"13.20 is a big patch.
Patch Timing: We needed to weigh up the pros and cons of resolving some large issues that are affecting tens of millions of people everyday vs Pros having high quality practice on 13.20 for Worlds.
Ultimately we decided to prioritize the regular player experience and while there's lots of changes on paper, we felt that they are mostly numbers changes for the Pro environment that will have some effect on practice, but overall don't feel like it will make practice redundant.
Jungle: We're trying to still keep the fun things about the role intact while focusing on trimming power and complexity from the role that hopefully junglers don't mind being trimmed. They will still feel it to some extent, but jungle is quite an overpowered role on Live and we feel like we need to act.
We're increasing jungle monster durability by quite a bit, but also increasing jungle item damage to monsters, to reduce the amount that camps are poached and also to slow down clears a bit in the early-midgame past the first clear.
The intent is for junglers to spend a bit more time farming, but not so much that they're trapped in the jungle.
We're also buffing the non-jungler starter items to gave laners a bit more of an advantage against early ganks.
Anti-Snowball: Context for snowball stuff is in yesterday's post. We're trying to maintain the relative value of playing for dragons vs void monsters, but also reducing the punishment of early deaths by some amount.
We're monitoring for teleport freezes actually benefiting the person who was killed and seeing how prevalent it will be.
We're also nerfing plates as they are a moderate amount of snowball in the early game.
Finally, runes are having more of their power put into bases rather than ratios, so they are more consistent and not double snowballing when players get ahead.
Milio: We nerfed Milio as he was driving a lot of enchanter strength earlier in the season. We think we can give him a buff that aims to bolster his enchanter outputs.
Morgana: Morgana is receiving changes to improve her jungling, while also increasing windows to play around her E CD. Morgana has lost a lot of purpose in the modern game, but still draws a high banrate due to Blitz bans, etc. that we don't think is tied to power.
Bel'veth: These are changes to get her back out of fighter oriented builds and into more squishy builds. Also moving some of her power curve to be later game oriented.
Kai'sa: Trying to push Kai'sa's early weaknesses a bit more by opening up her early matchups some. She is a bit more blind pickable than we want long term and we plan to continue to sharpen her matchups a bit.
Quinn: A reduction in some of her early durability and ability to kite to allow champions to get on her early with all-in power when she's harrassing.
K'Sante: This is a really big changelist, would check up Phreak's K'Sante section in his video for more extended context
Duskblade/Ghostblade: As mentioned y'day, think Ghostblade is a bit weak and Duskblade a bit strong. Matching the two items' power a bit better
Lord Dominicks: LDR is receiving a significant bugfix to its damage calculation and receiving a nerf to compensate" - https://twitter.com/RiotPhroxzon/status/1709437900944027982
>>> Champion Buffs <<<
Galio
- [W] Shield of Durand buffs:
- Cooldown reduced 18/17.5/17/16.5/16 >>> 18/17/16/15/14 seconds
- [W-P] Anti-Magic Bulwark restoration time reduced 12 flat >>> 12/11/10/9/8 seconds
Jinx
HP per level increased 100 >>> 105
[P] Get Excited! bonus Attack Speed on kill can stack
-
[R] Super Mega Death Rocket! buffs:
- Cooldown reduced 75/65/55 >>> 70/60/50 seconds
- Maximum damage increased 300/450/600 (+150% bAD) >>> 325/475/625 (+165% bAD) (minimum is still 10% of the maximum)
Milio
[P] Fired Up! is now always considered Milio's damage; does not steal kill credit. Enables Chemtech Putrifier through alles.
