Original Post — Direct link

"Additional context: Kaisa AD/lv to hit Q evolve on more first items Ryze E speed aims to fix some cases where E->meleeQ doesn't spread Gragas P CD aims to hit some early sustain to broaden even/losing matchups More Milio damage tradeoffs in exchange for survivability+range"

"Zeri nerfs to be less bound to enchanters. Tri Force was making her spike too hard on 1 item, given her scaling. If she's weak, we'll follow-up, but she's been strong for a while. Q is on a fine line between spell & an attack replacement and we're supporting it as an attack"

"Lucian changes to be viable with more partners (and a nerf to compensate) Rumble changes to extend his combat pattern and make him better against more durable targets With a lot more red buffs active in each game, we're bringing the power down slightly" - https://twitter.com/RiotPhroxzon/status/1666278548871712769?t=dYOrnucw86uqxFV0wyMv-A&s=19

>>> Champion Buffs <<<

Ashe

  • [P] Frost Shot bonus damage increased 115% >>> 120%

  • [W] Volley damage increased 10/25/40/55/70 >>> 20/35/50/65/80

  • [R] Enchanted Crystal Arrow AP ratio increased 100% >>> 120%


Gangplank

  • [E] Powder Keg recharge time reduced 18 flat >>> 18/17/16/15/14 seconds

Kai'Sa

  • AD per level increased 2 >>> 2.6

Nasus

  • [P] Soul Eater life steal increased 9/14/19% >>> 11/16/21% (based on levels 1/7/13)

  • [R] Fury of the Sands cooldown reduced 120 >>> 120/100/80 seconds


Orianna

  • [R] Command: Shockwave damage increased 250/350/450 (+90% AP) >>> 250/400/550 (+95% AP)

Ryze

  • [P] Arcane Mastery AP ratio increased 6% per 100 AP >>> 10% per 100 AP

  • [E] Spell Flux buffs:

    • AP ratio increased 45% >>> 50%
    • Missile speed increased 3500 >>> 4000

Sivir

  • AD per level reduced 2.8 >>> 2.5

  • [W] Ricochet AD ratio increased 25/30/35/40/45% >>> 30/35/40/45/50%


Viktor

  • Seemingly missing from the tweet, possibly pulled from the patch.

>>> Champion Nerfs <<<

Gragas

  • [P] Happy Hour cooldown increased 8 >>> 12 seconds

Kha'Zix

  • Base AD reduced 63 >>> 60

Kog'Maw

  • [W] Bio-Arcane Barrage max HP ratio reduced 3.5/4.25/5/5.75/6.5% >>> 3/3.75/4.5/5.25/6%

K'Sante

  • [E] Footwork cooldown increased 9/8.5/8/7.5/7 >>> 10.5/10/9.5/9/8.5 seconds

Lulu

  • Base armor reduced 29 >>> 26

  • [P] Pix, Faerie Companion damage reduced 15-117 >>> 9-111 (based on level)

  • [E-Self/Ally Cast] Help, Pix! shield increased 75/110/145/180/215 >>> 75/115/155/195/235


Milio

  • Base armor reduced 28 >>> 26
  • Armor per level reduced 4.9 >>> 4.6

  • [P] Fired Up! AD ratio reduced 15-35% (based on level) >>> 15% flat


Rell - RiotRaptorr's Tweet

  • Default adaptive force changed AD >>> AP

  • [Q] Shattering Strike adjustments:

    • Damage reduced 70/110/150/190/230 >>> 60/100/140/190/220
    • Cast time reduced 0.5 >>> 0.4 seconds
    • Monster damage adjusted 300% >>> 150/220/290/360/430 bonus damage
  • [W] Ferromancy: Mount Up/Crash Down nerfs:

    • [W-Crash Down] Damage reduced 70/100/130/160/190 >>> 60/90/120/150/180
    • [W-Crash Down] Monster damage adjusted 300% >>> 150/200/250/300/350 bonus damage
    • [W-Mount Up] Monster damage adjusted 300% >>> 20/50/80/110/140 bonus damage
  • [E] Full Tilt nerfs:

    • Damage reduced 35/50/65/80/95 (+4% target's max HP) >>> 25/35/45/55/65 (+3% target's max HP)
    • Max HP damage capped at 150 against monsters
    • Monster damage adjusted 250% >>> 100/145/190/235/280 bonus damage

