Reposting due to a wrong miss leading title, sorry about that!!
A follow up from the previous post yesterday
Riot Scruffy Tweeted the patch 11.10 preview with the full changes.
11.10 Preview with tentative changes:
Irelia is bumped because we think we can do better work with a bit more time, and updated jungle accessibility list is here.
Imgur (image) version: https://imgur.com/a/2mwqjsz
>>> Systems Nerfs <<<
Phase Rush
Cooldown: 15 >>> 30-10s (based on Level)
Move Speed (ranged): 25-40% >>> 15-40%
Move Speed (melee): 40-60% >>> 30-60%
>>> Item Buffs <<<
Riftmaker
Stacks on damage to enemy champions >>> dealing or taking damage to enemy champions
Damage AMP per stack: 2 >>> 3%
Max damage AMP: 10 >>> 9%
Abyssal Mask
Health: 350 >>> 400
Damage AMP potency: 10% >>> 15%
Damage AMP duration: 4s >>> 5s
Guinsoo's Rageblade
- Total Cost: 2800 >>> 2600g
Goredrinker
Health: 400 >>> 450
AD based on missing health: 0-15% >>> 0-10%
Healing: 25% AD + 8% of missing health >>> 15% AD + 10% missing health
>>> Jungle Accessibility<<<
- See Thread: https://i.imgur.com/Rz7MKjb.png
>>> Champion Nerfs <<<
Darius
E
- Cooldown: 24-12 >>> 26-18
Galio
W
Cooldown: 18-16 >>> 18
Magic damage shield: 8-20% max health >>> 8-15% max health
Talon
Q
- Bonus Attack Damage Ratio: 110% >>> 100%
Jinx
Base stats
- Armor: 28 >>> 26
R
- Execute damage against Epic Monsters is capped at 800
Thresh
Base stats
Health: 561 >>> 530
HP per level: 93 >>> 95
Bard
P
- Damage: 40 (+12 per 5 chimes collected) >>> 30 (+12 per 5 chimes collected)
Katarina
Base stats
- Movement Speed: 340 >>> 335
>>> Champion Buffs <<<
Irelia
Bumped to a later patch, more time to work on changes
Kennen
W
- 4th Attack Magic Damage: 10/20/30/40/50 (+20% AP) >>> 20/30/40/50/60 (+25% AP)
Kayle
Level 11
- Aflame Damage ratio: (+20% AP) >>> (+25% AP)
Level 16
- Transcendent Additional Range: 50 >>> 100
Lux
E
- Damage: 60/105/150/195/240 (+60% AP) >>> 60/110/160/210/260 (+70% AP)
Zyra
P
- Vine Lasher Slow: 25% >>> 30%
W
- Cooldown: 20/18/16/14/12 >>> 18/16/14/12/10
Yuumi
Q
Base Damage: 40-190 >>> 50-200
Base Empowered Damage: 45-245 >>> 60-260