Original Post — Direct link

General reminder that many changes cannot be easily datamined, such as functionality changes or bugfixes, and are not always final.

 

Champions

Gwen
  • stats:
    • HP:  620 +115  -->  650 +110
  • P:
    • target tHP damage AP scaling:  0.6%% --> 0.55%%
    • base monster damage cap:  10 --> 5
  • Q:
    • final hit base damage:  60-160 --> 70-170
      • first through fifth hits unchanged at 10-30
      • the tooltip incorrectly assumes that the first hits are still a constant x0.2 of the last hit for the "max damage" calculation, which hasn't been true since 12.13 decoupled them
  • W:
    • resists:
      • base:  22-30 --> 25 all ranks
      • AP scaling:  7% --> 5%
  • E:
    • onhit damage:
      • base:  15 all ranks --> 12-20
      • AP scaling:  20% --> 25%
    • cooldown:  13s-11s --> 12s-8s
    • cooldown refund:  25%-65% --> 50% all ranks
  • R:
    • damage per hit:
      • base:  35 / 65 / 95  -->  30 / 60 / 90
      • AP scaling:  10% --> 8%
    • slow:
      • first hit:  40% / 50% / 60%  -->  60% all ranks
      • repeat hits:  15% / 20% / 25%  -->  25% all ranks
Naafiri
  • see other changes here
  • HP growth:
    • live:  120
    • old:  110
    • new:  105
  • HP5:  8.0 +0.8  -->  9.0 +0.9  (revert to live)
  • P packmate monster mod:
    • live:  x1.0
    • old:  x1.6
    • new:  x1.75
  • W cooldown:  20s-16s --> 20s-18s
  • E first hit bAD scaling:  40% --> 50% (revert to live)
    • base damage nerf is still in
  • R champion reveal duration:  3s --> 4s
    • this now matches the live R
  • R shield duration:  4s --> 3s
    • this now matches the live R
Singed
  • stats:
    • HP growth:  99 --> 96
    • base AS:  0.625 --> 0.700
    • AS ratio:  0.625 (unchanged)
  • Q now notes "if a minion would be killed by minion damage while under the effects of Poison Trail, Singed claims the kill credit instead"
    • to be clear, this is a new mechanic, and not just a newly-documented one that already silently existed
  • E AP scaling:  60% --> 55%

 

Lane Swap Detector

  • now has different text to distinguish early warning vs actual punishment:  "Lane swap imminent! Please retreat!"
  • start time:  1:30 --> 1:35
  • minion xp/gold penalty:  x0.5 --> x0.75 (i.e. you are penalized less)
  • these changes got hotfixed to live:
    • end time:  3:30 both lanes --> 3:00 top lane, 2:15 mid lane

 

Arena

Kalista
  • P now enforces an AS cap of 6.0, and instead converts 25% excess tAS into bAD

 

Curse augments
  • tooltips no longer state that they deal true damage to a nearby enemy when triggering curse stacking conditions
  • tooltips now state that the max curses gained each round scales with the total Curse sources between you and your ally, rather than just your own
  • Dark Blessing now clarifies the heal/shield target must be near an enemy to stack curses

 

Changes from previous days

See here.

External link →
about 2 months ago - /u/endstep - Direct link

Originally posted by HarpEgirl

I'm pleasantly surprised this Singed Q change works proper with Neeko Passive.

Fully expected MinionNeeko to retain the gold and kill credit.

I would never create more Neeko bugs*

*I would, but I would make Phlox fix them

about 2 months ago - /u/GalaxySmash - Direct link

Originally posted by mthlmw

Looks like +early power (base HP, Q base damage, W resists, E CD, R slow) at the cost of mid/late scaling (HP growth, P/Q/W/R ratios, max rank damage/resists). Keep in mind every game has level 1 champs, but not all get to 18 (or even 13). AP bruiser items look a little bit better on her, and Rabadon/Lich Bane/Shadow flame a little bit worse. Phreak really pushing Banshees for MR out here lol

I believe the initial goals were the power shift that you stated. She is one of if not the best scaling champions in the game, which wasn't the original intent.