Hey everyone, we know many of you aren't happy with Dark Cosmic Erasure Jhin. I want to clarify up front that we aren't going to change the skin or its rollout plan, but I want to explain why and provide information on why this is something we’re doing at all.

We want to offer a range of products for everyone, starting at the low end of free or a few dollars, scaling to more premium content for more. Right now, Prestige skins are the highest end of that spectrum. However, we’ve been getting feedback that they don't fully satisfy those of you who want something more rare.

This feedback makes sense. When we originally released Prestige, we got feedback that lots of players were excited for Prestige skins, not just the folks wanting rare or exclusive content. So, we made them easier to get by doing things like adding the end of year Prestige shop, putting Prestige Points in event pass milestone missions, and adding the Prestige Point cashout bundle to events. When we switched to Mythic Essence, we also started bringing older Prestige skins back into the shop rotation. I suppose ‘easier’ isn’t the right term, given that earning a Prestige skin is still difficult, so more accessible might be the better term.

Alongside these accessibility changes, we also increased the quality of Prestige skins because many of you felt they weren't worth the investment, the difference here is that the investment to obtain these skins is higher for the average player than compared to players with the means to collect them all. We still feel that this was the right call, but has solidified them as content that’s really painful to miss out on if it’s your main. We’re happy with Prestige's evolution, but these changes have shifted it away from being focused specifically on those of you looking for the rarest and most exclusive things.

Dark Cosmic Erasure Jhin is an exploration to fill this “rarity” ask, and how we act on the feedback we've been hearing will bear that in mind. This is why we're not changing anything before Jhin launches: Players who are asking for this kind of thing are an incredibly small percent of League players, so in-game decisions give us a clearer read on whether something does or doesn't land with them specifically (as opposed to purely social media feedback, which is an important data point but doesn't always give us the full picture). We approached the design of the skin as a mythic variant of a skin that is already available to players (Dark Cosmic) and time limited in loot, so that those who want it can have other ways to acquire it later down the road. We think these rules still allow the skin to appeal to players looking for rare content, without making it inaccessible to everyone else.

There are two other things I do want to be clear about. First, one of our core values on League is, has always been, and always will be that we will not sell power regardless of how we experiment with meeting the desires of different players. How much you spend in League will not give you an advantage over those who don’t spend at all.

Second, the experiments with content like Dark Cosmic Erasure Jhin aren't taking away resources we put toward creating content for everyone else: Prestiges as mentioned above but also regular skins, Legendaries, chromas, or resources away from gameplay development - quite the opposite, they help us fund more gameplay work.

I know this is a heated topic, and one that’s not particularly easy to talk about but I hope this post is helpful in explaining what we’re trying to achieve. I will stick around to answer questions. We will also share how this exploration performed and the learnings around it in a future dev update video, so stay tuned for that.

-Riot Brightmoon

External link →

Hey everyone, we know many of you aren't happy with Dark Cosmic Erasure Jhin. I want to clarify up front that we aren't going to change the skin or its rollout plan, but I want to explain why and provide information on why this is something we’re doing at all.

We want to offer a range of products for everyone, starting at the low end of free or a few dollars, scaling to more premium content for more. Right now, Prestige skins are the highest end of that spectrum. However, we’ve been getting feedback that they don't fully satisfy those of you who want something more rare.

This feedback makes sense. When we originally released Prestige, we got feedback that lots of players were excited for Prestige skins, not just the folks wanting rare or exclusive content. So, we made them easier to get by doing things like adding the end of year Prestige shop, putting Prestige Points in event pass milestone missions, and adding the Prestige Point cashout bundle to events. When we switched to Mythic Essence, we also started bringing older Prestige skins back into the shop rotation. I suppose ‘easier’ isn’t the right term, given that earning a Prestige skin is still difficult, so more accessible might be the better term.

Alongside these accessibility changes, we also increased the quality of Prestige skins because many of you felt they weren't worth the investment, the difference here is that the investment to obtain these skins is higher for the average player than compared to players with the means to collect them all. We still feel that this was the right call, but has solidified them as content that’s really painful to miss out on if it’s your main. We’re happy with Prestige's evolution, but these changes have shifted it away from being focused specifically on those of you looking for the rarest and most exclusive things.

Dark Cosmic Erasure Jhin is an exploration to fill this “rarity” ask, and how we act on the feedback we've been hearing will bear that in mind. This is why we're not changing anything before Jhin launches: Players who are asking for this kind of thing are an incredibly small percent of League players, so in-game decisions give us a clearer read on whether something does or doesn't land with them specifically (as opposed to purely social media feedback, which is an important data point but doesn't always give us the full picture). We approached the design of the skin as a mythic variant of a skin that is already available to players (Dark Cosmic) and time limited in loot, so that those who want it can have other ways to acquire it later down the road. We think these rules still allow the skin to appeal to players looking for rare content, without making it inaccessible to everyone else.

There are two other things I do want to be clear about. First, one of our core values on League is, has always been, and always will be that we will not sell power regardless of how we experiment with meeting the desires of different players. How much you spend in League will not give you an advantage over those who don’t spend at all.

Second, the experiments with content like Dark Cosmic Erasure Jhin aren't taking away resources we put toward creating content for everyone else: Prestiges as mentioned above but also regular skins, Legendaries, chromas, or resources away from gameplay development - quite the opposite, they help us fund more gameplay work.

