I am a Rell main with 90k mastery points and I firmly believe that she needs no buffs or nerfs. I checked the PBE and she has changes (posted below) that seem dissonant to how I play her and how other mains play her. She has nerfs to utility (giving allies defensive stats and base shield) and buffs to her AP scalings.
If the goal is to make her viable in solo lanes, all you have to do is let her heal off Q when she isn't bound to another champion. If the goal is to make her an AP champion... why?
I don't want an additional 80% in total AP scalings for my tank support champion. The only way I see this playing out is she turns into a bootleg AP Malphite, which I don't think is healthy.
My concern is that these changes will make her unhealthy and Riot will be so attached to this "new gameplay style" that they will ruin her original niche trying to fit her inside of a different one.
Ferromancy (W)
Crash Down:
Damage increased from [70/105/140/175/210 + 40% AP] to [70/105/140/175/210 + 60% AP]
Shield lowered from [40/70/100/130/160 +13% Max Health] to [20/45/70/95/120 + 13% Max health]
Mount Up:
Passive Armor and MR increased from 10% to 20%
Additional damage increased from [10/25/40/55/70 + 30% AP] to [10/25/40/55/70 + 40% AP]
Attract and Repel (E)
Allied Armor and MR lowered from 10% to 5%
Damage lowered from [80/120/160/200/240 + 30% AP] to [80/110/140/170/200 + 40% AP]
Magnet Storm (R)
Damage changed from [120/200/280 + 70% AP] to [120/200/280 + 110% AP]
External link →