"Larger scope changes to LB, Yuumi, Jungle adjustments (+power into farming/counterjg, nerfing ganking), Azir.
Still mostly following up from Navori changes, Jungle adjustments and getting Mage items into a better spot.
After this, gearing up for MSI focused balance from 13.6 " - https://twitter.com/RiotPhroxzon/status/1630375039416807431
PBE changes are subject to change
>>> Champion Buffs <<<
LeBlanc - TheTruexy's Tweet
- [Q] Sigil of Malice buffs:
- Now refunds 100% mana and 30% remaining cooldown if either part kills a target
- Now deals 10-146 (based on level) bonus damage to minions
- [R-Q] Mimic: Sigil of Malice gains the same effects
Kennen
Aatrox
Tryndamere
Rumble (Top)
Fizz
Jinx
Samira
- Partial walkback of 13.4 nerfs :)
>>> Champion Nerfs <<<
Gangplank - PBE
[P] Trial by Fire damage reduced 55-310 >>> 50-250 (based on level)
-
[E] Powder Keg nerfs:
- Cooldown reduced 18-14 >>> 18 flat seconds
- Charges now are shown below Gangplanks HP bar to all champions
Twitch (AP) - PBE
- [P-E] Contaminate AP ratio per stack of Deadly Venom reduced 35% >>> 30%
Rammus
Aurelion Sol
Caitlyn
Xayah
Yorick
>>> Champion Adjustments <<<
Azir - Phreak's Video
- Base HP reduced 622 >>> 550
Armor per level increased 4.2 >>> 5.0
Base AD increased 52 >>> 55
AD per level increased 2.8 >>> 3.5
Base mana reduced 380 >>> 320
Mana per level increased 36 >>> 40
Base attack speed increased 0.625 >>> 0.694
Attack speed ratio increased 0.625 >>> 0.694
Attack speed per level increased 3% >>> 4%
-
[P] Shurima's Legacy changes:
- Turret duration reduced 60 >>> 30 seconds
- Cooldown reduced 180 >>> 90 seconds
- Damage increased 150 (+4 per minute) (+15% AP) physical damage >>> 230-410 (based on level) (+40% AP) magic damage
- Removed bonus 37.5% damage to champions
- Now applies Azir's spell effects as a single-target spell
- HP increased 2550 >>> 3000
- Armor adjusted 60 (+1 per minute) >>> 30-90 (based on level)
- Magic resistance reduced 100 (+1 per minute) >>> 30-90 (based on level)
- Turret magic resistance reduced when Azir is not within 2000 units 0 >>> 100 (in addition to the already existing 100 armor reduction)
-
[Q] Conquering Sands nerfs:
- Damage adjusted 70/90/110/130/150 (+30% AP) >>> 60/80/100/120/140 (+35% AP)
- Mana cost increased 55 >>> 65/70/75/80/85
-
[W] Arise! adjustments:
- [W-P] Removed passive attack speed and 3 soldier bonus attack speed
- Damage increased 50-150 (based on level) (+55% AP) >>> 0-110 (based on level) (+50/60/70/80/90) (+60% AP)
- Mana cost reduced 40 >>> 30
[E] Shifting Sands mana cost increased 60 >>> 45
Yuumi - Phroxzon's Tweet and PBE and PBE
- HP per level reduced 84 >>> 69
Base mana increased 400 >>> 440
-
[P] Feline Friendship:
- When Yuumi's spells or attacks affect (says strike on the PBE) champions, she heals herself and charges a heal for her allies. If she Attaches within the next 4 seconds, she brings the heal to her ally. While Attached, this effect automatically occurs.
- While Attached, Yuumi builds Friendship whenever her Ally kills champions or minions. Each ally has their own unique Friendship score. While attached to her Best Friend, her abilities gain bonus effects.
- While her Passive is ready, Yuumi's auto attack range is increased by 50.
- Cooldown 20-10 seconds (based on levels 1-11)
- Heal 25-110 (based on levels 1-18) (+15% AP)
- Ally friendship gained 2 per minion and 3 per champion
-
[Q] Prowling Projectile:
- Yuumi fires a missile that Slows the first enemy hit. If cast while Attached, Yuumi can control the missile for a short period before it becomes Empowered, greatly accelerating and slowing enemies by an increased amount.
- Best Friend bonus: The Slow will always be empowered and hitting enemy Champions also grants 10/12/14/16/18/20 (+10% AP) magic damage On-Hit to her ally for 5 seconds. This damage is increased by up to 75% based on her Ally's Critical Strike Chance.
- Cooldown 7.5/7.25/7/6.75/6.5/6.25 seconds
- Base damage 60/90/120/150/180/210 (+20% AP)
- Base slow 20% decaying over 1 second
- Empowered damage 80/140/200/260/320/380 (+35% AP)
- Empowered slow 55/60/65/70/75/80% decaying over 2 seconds
- Missile width reduced 65 >>> 55
- Reveals targets hit with the ability
-
[W] You and Me!:
- Removed adaptive force provided to Yuumi/Ally
- No longer counts as a "Positive Boon" for Summon Aery
- Best Friend bonus: Yuumi gains an additional 10-20% (based on Ally level) Heal/Shield Power and her Ally gains 3/5/7/9/11 (+4% AP) On-Hit healing. This is affected by Yuumi's Heal/Shield Power
-
[E] Zoomies!:
- Now shields Allies instead of Healing
- Cooldown 12/11.5/11/10.5/10 seconds
- Mana cost 80/90/100/110/120
- Shield granted 90/120/150/180/210 (+30% AP) for 3 seconds
- Move speed provided 20% while the Shield persists
- Bonus attack speed provided 35% (+8% per 100 AP)
- Restores 20/24/28/32/36 mana to her Ally, increased by up to 100% based on their Ally's missing mana (30-80% missing mana).