I know this is a heated topic, and one that’s not particularly easy to talk about but I hope this post is helpful in explaining what we’re trying to achieve. I will stick around to answer questions. We will also share how this exploration performed and the learnings around it in a future dev update video, so stay tuned for that.

-Riot Brightmoon

External link →

Originally posted by Diligent_Deer6244

if us big spenders rolling it is such a small group to not change it's exclusivity (from article), why are you delaying the loot rollout at all? This seems to set a bad precedent imo

We think that will make it less rare, initially, which will make it less appealing for those who are seeking rarity.

Originally posted by cydon1999

Do Redeedmed Star Guardian Xayah and Rakan fall under this new variant system or will I be able to buy them normally.

Please say normally, me and my duo have been waiting since March for them. :(

They are not part of this exploration no

9 months ago - /u/RiotSakaar - Direct link

Originally posted by Mathemuse

Is there any way you can provide a more precise date as to when it will be eligible for loot? I think having an exact date as to when it'll be available would help.

I want to say "This time next year" but we honestly don't know for sure just yet. We wanted to put a harder date in but its extremely hard to call a date a year out from anything development wise. The safest language we can use is just "next year". Not trying to be sneaky with it or anything just the reality.

Originally posted by Xanhomey

Hello Brightmoon, I appreciate being transparent and taking your time to discuss this with the community.

I have 3 questions that I hope we get clarifications on.

  1. If this monetization method didn't flurish or meet internal expectations, what will be the next method?

  2. Aside from Jhin's skin, are there any planned skins rn or is it just this skin in the meantime?

  3. Have you discussed any different method before landing on this?

I know some of these questions might sound "intrusive", but I'm trying to get a better picture of the whole thing here.

Again, I appreciate taking your time to address this.

Sure thing, 1. There isn't a next method planned, it would depend on what worked / didn't work about this offering that would inform what we do next. 2. Nothing I can share now, we're just looking at results for this skin. 3. Yes we have discussed many potential options to better serving players who are seeking rarity, but the feedback that Prestige wasn't cutting it for those players is something we've heard more this year so explorations are still early.

Originally posted by Spideraxe30

Hey Brightmoon, I want to be candid and talk about this in good faith. We get it, Riot is a company and needs to make money, but this still feels like the wrong approach for creating rare premium content. The effort to pricing here quite frankly does not feel worth it, the current system does not feel prestigious since it’s gated by both time and money, money being the only way to acquire this content for up until a year feels atrocious. Having alternative paths to this content would at least make it feel better.

hey Spideraxe, There are players that aren't interested in earning skins only through engagement, which has become more and more clear to us the more surveys and player outreach we do. Now maybe this isn't the way, which is why we're trying it with a mythic variant of a skin that is already available, but having alternate paths defeats the rarity goal for those players.

Originally posted by wolfchuck

People want to be able to EARN rare content - not purchase.

Prestige skins were better when they didn’t come to the shop. Granted, you still had to buy the pass and then play X amount of time.

Icons are the only thing that have “rare” status since so many can no longer be obtained.

Having to beat Odyssey with 2 augments for the final icon means you had to invest time into the game and earn it before the mode left.

The difference in “rare” items in games like MMOs are that they have rare drop chances, but you can keep spamming the dungeon/boss until you get the drop. Whereas this is just gacha, where you swipe until you get it.

Why not release skins for champs for X amount of mastery points?

Why is a $200 a chroma? If you’re trying to make a piece of content the most rare in the game, it better be epic. At least with TFT the Mythic Boards and Mythic Chibis add an entirely new element to the game.

I hear you - that is true for many many players. The majority of League players don't spend at all and earn many skins for free. Icons being the only 'rare' thing is part of the issue, for players who are looking for something rare there are no options other than through play (which again is great for most players) which was the feedback we're responding to.

Originally posted by LordRycho

I am completely okay with you guys doing things that make you more money in the long term investment (Like the erasure chroma, it's not important to me or valuable to me because it's a recolor of the jhin skin, iiwii), but I feel like one of the biggest issues, especially from the small community that has collected every skin in the game and put a lot of money towards Riot. Is that we feel you guys are doing more and more each day to squeeze more money out of that top%. Loot roll out calendars not being easy to see, sometimes you guys do release prestige skins on the days you say and sometimes you don't, leaving us rerolling permanents and other thing. It kind of feels like you are limiting what people at the upper end can get despite us being the biggest supporters of your game. It's discouraging when you spend *that much money* on a company only to see them change systems out of your favor without any real beneficial incentives like an orange essence shop. And utilizing a gacha system like this only works if you combine it with the potential of earning *a standard amount* of that gacha currency, it's why Genshin Impact and other gacha system MMO's are doing so well is they give you free access and means to the content while also incentivizing you to spend money on the off-chance that you *do* want it.

That is definitely not our intent - to frustrate the biggest supporters of the game. I agree on the orange essence issue. Thanks for your feedback I appreciate it.

Originally posted by BurrStreetX

I hear you

No, yall dont. You have had MONTHS knowing about this. And waited till now to say anything.

Yall promised transparency and to be proactive, not reactive earlier this year. This is none of that.

I completely agree we should've talked about this earlier