Original Post — Direct link

Edit:

  • The MR/ARMOR Shard change, it's NOT going live. That's why it isn't included
  • Added Missing Volibear buff.

Champions

Aatrox

[Q]

  • Damage: 10-90 +60%-80% Total AD > 10-70 +60%-100% Total AD
  • Damage to Minions: Flat 55% > 55%-70% based on level

Volibear

[W]

  • Missing health heal: 8%-16% > 8%-20%

Items

Galeforce

  • Cooldown: 90s>120s
  • Damage: 150-350>150-300

Infinity Edge

  • Crit Damage bonus: 35%>45%
  • AD: 70>65

Trinity Foce

  • Max stacks: 5>3
  • % Base AD per stack: 4%>6%

Jungle

Treat

  • Gold per treat: 20>25

Blue Buff

  • Ability Haste: Flat 10 > 5/10/15/20 (At lvl 1/6/11/16)

Red Buff

  • Melee Slow: 10%/15%/20% (at lvl 1/6/11) > 5%/10%/15%/20% (At lvl 1/6/11/16)
  • Damage: 10-78>10-75

Summoner Spells

Ghost

  • Duration: 10s>15s
  • No longer gets extended on Takedown

Credit to franktheboxmonster, for the data

External link →
over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by Mike_BEASTon

nice maths. At first glance i assumed it was surely a buff, but i ran them myself and come to the same conclusion. https://i.imgur.com/AWDZAeG.png

If you play soloQ and you don't plan to get to 4 items, don't take the new IE.

And get what? Remember galeforce is getting pretty hard nerfed. I agree now that this isnt really a marksman IE buff, but for champs that only decide between IE and galeforce (e.g. Jhin, Jinx, Aphelios), I think IE will now win out generally.

Also, Yone/Yasuo crit damage is hard coded I think, so I wonder if IE crit modifier will even affect them if they dont also go and change their numbers.

Yasuo and Yone multiply their total crit damage by 90%. Everything that modifies it carries over.

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by UngodlyPain

Any reason you chose to "buff" ie like this instead of say giving it more AD or anything. Or AS or MS to match gale?

The biggest complaint I saw about IE was it was mediocre early. So buffing it's late game and nerfing it's early game doesn't seem like it'll help much unless you just want Galeforce to be the early game crit mythic and IE the late game one... but I could just see it devolving to people buying gale and at 3 items selling it for IE. Or something.

It's a buff.

You shouldn't buy IE first. That's obviously a bad idea for an item that multiplies your other purchases. Most players have thankfully realized that. It's essentially equal on 2nd item and immediately better the instant you buy a component of your third. An item that is always equal or pure upside is a strict buff. You don't need sarcastic air quotes. It's a buff.

IE is already more performant than Galeforce on a large swath of champions. This is the same issue Statikk Shiv has on AD characters: It's good and players are wrong to claim it's weak.

But because they're wrong, it shows up in the patch notes to say, "No really, try it!"

Also ADCs aren't weak. They don't need a significant amount of extra power. But it's good to re-shape them away from Galeforce as the most common mythic. Ironically, pro players are much better about skipping the active item for the power-positive options that already exist.

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by gumayusiL9

this just makes adc more op in pro play where games last way longer and adcs are able to scale. why not give buffs oriented to soloq instead?

ADC popularity is at its lowest in low MMR, where games go the longest. So giving Iron-Silver players a promise of late game power is pretty reasonable. Also, new toys do a good job of bumping play rate. Both 13.1b and 13.10 spiked bot lane pick rate. The same thing happened with jungle in 12.22

For pro play, I'm more concerned with ensuring carry champions are pro-viable in top and mid. If top lane is a lot of Jax vs. Gwen vs. Rumble vs. Renekton, you'd be hard-pressed to call it an "ADC" meta when Gwen can just solo-kill Aphelios like we saw at MSI. Certainly not a fun experience for many ADC players, but also Silver players can't play Gwen, so 🤷‍♂️.

Finally, pro players play Challenger solo queue and scrims, both of which are incredibly fast-paced and snowbally on average. I'm sure there will be some degree of "Let's just get 4 item Jinx and then we win," which wouldn't be great. But if she has to face up against 4 item Gwen it probably works itself out.

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by aaashmoreee

but also Silver players can't play Gwen, so 🤷‍♂️.

it hurts seeing this sort of comment from the official balance team :( Mr. Phreak I wanna play my favourite girl, when I can pick her again without trolling? I wanna go snip...

Quite literally my advice is to get good. Gwen requires a high level of mastery. So go master her.

Compared to champions like Ryze who absolutely require coordination to get maximum value, Gwen is a pretty self-sufficient fighter.

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by WoonStruck

IE is already more performant than Galeforce on a large swath of champions. This is the same issue Statikk Shiv has on AD characters: It's good and players are wrong to claim it's weak.

How can you make this claim if you're saying IE shouldn't be built first? That data is not exactly clear, so making this strong claim seems like a pretty questionable choice without any supporting evidence.

Items built second and later are intrinsically represented by significantly higher winrates as a form of survivorship bias. This is generally acknowledged as fact and will be peoples' knowledge going in, unless you wish to showcase why it is not the case here.

Statikk isn't the same at all, considering in many cases statikk is being rushed, unlike IE.

I agree with the IE changes overall, but the optics here are pretty poor.

Practically every public stats site separates win rates by slot. You can find the evidence yourself extremely easily.