Original Post — Direct link

"Full 13.22 preview

Mage Attack Speed: We're looking at varying approaches for different champions based on whether they already have a good attack frame, how much we want them to be attacking, etc.

We know this may put some champions a bit over balance wise, but we want to assess how impactful this change in and then scale back where necessary (probably in the early game area)

Briar: Briar changes are targeted at reducing how potent Briar is in lower skill brackets and secondarily, targeted at reducing the effectiveness of some of the lethality builds that have been picking up recently. We would like Briar builds to be still fighter oriented.

Graves: Graves is a bit too durable overall and especially in the early game. We like that he's a good duelist, but he is winning these statchecks early a bit too often.

Kassadin: Overall, Kassadin benefited from longer, less snowbally games, we're taking some of his more Elite skewed spells down a tad.

Nilah: Large cooldowns like R tend to be better utilized by normal players who also tend to stand in the ability more for longer. We're reducing the total impact of this ability that intends to make her weaker in normal play, without impacting higher levels of play as much

Senna: Senna gained a bunch from the longer, less snowbally games and her Q usages and output are used significantly better by higher skill players. We're taking some power away from this while still making sure the ability remains satisfying.

Ziggs: Ziggs is too strong everywhere, but stronger in bot than mid. We're targeting an armor nerf, which should be effective in bot and would usually be pretty effective in mid (especially in normal play), but ziggs is longer range than most and is less affected than he'd normally be.

Gragas: Gragas high haste (codex stacking) E spamming builds while funny and largely ineffective, just look a bit strange/bugged, so we're adjusting the cooldown paradigm.

Seraphine: Targeting mostly the outputs that are tied to farming roles (AP ratios, Q as a farming tool, etc.) and leaving most of the supportive outputs intact. Hoping that this keeps her support power roughly the same while tapping down Bot." - https://twitter.com/RiotPhroxzon/status/1719502075439309152

>>> Champion Buffs <<<

Dr. Mundo

  • [E] Blunt Force Trauma bAD max HP ratio increased 2/2.25/2.5/2.75/3% >>> 2/2.35/2.7/3.05/3.4%

Rammus

  • [W] Defensive Ball Curl base bonus Armor increased 30 >>> 40

Mage Basic Attack Sweep - Spideraxe's Twitter

  • Ahri:

    • Attack Speed Ratio reduced 0.668 >>> 0.625
    • Attack Speed per level increased 2% >>> 2.2%
    • Attack windup reduced 20.0535% >>> 20.0% (1/40th of a frame base)
  • Anivia:

    • Base Attack Speed increased 0.625 >>> 0.658
  • Annie:

    • Base Attack Speed increased 0.579 >>> 0.61
    • Attack Speed ratio increased 0.579 >>> 0.625
    • Attack missile speed increased 1200 >>> 1500
  • Cassiopeia:

    • Attack missile speed increased 1200 >>> 1500
  • Heimerdinger:

    • Base Attack Speed increased 0.625 >>> 0.658
    • Attack windup reduced 20.078125% >>> 20.0% (1/25th of a frame base)
  • Ivern:

    • Attack windup reduced 23% >>> 20% (11 >>> 10 frames base)
  • Karthus:

    • Attack missile speed increased 1200 >>> 1500
  • LeBlanc:

    • Base Attack Speed increased 0.625 >>> 0.658
    • Attack Speed ratio increased 0.4 >>> 0.625
    • Attack Speed per level reduced 2.2% >>> 1.5%
  • Lissandra:

    • Attack Speed per level increased 1.36% >>> 1.5%
  • Neeko:

    • Attack windup reduced 21.48387% >>> 20% (11 >>> 10 frames base)
  • Orianna:

    • Attack missile speed increased 1450 >>> 1500
  • Rumble:

    • Attack windup reduced 22.916667% >>> 20% (currently 29% on the PBE, likely error)
  • Singed:

    • Base Attack Speed increased 0.613 >>> 0.625
    • Attack Speed ratio increased 0.613 >>> 0.625
    • Attack windup reduced 23.614873% >>> 20% (12 >>> 10 frames base)
  • Syndra:

    • Base Attack Speed increased 0.625 >>> 0.658
  • Taliyah:

    • Base Attack Speed increased 0.625 >>> 0.658
  • Teemo:

    • Attack windup reduced 21.57434% >>> 20% (10 >>> 9 frames base)
    • Attack missile speed increased 1300 >>> 1500
  • Twisted Fate:

    • Attack windup reduced 24.403562% >>> 20% (12 >>> 10 frames base)
  • Veigar

    • Attack missile speed increased 1100 >>> 1500
  • Vel'Koz

    • Base Attack Speed increased 0.625 >>> 0.643
    • Attack Speed per level reduced 1.36% >>> 1.59% (appreciated pi joke)
  • Xerath

    • Base Attack Speed increased 0.625 >>> 0.658
    • Attack windup reduced 25.074% >>> 20% (13 >>> 10 frames base)
  • Ziggs:

