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I don't actually recall ever getting those tokens, although my memory might just be sh*t. I can't really find it by googling either.

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about 5 years ago - /u/Riot_Usury - Direct link

Originally posted by Riegerick

Don't think we did, although I got downvoted and got no answer when I asked the same question yesterday so who knows.

We did award EU players who had purchased the pass before the downtime with tokens. If you had purchased the pass before the 20th you should have received tokens.

about 5 years ago - /u/Riot_Usury - Direct link

Originally posted by HopefulJade

Do you know many tokens we received? I'm sure I got mine but didn't feel like it was a lot.

For this event we granted 100 tokens for the downtime for players who have purchased the pass before the 20th.

about 5 years ago - /u/Riot_Usury - Direct link

Originally posted by JanEric1

yeah, 7-9 hours. majority is done at uni and the rest at home chilling with the gf.

this event I got a total of 2000+2200+1700=5900 tokens.

obviously super easy was some hyperbole. but definitely achievable

I landed on 100 by finding the average amount of games players played during the same timeframe in the previous year multiplied by the amount of tokens players would earn per game and rounded (significantly) up. 100 tokens is far and above what most players would earn during the downtime. However, I am always trying to find a better way to do things. What do you think is a better way to fairly allocate tokens?

Another strategy I explored was based on individual amount of games a player plays. Honestly, this would be my default. I'd love to give every player some token amount based on what they would have likely played during the downtime with a bit of cushion as that seems the most fair to me but this would take time to model out what that behavior would be. There's also a logistics component of matching the right players into our magic token-granting tools, and making sure no mistakes or misallocations occur. We have to verify players actually received the tokens and buffer in a window to troubleshoot and problem solve in the event that doesn't happen.

All of this takes time and we figured having a solution that compensates the majority of players would be better than investing in individual approach given a risk of not being able to compensate players by the time the event ends. Pretty useless if we give you tokens after an event ends!

I have to say your playtime is ridiculously impressive. Your playtime makes you one of the top engagers on EUW! When I was in college I used to wakeup and grind like a beast. I often feel like I missed out on a ton of rewards because League wasn't running events when I had the time grind. I hope you're having fun with the events and I can't wait to show you some of the cool event stuff we have coming up!

about 5 years ago - /u/Riot_Usury - Direct link

Originally posted by HerrToasty

No tokens on my end, mam.

I'd encourage you to write into player support if you are on EUW and purchased the event pass before the 20th of December. Its a little late to get you tokens but there are other things the good folks on the player support team can do to help you.