The recent proposed Ivern changes seem a bit odd, I feel the champ is in a good spot balance wise but the idea of a jungle support focused on control/counterjungling just does not appeal to a very wide player base.
More importantly, Ivern's dash on his Q is an important part of his kit, when ganking from outside a bursh ivern will dash directly on top of an enemy, and any jungler can tell you how important that kind of positioning is for ganking and for ivern specifically as his shield needs to be closer to the enemy to hit them. Making him always ranged would effectively reduce his dash range in many situations (as it brings you in range of the target) and seemingly reduce his skill ceiling even further. Removing daisy's micro entirely is a separate issue, but a nonsensical one as daisy will basically already will fight on her own if you don't press any additional buttons past R, however using daisy to scout for targets and as an additional target for your E is both useful and very fun and it seems like they want to remove it just because getting the hang of it takes a few games.
I feel like the change to his range and not making the connection between his dash distance and his range suggests they aren't personally playing the champion much, so that's my feedback as an ivern player. I think most ivern players are already happy with the champion, so if riot wants to open up his playerbase to those who might be discouraged not immediately understanding his playstyle they should look for ways to incentivize new players to control vision (clearing an enemy jungle camp gives vision?) and perform counterganks.
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