Original Post — Direct link
10 months ago - /u/PhreakRiot - Direct link

Originally posted by thekelton

The rageblade, kraken bug wasn't mentioned in the bug fixes. Are they not gonning to fix it in this patch?

I believe the kraken rageblade interaction is disabled for the time being. I asked the designer who created the interaction to disable it since I didn’t have time to fix it correctly. But I’m not 100% that it got in.

10 months ago - /u/PhreakRiot - Direct link

Originally posted by Shacointhejungle

As fun as it is to 'Reddit Knows Balance', it isn't like the balance team is right often either. Both of them are wildly wrong very often, turns out the game is hard to predict.

Inb4 someone says the balance team is often right, lel.

Yeah those opinions were coming from inside the house, too.

Fwiw I was also told Shiv was going to be underpowered. They were right.

10 months ago - /u/PhreakRiot - Direct link

Originally posted by Parad838

I’m confused by the blurb about the Kraken changes. “Crit marksmen were doing too much damage over long fights so Kraken is becoming physical but doing more damage, because we want to buff it.” It reads to me that they’re trying to decrease marksmen damage by buffing Kraken slayer?

Edit: maybe it means to say Crit marksmen are dealing too much magic damage?

Was meant to say magic damage, yeah.

10 months ago - /u/PhreakRiot - Direct link

Originally posted by aerovistae

I'm sometimes confused by your comments because I'm not clear exactly where the designers' responsibilities end. Do you guys write code too? Wdym "I didn't have time to fix it"?

Designers write the scripts that tell items, buffs, spells, etc. how to function. Sometimes we need engineering support to create new scripts.

It didn't have to be "my" bug but crit items are the project I've been working on, so it's not exactly wrong to assign it to me.