    • Attack windup reduced 20.833333% >>> 20% (1/2 a frame base)
  • Zilean:

    • Base Attack Speed increased 0.625 >>> 0.658
    • Attack missile speed increased 1200 >>> 1500
  • Zoe:

    • Base Attack Speed increased 0.625 >>> 0.658

>>> Champion Nerfs <<<

Briar

  • [Q] Head Rush nerfs:

    • Base damage reduced 60/100/140/180/220 >>> 60/95/130/165/200
    • Target's armor reduction reduced 10/14/18/22/26% >>> 10/12.5/15/17.5/20%
  • [R] Certain Death explosion damage reduced 150/325/500 (+110% bAD) >>> 150/300/450 (+75% bAD)


Graves

  • [E] Quickdraw True Grit bonus Armor reduced 4/7/10/13/16 >>> 2/5/8/11/14

Kassadin

  • [E] Force Pulse AP ratio reduced 85% >>> 80%

  • [R] Riftwalk AP ratio reduced 60% >>> 50%


Nilah

  • [Q] Formless Blade Attack Speed reduced 10-60% >>> 10-50% (based on levels 1-18)

  • [R] Apotheosis damage over time bAD ratio reduced 28% >>> 20% (base and burst damage unchanged)


Senna

  • [Q] Piercing Darkness nerfs:
    • Base damage reduced 30/65/100/135/170 >>> 30/60/90/120/150
    • Base heal reduced 40/55/70/85/100 >>> 40/50/60/70/80

Tahm Kench

  • [P] An Acquired Taste bHP ratio reduced 5% >>> 4%

Ziggs

  • Base Armor reduced 22 >>> 18

>>> Champion Adjustments <<<

Brand

  • [P] Blaze Ablaze monster damage ratio increased 220% >>> 230%

  • [E] Conflagration damage adjusted 65/90/115/140/165 (+55% AP) >>> 60/90/120/150/180 (+60% AP)


Gragas

  • [E] Body Slam cooldown refund changed 3 seconds >>> 40% of cooldown (buff before 70 AH)

  • [R] Explosive Cask travel time reduced 0.55 >>> 0.5 seconds


Janna

  • HP per level increased 84 >>> 90
  • Armor per level reduced 5 >>> 4.5

  • Base mana increased 350 >>> 360

  • Mana per level reduced 64 >>> 50

  • Base AD reduced 52 >>> 47

  • AD per level reduced 3 >>> 2.5

  • Attack range increased 500 >>> 550

  • Attack windup reduced 22% >>> 20%

  • [P] Tailwind changes:

    • No longer grants Janna Move Speed towards allied champions (still grants allied champions Move Speed towards Janna)
    • Now deals 20/25/30/35% (based on levels 1/6/11/16) bonus Move Speed magic damage on basic attack and [W] Zephyr
  • [Q] Howling Gale adjustments:

    • Damage adjusted 60/85/110/135/160 (+35% AP) (+15/20/25/30/35 per second channelled) >>> 55/90/125/160/195 (+50% AP) (+10/15/20/25/30 per second channelled)
    • Cooldown increased 12 >>> 14 seconds
    • Mana cost 60/70/80/90/100 >>> 90/95/100/105/110
  • [W] Zephyr changes:

    • [W-P] Move Speed and Ghost are no longer lost while Zephyr is on cooldown
    • [P-W] Now applies bonus damage from Tailwind
    • Base damage reduced 80/110/140/170/200 >>> 55/90/125/160/195
    • Slow duration reduced 3 >>> 2 seconds
    • Cooldown reduced 12 flat >>> 8/7.5/7/6.5/6 seconds
    • Mana cost reduced 50/60/70/80/90 >>> 50/55/60/65/70
  • [E] Eye of the Storm changes:

    • [E-P] Removed, Janna no longer gains 15% Heal/Shield Power when slowing or knocking up enemy champions
    • Shield duration reduced 5 >>> 4 seconds
    • Shield no longer decays
    • Base shield increased 75/100/125/150/175 >>> 80/115/150/185/220
    • Cooldown increased 15/13.5/12/10.5/9 >>> 16/15/14/13/12 seconds
    • Slowing or knocking up enemy champions refunds 20% cooldown
    • Mana cost reduced 70/80/90/100/110 >>> 70/75/80/85/90

Seraphine

  • [P] Stage Presence damage adjusted 4/8/14/25 (+7% AP) >>> 5/10/18/30 (based on level 1/6/11/16) (+5% AP) (breaks-even at 50/100/200/250 AP)

  • [Q] High Note increased damage threshold increased 5% per 7.5% (capped at 75%) >>> 5% per 8.5% target's missing HP (capped at 85%)

  • [W] Surround Sound shield AP ratio reduced 25% >>> 20% AP


External link →
about 1 year ago - /u/PhreakRiot - Direct link

Originally posted by basedandrevv

does vlad not count as a mage anymore?..

