Original Post — Direct link

"14.3!

Snowball, game length, objective power are still feeling pretty good! Tomorrow will be detailed patch preview and the day after, I'm going to chat a little more about ranked (just to not have too much stuff in one go)

Burst Damage

  • The stat shard changes in 14.2 aimed to bring interesting choices and burst damage reductions

  • Compared to 13.24, most classes are surviving longer by 0-1s in the average combat scenario, with a few exceptions

  • These are mainly AD Assassins and Mages who are dealing and receiving more damage (as their items lost health and gained AP)

  • Compared to peak durability update, Assassin, Mage and Marksmen are dying a little faster, but Fighters, Tanks and Supports are a bit more durable

  • 14.3 will bring further reductions to burst damage from items to correct this. For some items, that reduction in burst will be added back to the AP to be interpreted by the champion's ratios (eg. Ludens/Stormsurge), for others, it will just be a straight nerf.

  • It's also a little early to tell, but it appears that mages have lost anywhere between 0.5-1.5% WR in bot lane

Systemic Proc Nerfs

  • Inside this bucket of changes are buffs to the AP mana items (ROA, Archangels, Malignance, Ludens)

  • We didn't feel comfortable doing these while burst was high and AP as a whole was OP, but now that those are corrected, we're fixing the choice structure here

  • Along with these are some nerfs to Alternator, Rocketbelt, Helias, Shiv, Stormrazor, Profane, Lich, Titanic

  • Our philosophy is that some procs should scale with level/ratios, if it's important that they stay relevant with gametime/AR/MR growth, but otherwise, they should be flat damage and fall off

  • Proc damage scaling excessively with ratios turns champs into item delivery systems and turns already snowbally champions into giga-snowball

  • Stridebreaker is also becoming a Tiamat item. It's struggled to find an audience and we're doing this partially to unique it against things like Ravenous and Titanic which would otherwise cause it to be excessively bursty

Lethality

  • The changes to how Lethality is calculated benefited Marksmen, which was intended, but a little too much

  • We're bringing Collector and Ghostblade (for ranged) down a bit, which should bring Lethality Marksmen more in line

Support Items

  • We're fixing some bugs with the Support quest items where the minion penalty was turning on if you used every proc to last hit minions

This is already getting long, so I'll cover champions more in depth tomorrow, but the high level is:

Adjustments

  • Some changes are targeted at champions who are having a sad time with systemic changes (eg. Illaoi with walls that are further away)

  • Others have some role or build things that we'd like to adjust (like Maokai)

Nerfs

  • Champs that have been strong for a while (looking at you Trundle).

  • Champions with %maxHP damage that benefit from everyone having more HP (Lillia, Brand)

  • Pro champs like Azir, Karma (we overbuffed here)

  • Champs like Rengar who are popping off a bit too much, as he's one of the few champs that double benefited from Hubris + Profane buffs

Buffs

  • Some of these champions are weak (eg. Nidalee from losing Night Harvester)
  • Some are building the wrong items, like Zeri, so we're updating recommendations"

PBE CHANGES ARE SUBJECT TO CHANGE

Credit to /u/FrankTheBoxMonster for PBE changes.

>>> Champion Buffs <<<

Nidalee


Pyke


Wukong


Zeri

  • Changing recommended items.

Ziggs

  • Base armor increased 18 >>> 21

  • Armor per level increased 4.5 >>> 4.7

  • [W] Satchel Charge cooldown reduced 24/21/18/15/12 >>> 20/18/16/14/12 seconds


>>> Champion Nerfs <<<

Azir


Brand


Karma


Lillia

  • [P] Dream-Laden Bough target's max HP damage AP ratio reduced 1.5% per 100 AP >>> 1.25% per 100 AP

  • [Q] Blooming Blows AP ratio reduced 45% >>> 35%


Rengar


Trundle


>>> Champion Adjustments <<<

Aurelion Sol - RiotYelough's Post

  • [Q] Breath of Light buffs:

    • Mana cost per 0.5 seconds reduced 22.5/25/27.5/30/32.5 >>> 15/17.5/20/22.5/25
    • Stardust stacks per champion burst increased 1 >>> 3
  • [W] Astral Flight buffs:

    • Mana cost reduced 80/85/90/95/100 >>> 50/55/60/65/70
    • Cooldown reduced 22/20.5/19/17.5/16 >>> 15/14/13/12/11 seconds
    • [W-Q] Breath of Light flat damage modifier increased 114/115.5/117/118.5/120% >>> 118/120/122/124/126%
  • [E] Singularity Stardust stacks per Champion/Epic Monster/Cannon Minion/Large Monster reduced 5/5/3/3 >>> 2/2/2/2


Yorick

  • [P] Shepherd of Souls Ghoul leash range reduced 2000 >>> 1600

  • [Q] Last Rites adjustments:

    • Mana cost reduced 25 >>> 20
    • Heal is no longer doubled below 50% HP, now heals 4/5/6/7/8% missing HP
    • Heal is reduced by 50% against non-champions
  • [E] Mourning Mist cast time reduced 0.33 >>> 0.25 seconds

  • [R] Eulogy of the Isles Maiden of the Mist: Touch of the Maiden adjustments:

    • Cooldown removed 2 >>> 0 seconds
    • Target's max HP damage reduced 3/6/9% >>> 2/2.5/3%
    • Monster damage cap reduced 200/300/400 >>> 100 flat

Corki


Illaoi


Maokai

  • Base mana regeneration reduced 7.2 >>> 6

  • [P] Sap Magic heal adjusted 4-34 (based on level) (+4-12% max HP (based on levels 1-17 nonlinear) >>> 0 (+4-13.25% max HP (based on levels 1-18 nonlinear)

  • [Q] Bramble Smash buffs:

    • Cooldown reduced 8/7.25/6.5/5.75/5 >>> 7/6.5/6/5.5/5 seconds
    • Mana cost reduced 60 >>> 40
  • [E] Saping Toss cooldown adjusted 14 flat >>> 16/15/14/13/12 seconds


Zyra

  • Base mana regeneration reduced 13 >>> 7
  • Mana regeneration per level increased .4 >>> .8

  • [Q] Deadly Spines mana cost reduced 70 >>> 55

  • [W] Rampant Growth cooldown refund increased 20% >>> 35% per enemy killed


Shaco

  • Mana regeneration per level reduced 0.45 >>> 0.35

  • [W] Jack in the Box buffs:

    • Mana cost reduced 70 >>> 70/65/60/55/50
    • Bonus monster damage increased 10/20/30/40/50 >>> 20/35/50/65/80
  • [E] Two-Shiv Poison mana cost increased 65 >>> 75


>>> System Buffs <<<

Guinsoo's Rageblade

  • AD increased 30 >>> 35

  • AP increased 30 >>> 35

  • Build path changed Amplifying Tome + Hearthbound Axe + Long Sword + 1050 gold >>> Amplifying Tome + Recurve Bow + Pickaxe + 1025 gold

  • Seething Sorrow Masterwork Item buffs:

    • AD increased 40 >>> 45
    • AP increased 50 >>> 55

Essence Reaver

  • AD increased 55 >>> 60

Luden's Companion

  • AP increased 90 >>> 100

  • Fire damage per Shot Charge stack adjusted 40 (+8% AP) >>> 45 (+4% AP)

  • Force of Arms Masterwork Item AP increased 115 >>> 125


Malignance

  • AP increased 80 >>> 90

  • Hatefog adjustments:

    • Damage per 0.25 seconds AP ratio reduced 1.5% AP >>> 1.25% AP (maximum duration AP ratio reduced 18% >>> 15%)
    • Magic Resistance reduction adjusted 6-12 (based on level) >>> 10 flat
  • Enmity of the Masses Masterwork Item AP increased 80 >>> 90


Archangel's Staff/Seraph's Embrace


Rod of Ages


>>> System Nerfs <<<

Collector

  • AD reduced 60 >>> 55

Kaenic Rookern


Youmuu's Ghostblade

  • Haunt bonus Move Speed reduced 40 >>> 40/25 (melee/ranged)

