Original Post — Direct link

You know in ARAM, to keep things balanced, champs gets hit with things like -5% damage, or +5% damage taken, nerfs are buffs, right?

The same thing happens in Nexus Blitz, which sort of make sense. However the nerfs also applies to Smite's damage which can screw you over. Because the game displays the damage it should do rather than the damage it will be doing.

To make it simple: imagine you play as Urgot in the jungle, you reach level 4 and you are about to smite. The game displays that your smite will do 450 damage, which you assume will be the value of your Smite's damage right? Well you are WRONG because it will 427 damage instead. Which puts you either at a disadvantageous position (you have the same level as the enemy junglers yet your smite is weaker) or at a confusing position (do I really need to calculate the value of my smite's damage minus 5% all the time?).

So either the damage needs to ignore buffs and nerfs, or the damage should be properly displayed to avoid confusion.

External link →
about 4 years ago - /u/Reinboom - Direct link

That's definitely not great.
We'll be looking to change the per-champion mode balancing system to exclude summoner spells and potentially items, but it will need to be sometime after this run of Nexus Blitz.