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over 4 years ago - /u/RiotPhlox - Direct link

Originally posted by TopPriority5

PASSIVE Gain 15% bonus movement speed toward movement-impaired allies or enemies you've impaired ⇒ Gain 7.5% bonus movement speed when moving toward a movement-impaired enemy champion. Increased to 15% if you were the one who impaired their movement (There is no longer a maximum range of 1000 for champions that you have CCd)

Isn't this a nerf to Approach Velocity?

So it used to only give you MS toward enemies ONLY IF you ccd them which a lot of people didnt realize. Now you get the same MS if you've CCd them, but also get some MS if someone else CCd an enemy

over 4 years ago - /u/RiotPhlox - Direct link

Originally posted by Acegickmo

so how does this "broaden [the rune] so more champions can use them" if the change is only when the person not picking the rune cc's?

If you want to engage on the enemy but dont have a great way of getting in (think Sett) you can play off your ashe now and take the rune.

over 4 years ago - /u/RiotPhlox - Direct link

Originally posted by winterspike

The Fiddlesticks nerf may be top 5 most baffling balance decisions ever from Riot Games. Why is "damage to minions" one of their levers for balancing a jungler? It would be like buffing support Leona by increasing her damage to jungle monsters.

It's even more baffling because the patch notes explicitly state they're trying to keep Fiddlesticks viable top. So why, then, would you nerf his damage to minions, which greatly impacts top Fiddlesticks but not jungle Fiddlesticks?

Fiddle top was like 53%+, and Fids jungle does benefit from clearing waves fast for taxing and shoving

over 4 years ago - /u/RiotPhlox - Direct link

Originally posted by winterspike

Sure, but then this is a nerf primarily aimed at top with an ancillary effect on jungle, rather than a jungle nerf that "tak[es] care not to scare him off top lane", which is what the patch notes imply.

Both Fiddlesticks jungle and top are worthy of being nerfed. If you feel (as I do, and the patch notes imply) that Fiddlesticks jungle is the more important role to target, then it doesn't make sense to pull the "damage to minions" lever, which disproportionately impacts the wrong role.

My prediction is that this nerf will have a bigger impact on top Fiddle WR than jungle Fiddle WR, which seems to be the reverse of what was intended.

Yeah I suspect that's just awkward phrasing in the notes, my bad

over 4 years ago - /u/RiotPhlox - Direct link

Originally posted by sendcutefeet

That Olaf buff tho..

Dont you guys think he is a bit too dominating in the jungle? Most junglers CANT touch him

Olaf is one of those champs who feels insane when he's doing well and snowballing but is balanced in terms of winrate because the games where he isn't or doesnt manage to capitalize on his lead he falls flat.

Not to say that means hes perfect and shouldn't be touched, but rather than he's not inherently overpowered and in need of nerfs

over 4 years ago - /u/RiotPhlox - Direct link

Originally posted by sendcutefeet

Alright thanks for the response, guess I have to keep spamming Kayn against him.

Gl!

over 4 years ago - /u/RiotPhlox - Direct link

Originally posted by PM-ME-YOUR-POEMS

I've playing sett support and waiting for this patch so I can force one of my friends to play ashe for me. He takes inspiration second anyway, and ashe -sett is so strong because you can just run the enemy down now if ashe lands a w. I'm pumped

Hell yeah, have some fun and smash their faces in

over 4 years ago - /u/RiotPhlox - Direct link

Originally posted by Enjutsu

Was range restriction completely removed or was it made really big?

As in, i'm in the base and a fight is going on mid-lane so i get a boost to get there faster? There's a fight in bot, but a toplaner gets a speed boost to dodge skillshots to the bot side?

Range is only removed if you whack em with something

over 4 years ago - /u/RiotPhlox - Direct link

Originally posted by Enjutsu

So 1000 range restriction still exists for 7,5 MS speed boost, but do active items count as me whacking them? Twin shadows specifically? since it doesn't deal damage, but it does slow and the range can be pretty big.

It should, like 99% sure of twin shadows