General reminder that many changes cannot be easily datamined, such as functionality changes or bugfixes, and are not always final.
Champions
Ambessa
- P range bonus: 100 --> 75
- total attack range: 225 --> 200
- P damage bonus:
- base: 5-15 linear --> 5-30 linear
- bAD scaling: 25% --> 30%
- Q cooldown: 11s-9s --> 14s-10s
- W shield duration: 1.5s --> 2.5s
- W shield:
- base: 85-250 stat growth scaling --> 85-325 linear scaling
- bAD scaling: 150% --> 160%
- R bAD scaling: 100% --> 80%
Udyr
- this champion's data is a bit of a mess so I'm not entirely sure what's going on and might be missing something but this is what I can figure out
- RR's bonus damage monster cap is now 7.5 +50% AP +100% bAD per 0.5s tick
- I don't know for sure what it was before but it's definitely not the 5-35 the wiki currently claims (it vaguely seems to just be capping the percent damage to the flat damage instead of to a dedicated set of values, i.e. the most you can do to monsters is double the flat damage)
- regardless, in my limited testing this seems to be a pretty decent increase in monster damage (if I'm correct in how it currently works on live, then it's a buff above 7-147 AP based on R rank, if the monster's health was enough to cap in the first place)
Items
Opportunity
- see other changes here
- decaying kill speed: 300 for 2.0s --> 200 for 1.5s (revert to live)
- kill speed no longer activates only when running away from enemy champions (revert to live)
- passive lethality: 10 melee, 6 ranged --> 11 melee, 7 ranged
- technically the ranged value is 6.996 since it's based on a multiplier of the melee value, with the multiplier also being changed from x0.6 to x0.636
Statikk Shiv
- cost: 2900g --> 2700g
- AD: 50 --> 45
- AS: 35% --> 30%
- on-kill passives removed
- new passive: your first 3 attacks within 8s fire chain lightning on-hit, dealing 60 magic damage up to 5 targets (500 bounce range), increased to 85 against non-champs. Cooldown of 25s-10s linear 7-12, starting on first attack, fully reset by takedowns (3s damage window).
- primary target counts as one target, so the lightning hits them + four others
- Guinsoo's and Runaan's will trigger a new set of bounces, but still consumes a stack for doing so (i.e. Runaan's will let you trigger all three procs in one attack but then you won't get any more)
Yun Tal Wildarrows
- recipe:
- old: Pickaxe + Noonquiver + 775g = 2950g
- new: BF Sword + Scout's Slingshot + Long Sword + 750g = 3000g
- AD: 60 --> 50
- now grants +20% AS
- no longer grants an innate +25% crit
- new passive: Practice Makes Lethal: on attack, gain +0.2% crit chance permanently, stacking up to +25% at 125 stacks
- on-crit bleed passive removed
- the data for it still exists, which shows they also at some point tested increasing the bleed damage from 60 to 90
- new passive: Flurry: attacking an enemy champion grants +30% AS for 4s, 40s cooldown, attacks refund 1s cooldown, increased to 2s on crits