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worthless post; I was just reminiscing of the time long ago when Riot was getting so popular but their servers couldn't handle the load, so they would have long queue's to sign in... but if you were one of the few who knew you could enter the konami code (up+down+left+right+etc) you could actually bypass the queue and sign in.. those were the days I felt very privileged. I bet there's something similar out now that I have no idea about, I'm so out of the loop as my age has progressed.

I love you.

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over 6 years ago - /u/Tummers - Direct link

Originally posted by krazerrr

I'm actually realizing this exact same thing at work! Workarounds are great for devs to bypass shitty workflow, but when your clients do it you have to be aware it exists and fix it, not ignore it 😅

I think there's an old story at Riot about the in-game store being totally broken and no one realizing it because no one used the store (because of having unlocked accounts).

You really can't improve things for players if you're pretending you aren't one.

over 6 years ago - /u/Tummers - Direct link

Originally posted by Creath

But, from a DevOps perspective, shouldn't there be monitoring instrumentation in place to detect these kinds of failures?

I feel like whether or not a Riot employee personally noticed the downtime should be irrelevant. If you've only found out your store is down because Mike in Design was trying to buy the new Lulu skin, something has already gone very wrong.

You're not wrong. This was a long, long time ago.

over 6 years ago - /u/Tummers - Direct link

Originally posted by Creath

I believe it. Riot's growth as a company is honestly incredible. It's hard to believe that 8 years-ish ago Riot was just a startup working on "the next DoTA".

You guys have come a long way!