Originally posted by
The-Koci
May I ask why haven't you/if you thought about going in a different direction of nerfing the item, meaning changing the scaling to let's say ad or crit. And more so if changing the amount of targets it strikes (could scale with lvl/something) so it wouldn't be that powerful early but still did its job lategame.
Don't get me wrong, I am a life time Mage player and I enjoyed building the first iterations of the shiv because it was fun but it was so not fun playing against it if you weren't too. That got me thinking if amount of targets+scaling shouldn't be a bit different.
I truly don't believe Shiv needs to scale with AD or Crit. It also already scales hits with level.
- The item's stat profile says it's bad on mages. The fact that LeBlanc and only LeBlanc abuses this item means this is a LeBlanc scaling problem, not a mage poaching problem.
- We are trying to make items scale less as an overall game direction. Considering a full build has 5 items with unique passives, if they near the power level of spells (think about the AP ratio on Lich Bane and compare it to Jax W, consider Nashor's Tooth and compare it to something like Kai'Sa passive or Kayle P/E), then you start playing your items' patterns more than your champion's. In small doses this is fine (Lich Bane again).
Giving it an AD/Crit ratio just brings us back to the item scaling, makes it especially hard to balance for Rengar or Yasuo/Yone, and just isn't needed.
Now if the argument is that Shiv just shouldn't be a first item (no Noonquiver, removing either AD or AS), then that's a worthy discussion. But that's not what anyone's thinking of when they ask for crit scaling.