Original Post — Direct link

Mark Yetter just released some new PBE changes:

https://preview.redd.it/vdufydgbu5u51.png?width=470&format=png&auto=webp&s=d653c44c692d498b3775e66c73fd54d660e9482b

I really like the changes to resistance-shredding items, it should help make tanks feel a lot better on the PBE. I'm assuming that the Abyssal Mask change will be a % amp for all damage (since it had previously reduced both Armor and MR).

A suggestion to fill up the word count: Rushing a full tank Mythic is generally suboptimal in my PBE experience, it feels a lot better to build a cheap item specifically to counter your lane opponent (I've done this with Bami's built first on tanks that need it, spiking around the same time as a single expensive Mythic).

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over 3 years ago - /u/RiotRayYonggi - Direct link

We still have a tuning pass to do on the Lethality legendary item stats, but in the meantime these mythic active nerfs should get us some good mileage towards our goal.

over 3 years ago - /u/AzuBK - Direct link

Originally posted by HardstuckPlasticV

Nice! I see you pretty frequently in threads, and I appreciate how you guys are super responsive about these PBE changes.

 

BTW, are you able to share the process for evaluating preseason items ATM? I know that the PBE isn't the most "controlled" environment for testing purposes, so I'm really curious to know how you guys are going about it. Is there some valid PBE data that you can use to set performance goals? Maybe internal playtesters collectively make judgements on item strengths? Numbers-crunching for specific breakpoints? A mix of the above, or something entirely different?

 

Thanks in advance! If you can't answer for whatever reason, it could make for a good "gameplay thoughts" post topic.

Both internal playtesting and number-crunching contribute a lot. We also listen to what players have concerns about, from plenty of channels including Reddit—but we don't just react blindly to player feedback, because while it can alert us to some valid problems it can also be pretty far off sometimes. We heard the issues raised around total percent penetration values, for instance, and took a second look, agreed, then iterated. Thanks for taking an interest!