It seems that nearly every patch that comes around involves buffing underused or underperforming items and champions to result in higher damage output rather than nerfing the overused and overperforming champions and letting the underperforming champions alone. Changing things like sylas mana pool, etc is totally okay, but it just seems like in every patch we are getting a net gain on the amount of dps in any given match.
Great example of this is the design team's approach to enchanters in the coming patches. They want to make getting gold on an enchanter feel better so they are buffing their dmg output. Ekko not doing so well? Let's buff his dmg output. Prowlers claw? Same thing. Surely, there must be some other viable approach rather than proceeding with this methodology and every X amount of time, reducing the amount of dmg in the game by a flat amount.
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