Vladimir's level 1 AS is already .658 and doesn't tend to run the shard. This isn't so much "buff every mage" and instead "bring up mages with bad attacks"

about 1 year ago - /u/PhreakRiot - Direct link

Originally posted by sparkaura

They're also adding 10 MS and more E base damage: https://twitter.com/Spideraxe30/status/1719507500720894366

My guess is that nerfing the amp nerfs her wave clear in her carry roles and nerfing the ap ratio on W hits those same roles harder than support.

Edit: MS and E buffs got reverted

Those aren't shipping.

about 1 year ago - /u/PhreakRiot - Direct link

Originally posted by Kingnewgameplus

Idk if this is just bias since I play her a lot but I always felt Lux already had one of the better mage autos.

She does. Her are attacks are currently better than any of the buffed champions will be.

about 1 year ago - /u/PhreakRiot - Direct link

Originally posted by CloverClubx

There is just no way she'll ever be a good support though without a midscope update at best. Her entire kit focuses on clearing waves and these base damage buffs which they haven't reverted helps her even more to do that which we can clearly see on her winrate.

Her shield still has a gigantic cooldown and no Seraphine Sup player wants to level W first (Phreak himself confirmed this, they would rather up E than W first most the time) so no shield value change buff will change that mindset (even moreso now that the heal is almost non existent after last patch), because what most support players like is to poke with Q or E, not shield bot like Lulu and similar Enchanter/Peel supports.

All they've been accomplishing is making her less fun for literally all three roles even if she's stronger than ever as an APC.

The only way she'll ever be able to be balanced as a Support is if they change her Q and W entirely and gut her poke damage to let her actually have supportive qualities during early and mid game, but then you'll anger most of her Support playerbase whom mostly all of them prefer to use her as a poke damage support like Lux, Zyra and etc.

It's simply impossible to do what Phreak wants with number changes and if he understood even a bit of the champion he would see this. Just revert her already and plan a midscope if they're so hellbent on killing her carry potential in favor of Support.

Her shield still has a gigantic cooldown and no Seraphine Sup player wants to level W first (Phreak himself confirmed this, they would rather up E than W first most the time) so no shield value change buff will change that mindset (even moreso now that the heal is almost non existent after last patch), because what most support players like is to poke with Q or E, not shield bot like Lulu and similar Enchanter/Peel supports.

Misquoting me doesn't help your case here.

On average Seraphine support maxes W more than E. W max gained popularity last patch. In low MMR specifically, E max was more popular.

And for being "less fun" according to you, her play rate has increased in all three roles, so... wrong again, I'm afraid.

about 1 year ago - /u/PhreakRiot - Direct link

Originally posted by solikewhatsupthere

So only the passive, Q and W nerfs are going to happen?

Passive is a buff for every role but APC

The rest are nerfs. She gained win rate in every role last patch. We'll see if the net result is treading water for support or not.

about 1 year ago - /u/PhreakRiot - Direct link

Originally posted by BallerinasGrace

Wouldn't her play rate increase be because people are trying out the changes right now?

Not always.

about 1 year ago - /u/PhreakRiot - Direct link

Originally posted by Letwen

Isn't that the reason half the buffs are missile speed buffs though? Cs ing on this champ early game feels lackluster which is the reason for all the other buffs. And unlike them he can't abuse them as easly because of his gutted range.

OK let me rephrase.

All of Vladimir's attack speed relevant stats are better than the new minimums.

about 1 year ago - /u/PhreakRiot - Direct link

Originally posted by royallights

Viktor? He takes AS shard and is currently very weak especially in higher ELO, even though anti snowballing should've made him much better

He does tend to run the shard. He also has an auto-attack hook on his kit and above average level 1 AS. I tended to not buff the AS of champions who already have it pretty good there.

about 1 year ago - /u/PhreakRiot - Direct link

Originally posted by OwOjtus

How is the passive change a nerf to APC but not to midlane? It looks like straight up scaling nerf for AP builds - no matter which role.

Mid and bot get equal gold. Mid gets more XP. If the numbers are targeted precisely, increased XP scaling and lower gold scaling can put mid lane ahead of the curve and bot lane behind the curve.

Numbers could be off, of course, but directionally still the case.

about 1 year ago - /u/PhreakRiot - Direct link

Originally posted by Due-Refuse-3141

could you pls explain the new changes in pbe(from today)? wont it be even worse for mid/supp than apc? since mid has no help to get to that threshold and supp is usually the one that starts trading, if you want to nerf apc even harder why not double down on passive/w ap ratio and give compensation to mid supp?

I think lowering the execute power is directionally correct. However, it's also extremely evident that last patch's changes had the opposite effect that we wanted. Thus the lowest risk version is simply undoing the buffs that we believe had the strongest bot lane skew. If we do it right, we can preserve the parts that indeed did help support and mid the most. No matter what, we're farther from where we want to be (in some roles) than we started, so some amount of reverts should absolutely happen.