Note that many changes cannot be easily datamined, such as functionality changes, bugfixes, or mode-specific balance modifiers. Sometimes changes can also take a couple days to show up, even if Riot has already announced them.
Champions:
Jax:
- has ASU
- some buffs were added for catching fish:
- "BlueFish": "Fish Get! This unit caught a fish."
- "GoldFish": "Rare Fish Get! This unit caught a rare fish!"
- no indication what triggers a rare fish
K'Sante:
- this is K'Sante rework
- stats:
- health: 610 +108 --> 570 +115
- armor growth: 4.7 --> 5.2
- P:
- ult mark damage increase:
- base: 35% (unchanged)
- bonus resist scalings: 20%% --> removed
- ult mark damage increase:
- Q:
- base damage: 50-150 --> 30-150
- ult effects:
- cooldown: reduced by 1s --> reduced by 25%
- tooltip now notes cast time is reduced by 0.08s (unsure if this is a new effect or not)
- now also applies slow during ult, instead of disabling it
- W:
- now has a minimum charge time of 0.65s (maximum of 1.0s unchanged)
- cost: 75-95 --> 60-80
- damage reduction:
- old: 25% + 1%% bHP +10%% bonus resists
- new: 40%-65% lerp levels 1-18
- URF/Arena rule: does not scale past level 18 (can't reach 100% reduction)
- damage:
- old:
- min charge time: 2%-3% target tHP by spell rank
- max charge time: 7%-8% target tHP by spell rank
- new:
- charge time no longer matters
- now has a flat damage and percent damage component:
- flat damage: 20-100 by spell rank +50% tAD +30% bonus resists
- percent damage: 6%-10% by spell rank
- old:
- stun duration:
- old: 0.3s-0.85s by charge time
- new: 1.25s constant
- ult effects:
- reduces the charge time to 0.5s (unsure if this is the minimum or maximum)
- increased damage reduction:
- old: 30% +1.2%% bHP +12% bonus resists
- new: 50%-75% lerp levels 1-18
- URF/Arena rule: does not scale past level 18 (can't reach 100% reduction)
- increased flat damage:
- old:
- min charge time: 25-65 by spell rank +50% tAD
- max charge time: 110-350 by spell rank +50% tAD
- new: removed
- old:
- now reduces the cooldown from 24s-16s to 18s-12s
- E:
- no changes?
- R:
- non-wall damage:
- base: 35 / 70 / 105 --> 70 / 110 / 150
- scaling: 20% tAD --> 100% AP
- wall bonus damage:
- base: 150 / 250 / 350 --> 70 / 110 / 150
- scaling: 20% tAD --> 100% AP
- bonus AD:
- base: 5 constant --> 15 / 30 / 45
- bonus resist scalings: 32.5% --> 25%
- omnivamp:
- base: 10% constant --> 10% / 15% / 20%
- bHP scaling: 0.75% --> removed
- now also gains attack speeed: 25% / 35% / 45%
- reduced health threshold: 55% --> 65%
- non-wall knockback: 350 --> 300
- "wall buffer": 250 --> 350 (unsure what this is, distance to find a wall? distance pulled out of the wall?)
- non-wall damage:
Azir:
- P calc parts reordered to list base damage before the AP scaling like everything else, no effective change
Gangplank:
- R rescripted to use data values
- R tooltip now includes its upgrades with values (items no longer list values, easier to maintain everything in one spot this way)
Heimerdinger:
- Q cooldown tooltip no longer deranged
Milio:
- R heal AP scaling: 30% --> 40%
- E recharge: 18s-14s --> 17s-13s
Quinn:
- base health: 603 --> 565
- AD growth: 2.4 --> 2.7
- base speed: 335 --> 330
Rakan:
- gained a new spell object for his heal? but it seems empty so not sure why
Syndra:
- Q upgrade tooltip corrected to use the 13.19 base damage, actual effect is working correctly already
Tryndamere:
- rescripted to use data values
- E tooltip fury gain corrected (see comment for story time)
Varus:
- Q range indicator should now display a halfwidth of 75?