-
[E] Warm Hugs buffs:
- Shield base value increased 60/85/110/135/160 >>> 60/90/120/150/180
- Recharge time reduced 18/17/16/15/14 >>> 17/16/15/14/13 seconds
[R] Breath of Life AP ratio increased 30% >>> 50%
Morgana
-
[W] Tormented Shadow buffs:
- AP ratio increased 14% >>> 17%
- Monster damage ratio increased 155% >>> 165%
[E] Black Shield cooldown increased 24/22/20/18/16 > 26/23.5/21/18.5/16 seconds
-
[R] Soul Shackles buffs:
- Move Speed increased 5/30/55% towards enemies >>> 10/35/60% all directions
- Stun duration increased 1.5 >>> 1.5/1.75/2 seconds
- Damage: 150/225/300 (+70% AP) >>> 175/250/325 (+80% AP)
Ziggs
- [Q] Bouncing Bomb collision radius increased 150 >>> 180
>>> Champion Nerfs <<<
Akshan
- [Q] Avengerang bonus Move Speed reduced 40% flat >>> 20/25/30/35/40%
Bel'Veth
[P] Death in Lavender Attack Speed after spell cast reduced 25-50% (scales linear by level) >>> 20-40% (scales using stat progression multiplier)
-
[E] Royal Maelstrom adjustments:
- Damage reduction reduced 70% >>> 42/49/56/63/70%
- Minimum damage per hit adjusted to 8/10/12/14/16 (+6% AD) >>> 6/7/8/9/10 (+8% AD)
- On-hit, on-attack, and spell effect modifier increased 6-24% >>> 8-32% (based on target's missing HP)
- Damage can now Critically Strike
-
[R-True Form] Endless Banquet: True Form adjustments:
- Out-of-combat Move Speed adjusted 25/50/75 >>> 10/45/80
- Enhanced Void Coral Bonus: True Form Void Remora HP adjusted 40/50/60% >>> 20/45/70% (based on minion's max HP)
Kai'Sa
- Base Armor reduced 28 >>> 25
Quinn
- AD per level increased 2.4 >>> 2.7
- Base HP reduced 603 >>> 565
- Base Move Speed reduced 335 >>> 330
Zed
- [W] Living Shadow cooldown increased 20/18.5/17/15.5/14 to 20/19.25/18.5/17.75/17 seconds
>>> Champion Adjustments <<<
K'Sante
- Base HP reduced 610 >>> 570
- HP per level increased 108 >>> 115
Armor per level increased 4.7 >>> 5.2
[R-P] Dauntless Instinct All Out Bonus no longer increased by bonus Armor and Magic Resistance
-
[Q] Ntofo Strikes adjustments:
- Base damage reduced 50/75/100/125/150 >>> 30/60/90/120/150
- Can no longer Q3+Flash
- Shift-tooltip now shows current and maximum bonus Armor/Magic Resistance/HP for cast time and cooldown
- [R-Q] All Out Bonus adjustments:
- Cooldown reduction changed 1 second >>> 25%
- No longer removes the Slow
-
[W] Path Maker adjustments:
- Channel no longer increases damage's target's max HP ratio and stun duration
- Minimum channel time added 0.65 seconds (maximum unchanged)
- Damage increased 0 (+2/2.25/2.5/2.75/3% target's max HP) >>> 20/40/60/80/100 (+6/7/8/9/10% target's max HP) (+50% AD) (+30% bonus Armor and Magic Resistance)
- Damage reduction adjusted 25% (+10% per 100 bonus Armor and Magic Resistance) (+1% per 100 bonus HP) >>> 40-65% (based on level)
- Stun duration increased 0.3/0.35/0.4/0.45/0.5 >>> 1.25 flat seconds
- Mana cost reduced 75/80/85/90/95 >>> 60/65/70/75/80
- [R-W] All Out Bonus adjustments:
- No longer deals 25/35/45/55/65 (+50% AD) (increased based on charge time) bonus damage
- Minimum channel time added 0.5 seconds (maximum unchanged)
- Damage reduction adjusted 30% (+12% per 100 bonus Armor and Magic Resistance) (+1.2% per 100 bonus HP) >>> 50-75% (based on level)
- Cooldown reduced 24/22/20/18/16 >>> 18/16.5/15/13.5/12 seconds
-
[R] All Out adjustments:
- Damage type changed physical >>> magic
