Original Post — Direct link

Swain, for example...

Current stats:

  • Enemy champions killed during ultimate (decent)
  • Duration of enemy champions rooted (garbage)
  • Kills (garbage)

Here's a short list of things it could track instead:

  • Soul fragments collected
  • Soul fragments pulled from immobilized enemies
  • Soul fragments collected from hitting W
  • Soul fragments collected from dead enemies
  • Number of Q spikes landed on enemy champions
  • Times an enemy champion was damaged by all Q spikes
  • Times a W hit an immobilized enemy
  • Times a W hit multiple enemies at once
  • Times a W hit an enemy that was recalling
  • Amount healed by R
  • Damage done by recasting R
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over 5 years ago - /u/RiotXenogenic - Direct link

Originally posted by Leaulo

Caitlyn : number of headshots dealed to champs. Number of champ killed by R. Number of Jinx destroyed.

Number of Jinx destroyed.

I'm not a programmer but some variables only go to 4 billion

over 5 years ago - /u/RiotXenogenic - Direct link

Originally posted by RoutineRecipe

I main Shen, I’m fine with the E out of ult one but I’d rather have damage midigated instead of a f**king SLOW TRACKER.

He can shield/mitigate damage with his E, passive, and R and he doesn’t have anything for eternal based off that.

Do you want a broad "damage mitigated" tracker, or is it better for you to know independently how you've done with each ability?

over 5 years ago - /u/RiotXenogenic - Direct link

Originally posted by getblanked

hello rioter, what do you personally think of eternals? obviously you arent gonna say its a cash grab but good/bad/ugly?

also, are there any plans to add anything to eternals/missions/game modes? a lot of people have been complaining, rightfully so mind you, about the lack of variety in game modes, lack of dynamic or variety in missions, and that eternals just kinda suck. idk what you do as a rioter but im sure you could just confirm the people who are coming up with this stuff know public opinion, right?

Hello :)

A couple of answers here:

1) I'm the design lead for the team that has been working on Eternals. I've been reading these threads to get your feedback, and this thread is particularly fun/exciting for me because I've been waiting a long time to have this very conversation with players around what stats are exciting for you as mains of your champs.

I don't really want to get in here and try to defend Eternals, our strategy, etc. I'm here to listen to your feedback first.

2) Our team also does most of the things involved with Events, so I'm design lead over those as well. We are 100% in agreement with your feedback that they need more variety, especially in modes/gameplay, and that's something we've been talking about literally every day for a while now. Nothing to announce yet but just know that we hear you, and as players of League, we also agree completely.

over 5 years ago - /u/RiotXenogenic - Direct link

Originally posted by CelioHogane

Our team also does most of the things involved with Events

What do you do when you get arround the time to do those? Do you all go to the beach together? Go watch a movie? Enjoy a sunset? Clean the computers?

I wish. More like: just finish shipping the current event, grab a bunch of coffee and run around in a panic while we try to put together a new team to build the new event. :P

over 5 years ago - /u/RiotXenogenic - Direct link

Originally posted by SomeoneNewToReddit

Heeey!

I am sorry for all the negative comments you guys have been getting, even though I can understand where a few of them are coming from. An idea that I have seen been floating around is making the two common Eternals free and the unique (+ the 3 upcoming Eternals) cost RP. Is that something you guys could ever consider?

On another note, as an Ivern player I would love to see;

- Buffs shared

- Jungle camps freed from slaughter

- (R) Seconds/minutes/hours/days Daisy has spent on summoners rift with Ivern

- (E) Times Ivern has shielded someone who would have died if not for the shield (Think Phantom dancer, death's defiled)

- (R) Enemies knocked-up by Daisy

- (W) Times (?) Ivern has been unseen by the enemy by utilising brushmaker / Times an enemy has missed an AA/spell due to losing vision of Ivern

- (W) Damage dealt with empowered AAs

I appreciate the apology, etc., but I want to be clear: we also really appreciate the feedback, even if it's negative. It's better to know how you feel and discuss it than be ignorant of it and just keep going moving forward. We didn't build this for us, or despite popular belief, to make a lot of money.

Through repeated surveys in the past that feel out what things players would be excited about in League, we saw a lot of common themes: pets, announcer packs, etc., but stat tracking system was also very high on that list repeatedly (#2, actually, if memory serves). So, we built it for the people that have been asking for it (and hopefully for a lot of people that didn't know they wanted it or would enjoy it until they see it).

tl;dr - we built it because we were asked to, and want to make sure it's as good as we can make it.

On another note:

I love all of those Ivern ideas, actually. Thanks for the suggestions :)

over 5 years ago - /u/RiotXenogenic - Direct link

Originally posted by GA_Deathstalker

I hope it is ok then to ask if we get a real event this season or if they are all going to be only skin showcases and prestige sales, because that's how it feels right now.

Second: the eternals feel incredibly bad, especially since you aren't even able to keep the death recap and especially the stats page in the client working. So asking for money for something that is close to a thing you already have and is simply not working feels really bad. Like here, for free you can drive in this car that works every 3 tries or for money you can sit in this lamborgini, where you won't be sure if it works any better. Combined with everyone needing to see your eternals, it just feels bad. Sorry, I am sure you worked hard on it, but it is simply underwhelming to all of us, especially since you see in this thread more ideas than you seemed to have in half a year.

Can you clarify what you mean by a "real event"? What's included in it, in your mind? (before I can say yes or no)

over 5 years ago - /u/RiotXenogenic - Direct link

Originally posted by Hyrdal

I have questions on Eternals i haven't seen anywhere else:

  • Are Eternals all-time stats or do they start counting only once you've purchased/acquired them?

  • Also, if they are all-time, would they be retroactive or would they only start from 9.17?

I'd feel bad having played a champion for long time and starting from zero.

They are not all time. The tech to track, store, and display these stats won't be live until 9.17, and then it will require that you acquire the trackers before it starts tracking.

over 5 years ago - /u/RiotXenogenic - Direct link

Originally posted by GA_Deathstalker

For me it would include a game mode for example (either new or returning, like Odyssey, Star Guardian, Overcharge...). It is simply that those events feel more worthy if you see the extra effort put in and have something new to do. I understand that those gamemodes aren't able to be there all the time, but it takes out the everyday-ness from the game. So I would say something like Project Overcharge, Star Guardian Invasion or the Bilgewater event would be like real great events for me. Something that changes up what you do. I also liked the Pool Party Mundo event. Right now There is not much that changes when we had events this season. Ok there was URF one time, but that was it. So I would love to see you guys break the mold.

Ok, cool. Thanks for sharing that context :)

Yes, we feel the same way. I can't announce anything yet but we agree 100% with what you said there and how you feel about it.

over 5 years ago - /u/RiotXenogenic - Direct link

Originally posted by Dark-Dragon

Kindred:

Death's averted/damage prevented with R;

highest crit with E;

distance traversed with Q;

number of jungle camps stolen;

number of champions fates sealed (marked and killed within 30 seconds);

highest total damage from wolf during a single W cast;

champion kills from wolfs W while outside of lamb's range;

number of successful tower dives survived due to R;

number of times you killed the enemy jungler in a 1v1 (no assist) while they were marked

(fun) number of times wolf circled lamb;

And I could probably think of many more. Arguably some of them would require a bit of effort to be tracked accurately, but I'd say none of them would be crazy hard to achieve.

Loving these suggestions - feel free to keep them coming. The ones that are "hard" are often the funnest :)