Original Post — Direct link

A follow up from the previous post yesterday


Riot Scruffy Tweeted the patch 11.6 preview with the full changes.

11.6 Patch Preview with the tentative changes.

Some of these are still probably getting some small adjustments but it's nearly done. Thanks for the feedback so far.



Imgur (image) version: https://imgur.com/a/0FruF3M



>>> System Nerfs <<<

Ravenous Hunter

  • Base Omnivamp: 1% >>> 0%

  • Omnivamp Per Stack: 1.7% >>> 1.5%


Fleet Footwork (AP)

  • Heal AP ratio: 30 >>> 20%

Blade of the Ruined King

  • Life Steal: 12% >>> 10%

  • Siphon Damage: 40-120 >>> 40-150


Sterak's Gage

  • Bloodlust: Healing from each stack beyond the first is reduced by 50%

Stridebreaker

  • Health: 300 >>> 200

Seeker's Armguard

  • Armor per kill: 1 >>> 0.5 (max 30 >>> 15)

Verdant Barrier

  • MR per kill: 0.5 >>> 0.3 (max 15 >>> 9)

  • AP: 25 >>> 20


Void Staff

  • Ability Power: 65 >>> 70

  • Cost: 2500 >>> 2700



>>> Item Buffs <<<

Shureliya's Battlesong

  • Inspire Cooldown (Active): 90 >>> 75s

Luden's Tempest

  • [NEW] Dealing ability damage to champions reduces cooldown by 0.5s (max 6 per ability)

Sunfire Aegis

  • Ability Haste: 15 >>> 20

  • Immolate Damage Per Stack: +10% >>> +12%


Rabadon's Deathcap

  • Cost: 3800 >>> 3600


>>> System Adjustments <<<

Immortal Shieldbow

  • Lifesteal: 12% >>> 10%

  • [REMOVED] Lifeline Lifesteal Increase

  • [NEW] Passive: Gain 25-50% AS on proc

  • Shield Amount: 250-700 >>> 300-800


Teleport Summoner Spell

  • Teleport now removes Respawn Homeguards

  • Teleport now removes Homeguards

  • Move Speed: 30/40/50% >>> 50%

  • Cooldown: 420-240 >>> 420-210


Liandry's Anguish

  • Gain 5% Magic Pen per second against burning targets (max 15%) >>> Deal up to 12% bonus magic damage based on their bonus health (maxed at 1250 bonus HP)

Ironspike Whip

  • Cost: 1200 >>> 1100

  • Cooldown: 15 >>> 20s (to match mythics)


Smite Summoner

  • Base Healing: 70 >>> 90

Gromp Jungle Camp

  • Experience: 125-168.75 >>> 135-182.25


>>> Champion Nerfs <<<

Hecarim

Q

  • Damage: 60-228 >>> 60-208

Karthus

Q

  • Damage: 45-125 >>> 45-115

Urgot

W

  • On Hit Modifier: 75% >>> 50%

Lillia

R

  • Cooldown: 130-90 >>> 150-110

Renekton

R

  • Bonus Health: 250-750 >>> 250-550

Gnar

Base stats

  • AS: 0.625 >>> 0.593


>>> Champion Buffs <<<

Akali

See Thread


Xin Zhao

See Thread


Leblanc

W

  • Mana cost: 60-120 >>> 60-100

Sylas

P

  • Attack Speed: 80% >>> 125%

W

  • Cooldown: 13-7 >>> 13-6

Pyke

E

  • Cooldown: 15 >>> 15/14/13/12/11

Volibear Jungle

W

  • Heal against wounded monsters: 50 >>> 100%

E

  • Damage cap: 150-750 >>> 750
External link →
over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by Blasterus

Holy f**k thank god its just a urgot revert

For context, Titanic was ~58% and Stridebreaker (the 2nd best build) is getting nerfs and it's strong but not nearly so close

over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by NicramUrgod

What is 1st best build if I may ask and if You are allowed to reveal such stat?

Titanic Rush at 58%

over 3 years ago - /u/RiotPhlox - Direct link

Originally posted by huehuemul

What's the context on shoehorning Xin-zhao into some weird ass, clunky AP/On-Hit/Crit monstrosity?

AP Xin is not supposed to be his primary build, neither is crit. He just has some additional options because we were already working on him. I suspect Bruiser/Assassiny Xin will remain the strongest version of that character

over 3 years ago - /u/GalaxySmash - Direct link

Originally posted by CyberRyter

Essentially so. So many dps mages default to Liandry's. They're trying to make Liandry's less of a staple on those champs (adjusting it for its intended niche as a tank buster mythic), and make Luden's more appealing.

Precisely