Vayne:
- P has new buff data for "hunting", unsure why
Systems:
SR Classic death timers:
- see image tldr lower at levels 2-9, otherwise unchanged
Turrets:
- plating gold: 175 --> 125
Infernal Dragon:
- stack AD/AP amp: 5% --> 3%
- soul base damage: 80 --> 100
Ocean Dragon:
- stack percent missing heath restore: 2.5% --> 2.0%
- soul base health restore: 130 --> 150
- soul base mana restore: 80 --> 100
Cloud Dragon:
- stack slow resist: 7% --> 4%
- stack ooc speed: 7% --> 4%
- soul permanent speed: 15% --> 20%
- soul ult speed unchanged
Mountain Dragon:
- stack resist amp: 8% --> 5%
- soul base shield: 180 --> 220
Hextech Dragon:
- stack ability haste: 7.5 --> 5
- stack attack speed: 7.5% --> 5%
- soul slow: 40% melee, 30% ranged --> 45% melee, 35% ranged
Jungle:
note:
- these changes are pretty difficult to mine
- there's a lot of duplicate values in mulitple places being moving around and often disagreeing with each other
- it's not entirely clear what is or isn't used
- as a result, can't say that there aren't other additional changes being missed
Smite:
- can no longer be cast on lane minions or pets
- might now have a lockon for epics within 300 units of the cursor?
- champion smite: 20-160 lerp --> 40 constant
- tier 3 aoe secondary damage: 50% --> 100%
Jungle Pets:
- items no longer grant damage reduction to epics with 2+ nearby allies
Mosstomper:
- no longer grants tenacity or slow resist
Gustwalker:
- brush speed: 45% --> 30%
- monster kill speed: 60% --> 45%
Scorchclaw:
- tooltip now notes the damage proc must come from an attack or ability, rather than any damage (unsure if the actual effect is changed)
Items:
Doran's Items:
- can now only purchase one
Doran's Blade:
- health: 80 --> 100
- AD: 8 --> 10
Doran's Shield:
- health: 80 --> 110
- on-damage regen at 0%-75% missing health: 0-40 --> 0-45
- effectively means the health increase doesn't become a regen decrease
Doran's Ring:
- health: 70 --> 90
- AP: 15 --> 18
Dark Seal:
- health: 40 --> 50
- Mejai's unchanged
Lord Dominik's Regards:
- damage amp at 0-2500 max health disadvantage: 0%-25% --> 0%-22%
Prowler's Claw:
- no longer searchable via "active"
Spellthief's Edge:
- health: 10 --> 25
- AP: 8 --> 10
- upgrades unchanged
Steel Shoulderguards:
- health: 30 --> 50
- AD: 3 --> 4
- upgrades unchanged
Relic Shield:
- health: 30 --> 50
- AP: 5 --> 7
- upgrades unchanged
Spectral Sickle:
- health: 10 --> 25
- AD: 5 --> 6
- upgrades unchanged
Runes:
Arcane Comet:
- damage: 30-100 lerp +35% bAD +20% AP --> 30-130 lerp +10% bAD +5% AP
Dark Harvest:
- damage: 20-60 lerp +25% bAD +15% AP --> 20-80 lerp +10% bAD +5% AP
Electrocute:
- damage: 30-180 lerp +40% bAD +25% AP --> 30-220 lerp +10% bAD +5% AP
First Strike:
- damage amp: 9% --> 8%
Fleet Footwork:
- healing: 10-100 lerp +30% bAD +20% AP --> 10-125 lerp +10% bAD +5% AP
Press the Attack:
- burst damage: 40-180 lerp --> 40-220 lerp
- damage amp: 8%-12% lerp --> 8% constant
Summon Aery:
- damage: 10-40 lerp +15% bAD +10% AP --> 10-50 lerp +10% bAD +5% AP
- shielding: 30-75 lerp +35% bAD +22.5% AP --> 30-100 lerp +10% bAD +5% AP
Taste of Blood:
- healing: 16-30 lerp +15% bAD +8% AP --> 16-40 lerp +10% bAD +5% AP
Waterwalking:
- bonus speed: 25 --> 10
- bonus adaptive (AP): 5-30 lerp --> 13-30 lerp
- bonus adaptive (AD): 3-18 lerp --> 7.8-18 lerp