first item on champs like renekton. But at the same time it does indeed make people feel like they should opt into the item and maybe that pressure isn't good
Any news on manamune price reduction or Ezreal buffs he's doing abysmal for the third patch now
Iirc ezreal does pretty well when he doesn't complete manamune first but most Ezreals do that and lose a ton of winrate
Hey Phlox! If you are looking into Shyvana, can you address these two bugs, quoted from wikia:
- UNDOCUMENTED: No longer consumes an additional stack of 📷 Hail of Blades) while in human form.
- Still consumes an additional stack when in dragon form.
- Despite being noted as fixed, still deals only 1 point of damage to 📷 Illaoi's tentacles and traps."
So basically dragon Q consumes more Hail of Blades stack than it shoud, and deals 1 point of damages to these things.
In the name of Renektons, thanks for your fix, it helped good old croc out <3
Huh thanks
For interest, which item should Ez then complete before Manamune? Only his Sheen upgrade, or something else as well?
His mythic yeah
Had a good time with Goredrinker Zyra: https://www.youtube.com/watch?v=wT26kpYHkvo
SMH still died
Man, I really gonna need to make you something for all your help, but here is one more thing, affecting her build.
Basically Guinsoo's Rageblade Seething strike does not work on her Q for two potentially core bruiser items (Ravenous hydra and Black Cleaver)
For reference, Tiamat and Titanic hydra work on it perfectly. (Image has Ravenous hydra and Black Cleaver to show the issue as well)
Have a nice day and a weekend!
I suspect i know whats up here we'll see though
I think it would help if Sunderer was better for Ability Fughters. The Fighter mythics have a nice system to them where they fit a combination of niches, at least they did before they were changed to all be 20 AH.
Triforce - AS, Spellblade, Movement
Strikdebreaker - AS, Slash Active, Movement
Sunderer - AH, Spellblade, Sustain
Goredrinker - AH, Slash Active, Sustain
IMO Sunderer should fill both the role of Spellblade for fighters who don't need AS and for Ability Fighters as well. This could be done by modifying the Spellblade to better suite casters or adding a new passive that increases the damage of abilities for casters. Whatever could be done to give Ability Fighters another viable mythic that is on par with Goredrinker even though it gives AH for its Mythic Passive.
You mentioned pressure to build Goredrinker and that is definitely true because when playing Riven I really like Sunderer and whenever I want to build it or think it will be good the pressure to build Goredrinker is just too high because it gives too much, especially the AH. I actually kinda liked the Armor and MR idea for Goredrinker because it created much more distinct use cases between it and Sunderer. I definitely think something should be done about the pressure to build Goredrinker at this point, because using and trying other mythics just feels really bad atm since Goredrinker is just too good.
Interestingly Sunderer is good on them! Even champions like Darius are actually really good with Sunderer but its very underpurchased on these casters
How strong do you reckon Titanic Hydra is right now?
Decent, probably around average?
To me it just seems way weaker than before because most champions who built it relied on the auto-attack reset. But if data says it's alright, then I guess I'll believe. I just don't see it too much outside of Warwick
I think it is weaker than before, its just it was giga strong before
Hey are you guys gonna do something for us azie mains too or is it just gonna be like this untill worlds where it gets more nerfs and the. Gets a mini buff after worlds and so on. Or are you guys over there thinking of something. I mean, i dont know how many champs are like this T this point. But azir is the only champ to not have his ability tool tips updated so they shows how it scales. The whole azir mains subreddit is crying for attention cuz it feels like you guys forgot all about him and dont intend to do anything. Just want to know if its worth my time to play the game considering i love the champ.
Sadly for Azir he's mega bound to pro so we can't just plop some big buffs on him.
Out of curiosity, how big is the disparity in Sterak's winrate between Goredrinker users and the rest of the champion base? I imagine getting 1-1.5 BF Swords from Spite during the passive is a huge spike to the item's winrate, especially when coupled with Last Stand for 11% extra damage
Pretty much all of the mythics are very happy with steraks, goredrinker is the happiest ofc
Riven on paper would be great spell blade user, but since forever the only viable one was triforce, and that isn't viable at all for her. Sunderer looks like something that would fit her stat wise, but the 1.5 s cd is too high in light of her playstyle.. Since lichbane has now 2.5, and triforce scales base damage in combat, maybe lowering the spellblade cd on sunderer with haste/during longer combat is something worth looking at. I know it's doing alright, but it still feels kinda like it's only alternative for past triforce users, and nothing more (I think only gnar is sunderer user that didn't really build triforce before). This change could shift it more towards ability based fighters that rely on abilities and attacks weaved in between in quick succession.
Have you tried indexing hard on item haste to get the spellblade passive CD down? Could be exciting
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I play ziggs pepehands. There's always room for champ improvements but its not like we can have people working on every one all the time, just not enough manpower for all the things we might want to do
I don't think being forced to use Ingenious Hunter and/or Cosmic Insight just to make a single item viable is good even if it is fun since we want to it to be a consistently viable option.
Probably not, but sometimes unlocking a whole build can be super worth it.
Doubt it is good here but hey, could be
Im just waiting on proper AH itemization for AP fighters. Late game builds tend to end with just 25 AH, while AD fighters typically get 50+ with 2 items.
How does Cosmic Drive feel?
From the perspective of someone who plays every mage it most definitely feels... bad. Flat MS almost always feel terrible. If I could suggest any changes maybe it could be an amping move speed based on spells hit. That may make it too niche as the staple "AH AP item" but I think we need more items for AP champs anyways
Ye fair
Hey phlox, trying to get Pyke some attention, would be very keen to hear your thoughts on him. Take a look at this: https://twitter.com/SkyNinjaXD/status/1351035042185830406?s=09&
Id love to give pyke some attention tbh
random question, do you guys think that with the recent LP/MMR fix thing, climbing will be easier?
especially with no promos, inflation could be a real problem.
I know nothing about mmr changes etc sorry
When is the next deploy?
Monday? I think
Phlox, I was wondering if you could confirm if anyone was keeping an eye on Aurelion Sol after those changes to Mandate? He already felt rough to play, having to invest in Rylais before he got any real damage, and the change to IM has me worried that we're just going to struggle even more
Definitely watching all the old mandate solo laners
This is probably the wrong place to ask, but is Lee Sin w ap ratio going from 80% to 55% a bug or undocumented change?
Sounds like a bug to me but idk lemme verify
Do you sometimes mess with numbers internally just to see what kind of horrific abomination you can create? Because that is something I would do.
Yes
Hey! May I ask if any of the above bugs (dragon Q Hail of Blades, dragon Q trap damage and Guinsoo's Seething Strike on Black Cleaver and Ravenous hydra) be fixed in 11.3?
Nah not 11.3 sadly