- Damage adjusted 35/70/105 (+150/250/350 (+25% AD) wall damage) (+25% AD) >>> 70/110/150 (+70/110/150 (+65% AP) wall damage) (+65% AP)
- Knockback reduced 350 >>> 300 units
- Now resets [Q] Ntofo Strikes cooldown and stacks
- HP threshold increased 55% >>> 65%
- Bonus AD adjusted 5 (+32.5% bonus Armor and Magic Resistance) >>> 15/30/45 (+25% bonus Armor and Magic Resistance)
- Healing adjusted 10% (+0.75% per 100 bHP) omnivamp >>> 10/15/20% of damage to champions
- Now grants 25/35/45% bonus Attack Speed
>>> System Buffs <<<
Blighting Jewel
- Cost reduced 1250 >>> 1100 (Void Staff price unchanged)
Youmuu's Ghostblade
- Haunt Lethality increased 3-12 >>> 7-18 (based on level 1-18)
>>> System Nerfs <<<
Duskblade of Draktharr
Ability Haste reduced 20 >>> 15
Nightstalker increased damage reduced 0-18% >>> 0-16% (based on target's missing HP 0-70%)
>>> System Adjustments <<<
Lord Dominik's Regards
Bugfix: Now properly amplifies damage dealt into shields
Giant Slayer bonus damage reduced 0-25% >>> 0-22% (based on max HP difference)
>>> Jungle Adjustments <<<
Smite
- Champion and pet damage reduced 20-160 (based on level) >>> 40 flat
- Damage no longer applies spell effects
- Now has 350 unit target forgiveness vs. Epic Monsters if cursor is not on another valid target
-
Primal Smite changes:
- No longer grants 20% damage reduction to epic monsters while there are 2 or more allied champions nearby
- Damage to nearby monsters increased 50% >>> 100%
Jungle Avatar Upgrades
-
Mosstomper adjustments:
- Shield no longer grants 20% Tenacity and Slow Resistance
- Shield increased 60-281 (based on levels 1-18) >>> 180-300 (based on levels 10-18)
-
Gustwalker nerfs:
- Bonus Move Speed through bushes reduced 45% >>> 30%
- Bonus Move Speed after killing large monsters reduced 60% >>> 45%
Scorchclaw burn no longer applied from damage that does not apply spell effects, with the exception of basic attacks (not triggered by Smite)
Jungle Camp Health
Normal Camp HP adjusted 100-200% (based on levels 1-11) >>> 100-235% (based on levels 1-18)
Buff Camp HP adjusted 100-200% (based on levels 1-11) >>> 100-270% (based on levels 1-18)
-
Large Raptor HP adjusted:
- Level 1 HP increased 1100 >>> 1200
- 100-235% (based on levels 1-11) >>> 100-235% (based on levels 1-18)
Small and Medium Krug XP increased 100-135% >>> 100-145% (based on levels 1-9)
-
Jungle Pet DPS ratios adjusted:
- bAD ratio reduced by 10%
- AP ratio reduced by 2%
- Bonus Armor and Magic Resistance ratios increased by 10%
Scuttle Crab Health/Rewards
HP increased 100-213% >>> 100-360%
Gold and Experience reward adjusted 100-180% (based on levels 1-9) >>> 100-230% (based on levels 1-18)
Jungler Healing
- Heal on kill reduced 30-166 (up to 225% based on missing HP) >>> 12% missing HP
- Mana on kill reduced 19-87 (up to 225% based on missing HP) >>> 20% missing mana
- Pet healing now capped 12-45 (based on levels 1-12); still 70% of damage dealt
Anti-Poaching
- Large Monster Armor/Magic Resistance increased 20 >>> 42
- Small Monster Armor/Magic Resistance increased 0 >>> 20
- Jungle Item bonus damage to non-Epic Monsters increased 20% >>> 42%
Minion XP Penalty
- Jungler minion experience changed 40-75% (based on minutes 0-14) >>> 30-100% (based on minutes 0-20)
- No longer locks penalty on Avatar completion
- Levels down comeback experience threshold increased 1.1 >>> 1.5
Doran's/Support Items
Now limited to 1 Doran's item.