Yuumi

  • [E] Zoomies bonus attack speed reduced 35% >>> 25/27.5/30/32.5/35%

  • [R] Final Chapter heal per hit reduced 35/50/65 >>> 25/40/55


Zeri - RiotAugust's Tweet

  • Move speed increased 330 >>> 335

  • [P] Living Battery replaced:

    • Shield steal and move speed buff when shielded removed
    • [Q-P] Burst Fire passive moved here
    • Fully charged Basic Attacks now activate Sheen (like an ability)
  • [Q] Burst Fire changes:

    • [Q-P] Passive moved to [P] Living Battery
    • No longer activates Sheen (like an Attack)
  • [E] Spark Surge on-hit damage critical strike chance ratio increased 65% >>> 85%


>>> Champion Adjustments <<<

Lucian

  • [P-Vigilance] Lightslinger changes:
    • Damage reduced 14 (+20% AD) >>> 10 (+15% AD)
    • Vigilance is now readied if healed or shielded by an ally OR an enemy champion within 1000 units is immobilized

Rumble - Phreak's Video and PBE follow-up, subject to change

  • Base HP reduced 659 >>> 625
  • HP per level increased 99 >>> 105

  • [P] Junkyard Titan changes:

    • Maximum Heat increased 100 >>> 150 (Danger Zone still remains at 50)
    • Overheat duration reduced 5.25 >>> 4 seconds
    • Overheat attack speed increased 20-80% >>> 50-130% (based on level)
    • Overheat monster damage cap adjusted 80 flat >>> 65-150
  • [Q] Flamespitter changes:

    • Damage adjusted 180/220/260/300/340 >>> 135/150/165/180/195 (+6/7/8/9/10% target's max HP)
    • Monster damage cap added 65/125/185/245/305
    • Minion damage reduced 60/65/70/75/80% >>> 55/60/65/70/75%
  • [W] Scrap Shield adjusted 60/90/120/150/180 (+45% AP) >>> 25/55/85/115/145 (+25% AP) (+4% max HP)

  • [E] Electro Harpoon Heat generated increased 10 >>> 20

  • [R] The Equalizer cooldown increased 100/85/70 >>> 130/105/80 seconds


>>> System Buffs <<<

Immortal Shieldbow

  • Life steal increased 7% >>> 10%

Midlane Gold

  • Midlane minions no longer give 1 less gold before 14 minutes

Moonstone Renewer

  • Starlit Grace adjustments:

    • Bounce heal adjusted 20-40% (based on ally's level) >>> 35% flat
    • Bounce shield adjusted 30-40% (based on ally's level) >>> 40% flat
    • Same target bonus heal adjusted 15-30% (based on ally's level) >>> 25% flat
    • Same target bonus shield adjusted 20-30% (based on ally's level) >>> 30% flat
  • Mythic Passive changed 5 AH >>> 5% Heal & Shield Power


Phantom Dancer

  • Attack speed increased 30% >>> 35%

Statikk Shiv

  • Electroshock damage adjusted 80-190 (based on levels 7-18) >>> 100-180 (based on levels 6-18)

>>> System Nerfs <<<

Ardent Censer

  • Sanctify bonus magic damage on-hit reduced 15-30 (based on ally's level) >>> 15 flat

Bloodthirster

  • Cost increased 3200 >>> 3400 gold

Galeforce

  • AD reduced 55 >>> 50

  • Cloudburst changes:

    • Critical strike chance ratio removed 200% >>> 0%
    • bAD ratio added 0% >>> 45%
  • Typhoon (Masterwork Item) AD reduced 70 >>> 65


Imperial Mandate

  • Coordinated Fire adjustments:
    • Mark damage reduced 35-75 (based on levels 1-18) >>> 40-60 (based on levels 8-18)
    • Mark consumption damage reduced 70-150 (based on levels 1-18) >>> 80-120 (based on levels 8-18)
    • Move speed increased 20% >>> 25%

Overheal

  • Shield changed 20-300 (based on level) >>> 11% max HP

Rapid Firecannon

  • Sharpshooter damage reduced 60-140 (based on level) >>> 60 flat

Crest of Cinders

  • Damage reduced 6 + 6 * level (12-114) >>> 6 + 4 * level (10-78)

  • Slow reduced 10/15/25 >>> 10/15/20 (based on levels 1/6/11, halved for ranged)

  • Out-of-combat max HP regeneration reduced 1/3/9% >>> 1/3/5% (based on levels 1/6/11)


>>> System Adjustments <<<

Duskblade of Draktharr

  • Bug fix for Samira [R] Inferno Trigger and Katarina [R] Death Lotus

External link →
over 1 year ago - /u/GalaxySmash - Direct link

Originally posted by Fatcat-hatbat

I’d prefer some smaller buffs to her w above a big ult buff tho. Or maybe a touch more range on her q. She needs more reliable damage.

