Original Post — Direct link

This is minor compared to the whole discussion around preseason items but I hate how Riot concentrates all AP items under 'Mage' and maybe a little in 'Support'. So AD champions are split based on their actual role in a team (marksman, assassin, fighter) but every AP champion is a 'Mage' just by virtue of their scaling stat?

Is Quinn a marksman but not Teemo?

Is Fizz more similar to Viktor than he is to Zed?

Is Mordekaiser the same class as Orianna, but not Illaoi?

I get that putting AP items in under Fighter and Assassin would be bad for new players, but isn't that the point of the Recommended tab? What about having to look at Mana mythics as Mordekaiser/Vladimir?

It's not a matter of "these champions build similar items" either, because some champions are recommended mythics from multiple categories (Kled gets Eclipse, Stridebreaker and Trinity Force, for instance). Also why tf is Kayle pushed towards crit mythics when her default build used to be AP and she even got AP build buffs in preseason like what.

I don't have a solution to propose (weird I know, I should since I'm a challenjour reddit analyst) but would like to hear what you guys think.

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almost 4 years ago - /u/BarackProbama - Direct link

Howdy, I designed the store. Here to give you some store lore.

Once upon a time: The tabs at the top of all items weren’t classes, they were attributes. Things like magical, physical, durability, etc. you could turn on tabs in combinations to get the profile you wanted. Diana for instance would have magical and durability turned on.

My thinking was that league champions don’t fit into neat little molds so players should have the ability to customize their view. Also note that at this point stat filters had not been implemented.

Well, as we continued to test I learned some things: 1. Stat filters did 90%+ of this job these were doing, were more precise, and more familiar to people. 2. Most folks hated futzing with the attribute filters. They wanted to click one thing as see the items they were looking for.

So I went back to the drawing board and reframed the goals of each system.

The top-level tabs should be easy to understand and get it right 80% of the time. For really strange characters, we added the popular tab, which is data-based and can have anything in it.

Stat filters should be the way in which players can truly customize their view down to very small slices.

Then we had to go about naming them: The method that got the highest levels of instant recognition, even though it wasn’t the most accurate, was by class. Most people didn’t really think about how Fizz was an assassin, they generally understood that he should build AP (mage) items.

So that’s how we got here. Happy Black Friday (if you’re into that sort of thing)!

almost 4 years ago - /u/BarackProbama - Direct link

Originally posted by FizzyDrinksBR

Hey, thanks for the input. Contrary to the flak you guys have been getting I really love the new store and this post is mostly just about my pet peeve with the naming.

I'm a developer and I'm really enthusiastic about UX design as sort of a secondary professional interest, so getting your response is very insteresting to me. I didn't think about user testing and how they recognised the tabs more quickly with this naming - so I learned something today!

Consider my mind changed (but maybe just throw renaming the Mage tab in the air during a meeting because a Gold BR player asked you to :P).

Happy Black Friday to you too and keep up the good work!

If I had one thing to say about design in general it’s this: everything is about trades. You will never have a perfect solution that makes everyone happy. So make the best trades you can, be open to being surprised, and make sure you adhere to your goals.