  • Wraith Step bonus Move Speed reduced 20% >>> 20%/15% (melee/ranged)


>>> System Adjustments <<<

Item Proc Damage

  • Hextech Alternator: Revved damage reduced 50-125 (based on level) >>> 65 flat

  • Hextech Rocketbelt: Supersonic damage reduced 125 (+15% AP) >>> 100 (+10% AP)

  • Echoes of Helia: Soul Siphon adjustments:

    • Heal per shard increased 20 >>> 40
    • Damage per shard reduced 55 >>> 45
  • Stormrazor: Bolt adjustments:

    • Damage reduced 90 (+25% AD) >>> 100 (+0% AD)
    • Bonus Move Speed duration increased 1 >>> 1.5 seconds
  • Profane Hydra adjustments :

    • Cleave AD ratio increased 40/20% >>> 50/25% (melee/ranged)
    • Heretical Cleave AD ratio against target's below 50% HP reduced 150% >>> 130%
  • Lich Bane: Spellblade base AD ratio reduced 100% >>> 75%

  • Titanic Hydra adjustments:

    • HP increased 500 >>> 550
    • Titanic Crescent HP ratio reduced 6/3% >>> 4/2% (melee ranged)

Statikk Shiv

  • Cost reduced 3000 >>> 2700 gold

  • Electroshock damage to champions reduced 100-180 (based on levels 6-18) >>> 90 flat


Stridebreaker

  • HP increased 400 >>> 450

  • AD reduced 55 >>> 50

  • Breaking Shockwave buffs:

    • Now deals +80% AD physical damage to enemies hit
    • Cooldown reduced 20 >>> 15 seconds
  • Now has Cleave passive: +40/20% (melee/ranged) AD physical damage to nearby enemies on-hit

  • Build path changed Phage + Pickaxe + Dagger + 725 gold >>> Tiamat + Phage + Dagger + 700 gold

  • Exclusive from other Tiamat items

  • Dreamshatter Masterwork Item adjustments:

    • HP increased 500 >>> 600
    • AD reduced 65 >>> 60

External link →
3 months ago - /u/RiotPhlox - Direct link

Originally posted by PartySr

Illaoi

I hope they are nerfing some things and not just buff her tentacles range by 125.

Her tentacle damage is going down some now that the reliability is going up so much. She's probably going to hit quite a few more tentacles the entire game, and so individual tentacle output can be a bit lower.

So much of her output is tentacle damage that small number adjustments there end up being massive.

Internal GAT estimates were pretty high for the +125 range change and she's already on the strong side numerically from 14.2s changes as well

Tentative numbers tomorrow ofc

3 months ago - /u/RiotPhlox - Direct link

Originally posted by KollaInteHit

What is with these crap shaco changes? And is his ultimate not fixed yet? It's the most bugged minion spaghetti right now.

Ult bug is resolved for this patch

3 months ago - /u/RiotPhlox - Direct link

Originally posted by moody_P

i really really like this change, thank you

i think you could stand to nerf her base AD as well i don't like how strong she is with right click items like ibg/sundered, i feel like those items create very degenerate gameplay that's fun for nobody involved

Definitely possible and reasoning makes sense. I think it's worth isolating changes for this patch but there's honestly a decently high chance we'll have to follow up because it's pretty unknown exactly how much power this change will end up being.

Main goal is making sure the champ feels good, exact tuning is easier and comes later

3 months ago - /u/RiotPhlox - Direct link

Originally posted by ElderNaphtol

Could you give different ranges for passive and ultimate tentacles?

I think it would get kind of weird

3 months ago - /u/RiotPhlox - Direct link

Originally posted by TypicalWhitePerson

Add tentacles to Shyvana ;)

I think you're in the wrong subreddit, bud

3 months ago - /u/GalaxySmash - Direct link

Originally posted by brownierisker

On the other hand, if they consider this a 'buff', how many characters are lowkey OP but with people just outright buying the wrong items constantly? Seems like this season item recommendations are a complete mess, personally noticed especially Kraken Slayer, Sundered Sky and Triforce not being recommended even on champs where they're easily the best items atm

if everyone itemized optimally the game literally completely flips on its head