Original Post — Direct link

The point of this post is to make sure people understand the new dodging system.

Sometime between S9-S10, riot game made DRASTIC changes to the dodging system. But I don't think riot made an official statement.

This is the current dodging system for Ranked solo Q:

If you dodge a game, it will cost you -3 lp and ~5min wait time.If you dodge another game CONSECUTIVELY, it will cost you -10lp and 30min wait time.

However, if you play a game in between the dodges, your dodge will count as a -3lp and ~5min wait time.

Example : I just dodged because I got autofilled. Next lobby, I am on role so I decide to play it. I win/lose the game, and I queue up again. Get autofilled again? I can dodge again for only -3 lp.

This should be well known to everyone in league community to encourage dodging more, especailly in high elo. In masters+ , people don't dodge because they are afraid of losing -10lp and having to wait 30 minutes. This ends up ruining some other players experiences as autofilled players tend to be burden to their team. Please. Dodge more often and save yourself the lp, time, and toxicity from your teammates.

Edit : dodging also does NOT lower your MMR. If you dodge, the next game you play will give you more lp when you win, or lose less lp when you lose. Very important note.

Edit 2: REALLY happy to see that people are being informed about the new dodge system. Thank you all for reading.

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almost 5 years ago - /u/RiotIAmWalrus - Direct link

Hey, we're looking into this as we speak, but this isn't the intended behavior of dodge penalties. We still intend for dodging multiple games to incur an additional penalty.

almost 5 years ago - /u/RiotIAmWalrus - Direct link

Originally posted by CodeLight

Do you have any data on what percentage of players dodge frequently? My gut says it's incredibly rare for the vast majority of the player base to ever dodge.

Also, how would you feel about displaying Enemy Player's names in champion select? (after their champion is locked in to prevent target bans) This would allow people who care about fair matches to dodge when they see a smurf.

Depends on the region, but on the whole, about 10-15% of lobbies end in a dodge (instead of a game). That number doubles at higher ranks. EDIT: Should have mentioned, that's just Solo/Duo Queue.

Introducing enemy player names in champ select would lead to more dodges, but also probably increased win trading in certain regions/skill levels where it's more prominent.

almost 5 years ago - /u/RiotIAmWalrus - Direct link

Originally posted by CodeLight

I'm curious how many of those dodges are due to technical issues with computers / internet, and how many dodges are due to trolls holding champ select hostage, rather than specifically dodging a bad team comp (or other intelligent dodges.)

I think you might have a point about the win-trading, but aren't win-traders already communicating anyways? They know that they have their friend in the same lobby because they can just compare pick/bans.

I'd hate to see intelligent dodging get punished, because I really value competitive matches, even over winning. It's such a bad feeling to lose, then find out your Lee Sin has a 30% winrate over 50+ games, or the enemy Master Yi has an 80% winrate over 50+ games.

We have a separate category for most technical issues. Obviously some stuff can fall into the wrong category, depending on the error, but that percentage is primarily intentional dodges.

I totally get what you mean about valuing competitive matches, and I think that's a problem that's on us to solve through better detection and faster adjustment of accounts. But unfortunately, dodging slows down matching for the entire system, leading to longer waits, worse matches, and potentially more autofill (as when players wait longer, the system will do more to ensure a match).

We wouldn't eliminate dodging entirely as things stand today (as others have mentioned, there's situations where a dodge can feel like your best choice). But the current state of affairs is creating dodging more often than is healthy.