-
Doran's Blade buffs:
- AD increased 8 >>> 10
- HP increased 80 >>> 100
-
Doran's Shield buffs:
- HP increased 80 >>> 110
- Endure HP Regeneration increased 0-40 >>> 0-45 (based on current missing HP)
-
Doran's Ring buffs:
- AP increased 15 >>> 18
- HP increased 70 >>> 90
Dark Seal HP increased 40 >>> 50
-
Relic Shield buffs:
- AP increased 5 >>> 7
- HP increased 30 >>> 50
-
Spectral Sickle buffs:
- AD increased 5 >>> 6
- HP increased 10 >>> 25
-
Spellthief's Edge buffs:
- AP increased 8 >>> 10
- HP increased 10 >>> 25
-
Steel Shoulderguards buffs:
- AD increased 3 >>> 4
- HP increased 30 >>> 50
>>> Anti-Snowball Adjustments <<<
Dragons
-
Cloud Dragon:
- Cloudbringer's Grace Bonus Move Speed and Slow Resistance per stack reduced 7% >>> 5%
- Cloud Dragon Soul Bonus Move Speed increased 15% >>> 20%
-
Hextech Dragon:
- Hextech Prowess Ability Haste and Attack Speed per stack reduced 7.5% >>> 5%
- Hextech Dragon Soul base Slow increased 40/30% >>> 45/35% (melee/ranged)
-
Infernal Dragon:
- Infernal Might bonus AD and AP per stack reduced 5% >>> 3%
- Infernal Dragon Soul base damage increased 80 >>> 100
-
Mountain Dragon:
- Mountainous Vigor bonus Armor and MR per stack reduced 8% >>> 5%
- Mountain Dragon Soul base shield increased 180 >>> 220
-
Ocean Dragon:
- Oceanic Will missing HP Regeneration per stack reduced 2.5% >>> 2%
-
Ocean Dragon Soul buffs:
- Base heal increased 130 >>> 150
- Base mana restore increased 80 >>> 100
Rift Herald Gold
- Local Gold reduced 200 >>> 100
Death Timers
- Respawn timers reduced levels 2-9 8/10/12/14/16/21/27.5/30 >>> 6/8/8/10/12/16/21/26 seconds (unchanged level 1 and 10-18)
Turret Platings
- Gold per plate reduced 175 >>> 125
Runes
Arcane Comet damage adjusted 30-100 (+35% bAD) (+20% AP) >>> 30-130 (+10% bAD) (+5% AP)
-
Conqueror nerfs:
- bAD per stack reduced 1.2-2.7 >>> 1.08-2.4 (based on level)
- AP per stack reduced 2-4.5 >>> 1.8-4 (based on level)
Dark Harvest damage adjusted 20-60 (+25% bAD) (+15% AP) >>> 20-80 (+10% bAD) (+5% AP)
Electrocute damage adjusted 30-180 (+40% bAD) (+25% AP) >>> 30-220 (+10% bAD) (+5% AP)
First Strike bonus damage reduced 9% >>> 8%
Fleet Footwork heal adjusted 10-100 (+30% bAD) (+20% AP) >>> 10-125 (+10% bAD) (+5% AP)
Lethal Tempo Attack Speed per stack reduced 10-15/4-9% >>> 10-14/3.6-8% (based on level) (melee/ranged)
Press The Attack Exposed damage amplifier reduced 8-12% (based on level) >>> 8% flat
-
Summon Aery adjustments:
- Damage adjusted 10-40 (+15% bAD) (+10% AP) >>> 10-50 (+10% bAD) (+5% AP)
- Shield adjusted 30-75 (+35% bAD) (+22.5% AP) >>> 30-100 (+10% bAD) (+5% AP)
Taste of Blood heal adjusted 16-30 (+15% bAD) (+8% AP) >>> 16-40 (10% bAD) (+5% AP)
-
Waterwalking adjustments:
- AD increased 3-18 >>> 7.8-18 (based on level)
- AP increased 5-30 >>> 13-30 (based on level)
- Bonus Move Speed reduced 25 >>> 10
Baron Nashor
- Base HP increased 12600 >>> 15000
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