Original Post — Direct link

The game continues to grow in complexity with just basic mechanics such as the number of champions and hidden mechanics like turret protection. But beyond that, champion skins are becoming less clear, and champion abilities are more convoluted than ever before. Morgana, Amumu, and Olaf are easy to understand. Aphelios, Qiyana, and Kayn are much less clear about what they do. The player base is also just becoming better at the game. It takes more knowledge to be in silver now than it ever has before.

What I'd ask is a mode with more limits and help for new players.

Start with a very limited champion pool. It's much easier to learn 30 champions than 150. It also helps to learn those 150 champions after you already know 30 well.

Weaker minion scaling. CS has a feedback loop where if you miss CS early you're more likely to miss CS late. Make the scaling weaker to accommodate lower CS players.

Built-in handicaps for experienced players playing with their friends. It's become common knowledge that it's harmful to play with a friend you've brought into the game because of the lessons it teaches them about reducing their agency and what happens when their smurf friend is gone.

Much more help or indicators for basic farming. There are different directions you can go on this, but I'll spitball a few ideas. Tutorial modes currently have similar indicators for tower range and damage, which are good. Similar indicators for situations where a player is likely to miss a lot of CS is good too.

Remind the players to do things like ward if they haven't used their trinket.

Minimap alerts for things happening near them, such as someone taking dragon in vision.

More interactive tutorials in client would also be super helpful. You could do things like wave management and dodging skillshots.

This mode doesn't have to be perfectly balanced. The point is to teach the game and have new players graduate out of it, not so much as a permanent alternate game mode.

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almost 5 years ago - /u/Rovient - Direct link

This is a great post. There's a bunch of ideas in there I'd love to try if given the time, but here's your biggest question to solve imo: how do you keep Smurfs out of this mode?