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about 5 years ago - /u/Cashmiir - Direct link

Originally posted by Ieditstuffforfun

Man it is so crazy to see how sounds are created. Any cool league SFX that you really like could possibly be made by a monkey banging sticks together. Reminds me a lot of the Zac condom.

The sound team is insane! Working with them on this, Aphelios, the music skin SFX article, and some other stuff has been a true highlight of my job. They're so talented and really lovely people!

about 5 years ago - /u/Cashmiir - Direct link

Originally posted by [deleted]

[deleted]

Don't read into anything I write. It's all ludicrous tomfoolery.

about 5 years ago - /u/Cashmiir - Direct link

Originally posted by OPconfused

I'm very pleased with how the Ocean Rift turned out. I also have seen a lot of commentary from others who find it relaxing and enjoyable. I just wish the other elements would have such an aesthetic effect. I really hope Riot continues to add to the other types to make them more pronounced. I'm convinced this could make a profound difference in how it feels to play the game for the better, just because it adds something harmlessly entertaining to look forward to with each random terrain event. Aesthetic changes can be so abstract yet deliver meaningfully stimulating vibes.

As ideas, I would like to see the cloud Rift with a bit of fog over impassable terrain, where it's less of an issue with confounding visibility, and then add baby drakes onto some spots in the map, either peeking out of brush or an addition onto impassable terrain. Maybe even have a flock on occasion fly between parts of the map, although that might be too excessive.

I would like the infernal rift to char more of the terrain a darker gray, and maybe recede some of the water a bit, or if that's too impactful to the gameplay then at least scorch the grassy areas of the map to barren terrain, or remodel the trees as being without leaves, like those wooden skeletons after a fire.

I'd like the mountain rift to crack the terrain across the map, small rivulets of split ground streaking across the map. Maybe add some wildlife like lizards sticking their heads out of one of these crevasses. You could even redesign some of the impassable terrain away from trees and into carved statues or else simply jagged pillars of rock jutting out inbetween the trees.

Another idea is to modify the art of the jungle camps depending on the element: golems gain a brown gravel coating them as extra padding on the earth rift, chickens have larger wings and white-tipped feathers on cloud rift, wolves gain streaks of fire down their backs on infernal rift, and momma Gromp adds baby tadpoles around its feet on ocean rift. Just things to bring in some more flair and make the experience of each Rift come alive.

The team actually talked about elemental critters a lot! With the timeline they were under it wasn't feasible for the initial launch, but they spoke about adding some more flavor later!

about 5 years ago - /u/Cashmiir - Direct link

Originally posted by OPconfused

I read that they only had 4 months, so it's understandable. Thanks for listening and also for being communicative with that write-up into the design process! Team has done a great job.

Overall there was longer, but the art team had a limited time, yeah. They absolutely crushed it. They're so talented!