Orianna is a tough one. She's got surprisingly few spots to buff that aren't either sacred (Ball Speed/Range/etc) or that skew her super hard one way or another. We also want to keep her core weaknesses intact which further limits our potential areas to buff that are still "exciting".

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by piiees

Are we going to talk about the fact that the gale force changes have a full build break even point (200% crit scaling vs 45% bAD) of 444.44bAD recurring, and there's a certain ADC which has a fixation on the number 4, builds gale force a lot and also has a kit which gives them much higher bAD than normal?

Coincidence? I think not.

:) :) :) :) :) :) :) :) :)

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by albens

With those nerfs ardent is gonna be worse than it was before the changes, wow.

Censer is currently the most built support legendary item in the game, including tanks.

Items coming online 400 gold earlier is a really big deal. The fact that supports are getting to complete more items is great but that means the items have to be tuned around actually showing up in games now and few things are more impactful than damage buffs on a marksman.

Remember that 13.9 censer provided 10-30% AS (20% AS at level 9-10) and 5-20 on-hit damage (15 damage at level 12-13). So the overall power of the passive is relatively similar to the prior version of the item... And it got 10% cheaper. So losing about 10% of the item's power is reasonable: The base stats are about as efficient as they were before (5% ms and 200 gold vs 25 AP is a pretty fair trade), so taking down the on-hit damage to be on average a bit lower is really just keeping the item balanced compared to before.

The goals of letting supports buy more items was a good one and these items should indeed be less expensive. But they also need to be balanced. Censer and Mandate are overtuned.

Here's a fun note: The Ardent meta from Worlds 2017 was 25% flat AS and 25 flat on hit damage. Ardent from 13.10 was 25% AS and 25 on-hit at level 12-13.

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by Daomuzei

was rapid fire that strong? who even uses it? lucian?

  • Statistically overperforming a bit
  • Trying to tap down marksman burst since they're best in game DPS. I'm not 100% convinced this is the right thing for the game long term (Jhin, Jayce, lethality Varus, there are definitely champions who are more like mages than marksmen) but for now I think this is reasonable
  • RFC is pretty much strictly stronger than the 13.9 version due to a more advantageous stat profile (which is really just point 1 restated)
over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by Moorabbel

Why should i ever take Overheal again?

Well it's 20% stronger than 12.23, and 75% of Aphelios players ran it then, so... 🤷‍♂️

over 1 year ago - /u/GalaxySmash - Direct link

Originally posted by WoonStruck

What about adjusting clockwork wind-up stacks up or down to either make it more consistent/usuable, or allowing her passive to be a more relevant part of her kit that lasts past laning phase?

Damage could be adjusted as well to make it more mid-late game focused than early, since obviously some of her match-ups are already pretty polarized.

Could shake things up in a way where tankier AP builds and nashors are usable. If those become more standard, the AoE wombo nukes are less emphasized and it might even become easier to tune her.

Orianna is skewed towards the higher elo brackets, buffing her Passive runs the risk of skewing her towards those higher elos further.

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by Whodoesntlovetwob

isn't 80 less magic damage a bit much tho?

Expecting to be level 18 at all times is a bit much isn’t it?

over 1 year ago - /u/PhreakRiot - Direct link

Originally posted by TropoMJ

Censer is currently the most built support legendary item in the game, including tanks

Not saying that Censer isn't overtuned, but wouldn't it be a strong contender for the most built support legendary even if balanced just because it's got the most consistently useful niche (buffing your ADC)? Staff is niche based on team comp, Mikael's and Putrifier are situational, Mandate is only good on some champions. Even Redemption is slightly situational as it needs you to be having large scale teamfights by the time you build it to be at its best.

It seems to me that Censer will always be the default first item post-mythic for enchanters unless it's gutted, and so nerfing it because it's popular seems silly. Am I wrong?

Here's a fun note: The Ardent meta from Worlds 2017 was 25% flat AS and 25 flat on hit damage

This is missing the fact that Ardent Censer's on-hit damage was also on-hit healing at the time. 13.10 Ardent is dramatically weaker than 2017 Worlds Ardent due to the lack of that healing.

Ardent did not heal during Worlds.

Edit: I’m wrong, that got removed the patch after and cloned the effect onto the caster.