-
[R] Final Chapter:
- For 3.5 seconds, Yuumi fires 5 magical waves that affecting enemies and allies. If cast while Attached, Yuumi can steer the waves to follow her mouse.
- For Ally champions the waves heal. All excess healing is converted to a shield, lasting 3 seconds after the ability ends.
- For all enemies, the waves deal damage and apply a stacking Slow.
- Damage per wave increased 60/80/100 (+20% AP) >>> 75/100/125 (+20% AP)
- Heal per wave 35/50/65 (+15% AP)
- Slow 10% (+10% per wave) for 1.25 seconds
- Best Friend bonus: The heal is increased 130% on her Best Friend and grants 20/40/60 (+10% AP) armor and magic resistance for the duration of the spell.
Pantheon - PBE
- Base HP regeneration reduced 7.5 >>> 6
- Base attack speed increased 0.644 >>> 0.658
Attack speed ratio increased 0.644 >>> 0.658
-
[Q] Comet Spear buffs:
- Cooldown reduced 13/11.75/10.5/9.25/8 >>> 11/10.25/9.5/8.75/8 seconds
- Mana cost reduced 30 >>> 25
-
[E] Aegis Assault adjustments:
- Cooldown increased 22/20.5/19/17.5/16 >>> 25/24/23/22/21 seconds
- Possible addition of granting 10 (+25% bAD) armor and magic resistance for 6 seconds
- [P-E] Mortal Will empowered bonus movespeed reduced 60% >>> 40%
Ashe - Phreak's Changelist
- Base HP reduced 640 >>> 600
- HP per level increased 101 >>> 105
AD per level increased 2.95 >>> 3.25
-
[Q] Ranger's Focus changes:
- No longer requires Focus to cast
- Cooldown increased 0 >>> 10 seconds
- Bonus attack speed reduced 25/32.5/40/47.5/55% >>> 25/30/35/40/45%
- Total damage per flurry increased 105/110/115/120/125% >>> 105/115/125/135/145% tAD
[W] Volley cooldown increased 18/14.5/11/7.5/4 >>> 18/15/12/9/6 seconds
[R] Enchanted Crystal Arrow cooldown increased 80/70/60 >>> 100/80/60 seconds
Zed
- [E] Shadow Slash cooldown revert
Qiyana
>>> System Buffs <<<
Cosmic Drive
>>> System Nerfs <<<
Oracle Lens - Phlox's Tweet
- Cooldown increased 90-60 >>> 120-60 (based on average level in the game) seconds
>>> System Adjustments <<<
Grasp of the Undying - PBE
- Permanent bHP increased 5(melee)/3(ranged) >>> 7(melee)/4(ranged)
- Max HP heal reduced 1.7%(melee)/1.02%(ranged) >>> 1.2%(melee)/0.72%(ranged)
- Flat heal added 3(melee)/1.8(ranged)
Triumph - PBE
- Missing HP heal reduced 10% >>> 5%
- Max HP heal added 2.5% (1.5% on ARAM)
Jungle Adjustments - Phlox's Tweet
20% bonus damage against non-epic monsters now applies to all monsters, not just those on your side of the jungle
Minion experience for first 15 minutes reduced 75% >>> 40-75% (linear scaling with time from 0:00)
-
Camp gold buffs:
- Gromp: 70 >>> 80
- Blue Sentinel: 80 >>> 90
- Greater Murk Wolf: 50 >>> 55
- Lesser Murk Wolf: 13 >>> 15
- Crimson Raptor: 30 >>> 35
- Lesser Raptor: 7 >>> 8
- Red Brambleback: 80 >>> 90
- Medium Krug: 5 >>> 10
- Small Krug: 13 >>> 14
>>> ARAM <<<
Towers - Graydiance's Tweet
-
Outer Tower changes:
- AD increased 185-223 (over 8 minutes) >>> 185-293 (over 12 minutes)
- Armor increased 70-78 >>> 75-96 (over 8 minutes)
- Magic resistance increased 75-83 >>> 75-96 (over 8 minutes)
- At 12 minutes, the Outer Tower's resistances will fall to 40 armor and magic resistance
-
Inhibitor Tower changes:
- AD increased 195-243 (over 8 minutes) >>> 195-375 (over 15 minutes)
- Armor increased 70-78 >>> 75-96 (over 8 minutes)
- Magic resistance increased 75-83 >>> 75-96 (over 8 minutes)
- Now gains Fortification: When the Outer Tower falls, this Tower receives 30% damage reduction for 60 seconds
-
Nexus Tower changes:
- AD increased 175-223 (over 8 minutes) >>> 195-375 (over 15 minutes)
- Armor increased 50-58 >>> 75-96 (over 8 minutes)
- Magic resistance increased 75-83 >>> 75-96 (over 8 minutes)
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