Original Post — Direct link
about 5 years ago - /u/RiotEmil - Direct link

Originally posted by mraricayos

Curious to know the network equipment setup per live venue though

What would you like to know? There's some stuff we can't go into detail about but I'm happy to add what I can!

about 5 years ago - /u/RiotEmil - Direct link

Originally posted by popegonzo

...our teams conduct fiber surveys to discover nearby fiber optic backhauls a full year before we even set foot at a venue

How does this work when the venue isn't selected until a few months before the matches start, like 2018? Do you need to survey every potential venue as the bidding process is carried out? Have you ever had to reject a venue (no need to name names, of course) in the selection process due to networking concerns?

We get a list of potential venues from our Events team and start conducting the surveys as soon as possible. Although it's very rare that a venue is completely "dark", there have been times were we've had to just abandon one of the choices because of it. We will always try to figure out solutions that could work, though. As an example, for one venue we were going to have to get them to dig up streets in the middle of the city in order to get fiber. Instead, we ended up using point to point wireless links to get connectivity from a nearby high rise.

about 5 years ago - /u/RiotEmil - Direct link

Originally posted by lonewolfandpub

That's so cool, problem-solving wise. Just from a project management perspective, this whole undertaking is massive but incredibly interesting. How did you get into this line of work?

To be honest, I've been extremely lucky. I started at Riot in Player Support and just kept looking for opportunities to take on more work and help out, this eventually led to me joining the Esports team in 2013 in a Live Production role which, at the time, meant picking up pretty much any task that we didn't have a team for and then tracking and planning for those tasks in the future.

Nowadays we have a big Esports team, all of the various planning and project management tasks are more focused, there's a dedicated Events and Broadcast Production Management team that handles all the logistics around the events and then our team that handles a lot of the technical planning and execution.

Depending on which team you'd want to join today, I would focus on Technical Product/Development Management experiences and courses or Project Management certificates and event volunteer opportunities.

about 5 years ago - /u/RiotEmil - Direct link

Originally posted by Necromaze

P2p wireless has to be so slow and unstable. What the hell were you running off that?

This wasn't your regular wireless, it was Multi-Gigabit with 0.2ms latency.

about 5 years ago - /u/RiotEmil - Direct link

Originally posted by popegonzo

That's fantastic & super interesting, thanks for the reply!

Thanks for the question!

about 5 years ago - /u/RiotEmil - Direct link

Originally posted by Bossyfins

How much dedicated wam does your streaming server have ;)

All of it!

about 5 years ago - /u/RiotEmil - Direct link

Originally posted by Ispirationless

My question is kinda ironic but actually serious: what do you mean you cannot go into detail regarding some stuff?

For example, there might be some topics that I'd have to go too in-depth about which could lead to security concerns.

about 5 years ago - /u/RiotEmil - Direct link

Originally posted by accou1234

How about people BTS?

What would you wanna know about the people behind the scenes?

You can find most of our team tagged on LinkedIn in this post by our manager.

about 5 years ago - /u/RiotEmil - Direct link

Originally posted by p-one

Here’s the problem - most traditional events that use these venues, like regular sport matches, concerts, and conventions, don’t require high-bandwidth point-to-point connections to particular data centers.

Has this ever caused a change in the desired capacity for a venue?

If you're talking about bandwidth, then yes! Although not ideal, when this happens we've had to come up with ways to lower our bandwidth use for that show, such as using MPEG4 for video transmission.

about 5 years ago - /u/RiotEmil - Direct link

Originally posted by dydx4j

Have you considered public clouds for game servers?

We definitely have thought about it. The thing we have to consider is latency, locations where public clouds exist don't always align with where our pro players are. For roadshows we also want to ensure the lowest possible ping which makes offline game servers a necessity.

about 5 years ago - /u/RiotEmil - Direct link

Originally posted by Carrash22

Incredible guys. You’re trully the unsung heroes of this whole event. You make everything run so smoothly.

Kinda makes you understand why other esports events have so many hiccups after seeing how many problems you’ve had to deal with.

Looks like a great place to work in for anyone passionate about IT.

Thank you Carrash22, that's super kind of you!

I'm biased but I would definitely agree that's a great place for anyone interested in a wide range of tech.