Original Post — Direct link
over 2 years ago - /u/RiotRayYonggi - Direct link

Originally posted by iusuallylurkalone

SLOW START No longer gives Sivir and her allies an initial movement speed burst

So am i reading this right, sivir ult now gives her a 8/10/12s buff where the entire effect is to reduce her cooldowns by a little when she attacks? Please tell me that's not all it does.

On live, Sivir R has double movement speed right on cast, that decays down to 20/25/30% over the duration. On 12.13, it will be 20/25/30% the entire time with no initial boost.

over 2 years ago - /u/RiotRayYonggi - Direct link

Originally posted by NotAnAce69

Infinite bounces with the new ricochet mechanics would probably crash the game anyways, even before we start talking balance

Absolute chaos that would be

over 2 years ago - /u/RiotRayYonggi - Direct link

Originally posted by LeagueofLegendsAccn

are you aware Bel'Veth has a 60+ % ban rate, you haven't fixed that and you're releasing a new champion?

Bel'veth is not my personal responsibility but I'm sure others are aware and are assessing solutions

over 2 years ago - /u/RiotRayYonggi - Direct link

Originally posted by A_Vastayan

If Sivir lands too strong or too weak after the update, what parts of her kit do you think you will target for buffs or nerfs ? If you already have an idea, of course.

Depends pretty hard on what is under/overperforming based off expectations.

For example, if her lane was weaker than we want (so weak that she can't get out of lane and access her mid/late power) then we would give that a bump in the form of base stats or something similar. Inversely, if she was just stomping in early/mid, we would hit early Q rank-up or something like that. I'm not prescribing a "break glass in case of imbalanced" list ahead of time and will instead react directly to live trends.