Originally posted by
KnifeKittyy
Let me tell you guys a little secret.. “Balance teams” job is not to actually make every champ 50% w/r perfectly balanced..
It’s to shake up the meta. That is what “balance” actually is. They nerf and buff stuff even when they don’t need it. Just to shake up the meta.
This is also why we have huge updates.. like runes and item overhaul, dragon changes, why they let damage be so high for so long. The point is an ever changing game, with an ever changing meta. Not some “balanced” game where everything is in a balanced state and all champs are equally powerful.
I think there is a core component missing here. They also have the ability to affect overall game health in positive ways.
For example, how many people became AP Twitch mains once that build became viable? The balance wasn’t hit perfectly the first time, sure, but AP Twitch is practically a new champion and all it took was adding an AP ratio somewhere.
Master Yi has, for his entire lifetime, been a low-MMR stomper. So he has to be garbage for everyone above platinum and simultaneously too good for anyone below gold. So what do you do? Well, a really good option is to keep adding skill-expressive ways to fight other than “I hit R and right clicked you.” Were the numbers right the first time? Certainly not. But League has been out for almost thirteen years. Him being OP for a couple days is a reasonable price for attempting to fix MMR skew.